net.minecraft.client.renderer.entity
Class RenderPlayer

java.lang.Object
  extended by net.minecraft.client.renderer.entity.Render
      extended by net.minecraft.client.renderer.entity.RenderLiving
          extended by net.minecraft.client.renderer.entity.RenderPlayer

public class RenderPlayer
extends RenderLiving


Field Summary
static String[] armorFilenamePrefix
           
static float NAME_TAG_RANGE
           
static float NAME_TAG_RANGE_SNEAK
           
 
Constructor Summary
RenderPlayer()
           
 
Method Summary
 void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
          Actually renders the given argument.
 void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void func_82441_a(EntityPlayer par1EntityPlayer)
           
 void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
           
 
Methods inherited from class net.minecraft.client.renderer.entity.RenderLiving
setRenderPassModel
 
Methods inherited from class net.minecraft.client.renderer.entity.Render
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

armorFilenamePrefix

public static String[] armorFilenamePrefix

NAME_TAG_RANGE

public static float NAME_TAG_RANGE

NAME_TAG_RANGE_SNEAK

public static float NAME_TAG_RANGE_SNEAK
Constructor Detail

RenderPlayer

public RenderPlayer()
Method Detail

renderPlayer

public void renderPlayer(EntityPlayer par1EntityPlayer,
                         double par2,
                         double par4,
                         double par6,
                         float par8,
                         float par9)

func_82441_a

public void func_82441_a(EntityPlayer par1EntityPlayer)

doRenderLiving

public void doRenderLiving(EntityLiving par1EntityLiving,
                           double par2,
                           double par4,
                           double par6,
                           float par8,
                           float par9)
Overrides:
doRenderLiving in class RenderLiving

doRender

public void doRender(Entity par1Entity,
                     double par2,
                     double par4,
                     double par6,
                     float par8,
                     float par9)
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render
Overrides:
doRender in class RenderLiving