001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.block.Block; 006 import net.minecraft.client.Minecraft; 007 import net.minecraft.client.entity.EntityPlayerSP; 008 import net.minecraft.client.gui.FontRenderer; 009 import net.minecraft.client.model.ModelBiped; 010 import net.minecraft.client.renderer.RenderBlocks; 011 import net.minecraft.client.renderer.Tessellator; 012 import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer; 013 import net.minecraft.entity.Entity; 014 import net.minecraft.entity.EntityLiving; 015 import net.minecraft.entity.player.EntityPlayer; 016 import net.minecraft.item.EnumAction; 017 import net.minecraft.item.EnumArmorMaterial; 018 import net.minecraft.item.Item; 019 import net.minecraft.item.ItemBlock; 020 import net.minecraft.item.ItemArmor; 021 import net.minecraft.item.ItemStack; 022 import net.minecraft.util.MathHelper; 023 import org.lwjgl.opengl.GL11; 024 025 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*; 026 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*; 027 import net.minecraftforge.client.IItemRenderer; 028 import net.minecraftforge.client.MinecraftForgeClient; 029 import net.minecraftforge.client.ForgeHooksClient; 030 031 @SideOnly(Side.CLIENT) 032 public class RenderPlayer extends RenderLiving 033 { 034 private ModelBiped modelBipedMain; 035 private ModelBiped modelArmorChestplate; 036 private ModelBiped modelArmor; 037 public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 038 public static float NAME_TAG_RANGE = 64.0f; 039 public static float NAME_TAG_RANGE_SNEAK = 32.0f; 040 041 public RenderPlayer() 042 { 043 super(new ModelBiped(0.0F), 0.5F); 044 this.modelBipedMain = (ModelBiped)this.mainModel; 045 this.modelArmorChestplate = new ModelBiped(1.0F); 046 this.modelArmor = new ModelBiped(0.5F); 047 } 048 049 /** 050 * Set the specified armor model as the player model. Args: player, armorSlot, partialTick 051 */ 052 protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) 053 { 054 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 055 056 if (var4 != null) 057 { 058 Item var5 = var4.getItem(); 059 060 if (var5 instanceof ItemArmor) 061 { 062 ItemArmor var6 = (ItemArmor)var5; 063 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 064 ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate; 065 var7.bipedHead.showModel = par2 == 0; 066 var7.bipedHeadwear.showModel = par2 == 0; 067 var7.bipedBody.showModel = par2 == 1 || par2 == 2; 068 var7.bipedRightArm.showModel = par2 == 1; 069 var7.bipedLeftArm.showModel = par2 == 1; 070 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 071 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 072 this.setRenderPassModel(var7); 073 074 if (var7 != null) 075 { 076 var7.onGround = this.mainModel.onGround; 077 } 078 079 if (var7 != null) 080 { 081 var7.isRiding = this.mainModel.isRiding; 082 } 083 084 if (var7 != null) 085 { 086 var7.isChild = this.mainModel.isChild; 087 } 088 089 float var8 = 1.0F; 090 091 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) 092 { 093 int var9 = var6.getColor(var4); 094 float var10 = (float)(var9 >> 16 & 255) / 255.0F; 095 float var11 = (float)(var9 >> 8 & 255) / 255.0F; 096 float var12 = (float)(var9 & 255) / 255.0F; 097 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); 098 099 if (var4.isItemEnchanted()) 100 { 101 return 31; 102 } 103 104 return 16; 105 } 106 107 GL11.glColor3f(var8, var8, var8); 108 109 if (var4.isItemEnchanted()) 110 { 111 return 15; 112 } 113 114 return 1; 115 } 116 } 117 118 return -1; 119 } 120 121 protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3) 122 { 123 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 124 125 if (var4 != null) 126 { 127 Item var5 = var4.getItem(); 128 129 if (var5 instanceof ItemArmor) 130 { 131 ItemArmor var6 = (ItemArmor)var5; 132 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png")); 133 float var7 = 1.0F; 134 GL11.glColor3f(var7, var7, var7); 135 } 136 } 137 } 138 139 public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9) 140 { 141 float var10 = 1.0F; 142 GL11.glColor3f(var10, var10, var10); 143 ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem(); 144 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0; 145 146 if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0) 147 { 148 EnumAction var12 = var11.getItemUseAction(); 149 150 if (var12 == EnumAction.block) 151 { 152 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3; 153 } 154 else if (var12 == EnumAction.bow) 155 { 156 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true; 157 } 158 } 159 160 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking(); 161 double var14 = par4 - (double)par1EntityPlayer.yOffset; 162 163 if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP)) 164 { 165 var14 -= 0.125D; 166 } 167 168 super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9); 169 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false; 170 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false; 171 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0; 172 } 173 174 /** 175 * Used to render a player's name above their head 176 */ 177 protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 178 { 179 if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.getHasActivePotion()) 180 { 181 float var8 = 1.6F; 182 float var9 = 0.016666668F * var8; 183 double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer); 184 