net.minecraft.client.renderer.entity
Class RenderPlayer
java.lang.Object
net.minecraft.client.renderer.entity.Render
net.minecraft.client.renderer.entity.RenderLiving
net.minecraft.client.renderer.entity.RenderPlayer
public class RenderPlayer
- extends RenderLiving
Method Summary |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
|
void |
func_82441_a(EntityPlayer par1EntityPlayer)
|
void |
renderPlayer(EntityPlayer par1EntityPlayer,
double par2,
double par4,
double par6,
float par8,
float par9)
|
armorFilenamePrefix
public static String[] armorFilenamePrefix
NAME_TAG_RANGE
public static float NAME_TAG_RANGE
NAME_TAG_RANGE_SNEAK
public static float NAME_TAG_RANGE_SNEAK
RenderPlayer
public RenderPlayer()
renderPlayer
public void renderPlayer(EntityPlayer par1EntityPlayer,
double par2,
double par4,
double par6,
float par8,
float par9)
func_82441_a
public void func_82441_a(EntityPlayer par1EntityPlayer)
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
- Overrides:
doRenderLiving
in class RenderLiving
doRender
public void doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
- Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
(Render
- Overrides:
doRender
in class RenderLiving