float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE; 185 186 if (var10 < (double)(var12 * var12)) 187 { 188 String var13 = par1EntityPlayer.username; 189 190 if (par1EntityPlayer.isSneaking()) 191 { 192 FontRenderer var14 = this.getFontRendererFromRenderManager(); 193 GL11.glPushMatrix(); 194 GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6); 195 GL11.glNormal3f(0.0F, 1.0F, 0.0F); 196 GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 197 GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 198 GL11.glScalef(-var9, -var9, var9); 199 GL11.glDisable(GL11.GL_LIGHTING); 200 GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F); 201 GL11.glDepthMask(false); 202 GL11.glEnable(GL11.GL_BLEND); 203 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 204 Tessellator var15 = Tessellator.instance; 205 GL11.glDisable(GL11.GL_TEXTURE_2D); 206 var15.startDrawingQuads(); 207 int var16 = var14.getStringWidth(var13) / 2; 208 var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); 209 var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D); 210 var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D); 211 var15.addVertex((double)(var16 + 1), 8.0D, 0.0D); 212 var15.addVertex((double)(var16 + 1), -1.0D, 0.0D); 213 var15.draw(); 214 GL11.glEnable(GL11.GL_TEXTURE_2D); 215 GL11.glDepthMask(true); 216 var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127); 217 GL11.glEnable(GL11.GL_LIGHTING); 218 GL11.glDisable(GL11.GL_BLEND); 219 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 220 GL11.glPopMatrix(); 221 } 222 else if (par1EntityPlayer.isPlayerSleeping()) 223 { 224 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64); 225 } 226 else 227 { 228 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64); 229 } 230 } 231 } 232 } 233 234 /** 235 * Method for adding special render rules 236 */ 237 protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2) 238 { 239 float var3 = 1.0F; 240 GL11.glColor3f(var3, var3, var3); 241 super.renderEquippedItems(par1EntityPlayer, par2); 242 super.renderArrowsStuckInEntity(par1EntityPlayer, par2); 243 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3); 244 245 if (var4 != null) 246 { 247 GL11.glPushMatrix(); 248 this.modelBipedMain.bipedHead.postRender(0.0625F); 249 float var5; 250 251 if (var4 != null && var4.getItem() instanceof ItemBlock) 252 { 253 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED); 254 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D)); 255 256 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())) 257 { 258 var5 = 0.625F; 259 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 260 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 261 GL11.glScalef(var5, -var5, -var5); 262 } 263 264 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0); 265 } 266 else if (var4.getItem().itemID == Item.skull.itemID) 267 { 268 var5 = 1.0625F; 269 GL11.glScalef(var5, -var5, -var5); 270 String var6 = ""; 271 272 if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner")) 273 { 274 var6 = var4.getTagCompound().getString("SkullOwner"); 275 } 276 277 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6); 278 } 279 280 GL11.glPopMatrix(); 281 } 282 283 float var7; 284 float var8; 285 286 if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null)) 287 { 288 for (int var20 = 0; var20 < 2; ++var20) 289 { 290 float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2); 291 var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2; 292 GL11.glPushMatrix(); 293 GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F); 294 GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F); 295 GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F); 296 GL11.glTranslatef(0.0F, -0.375F, 0.0F); 297 GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F); 298 GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F); 299 var8 = 1.3333334F; 300 GL11.glScalef(var8, var8, var8); 301 this.modelBipedMain.renderEars(0.0625F); 302 GL11.glPopMatrix(); 303 } 304 } 305 306 float var11; 307 308 if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape()) 309 { 310 GL11.glPushMatrix(); 311 GL11.glTranslatef(0.0F, 0.0F, 0.125F); 312 double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2); 313 double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2); 314 double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2); 315 var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2; 316 double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F); 317 double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F)); 318 float var16 = (float)var24 * 10.0F; 319 320 if (var16 < -6.0F) 321 { 322 var16 = -6.0F; 323 } 324 325 if (var16 > 32.0F) 326 { 327 var16 = 32.0F; 328 } 329 330 float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F; 331 float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F; 332 333 if (var17 < 0.0F) 334 { 335 var17 = 0.0F; 336 } 337 338 float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2; 339 var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19; 340 341 if (par1EntityPlayer.isSneaking()) 342 { 343 var16 += 25.0F; 344 } 345 346 GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F); 347 GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F); 348 GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F); 349 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 350 this.modelBipedMain.renderCloak(0.0625F); 351 GL11.glPopMatrix(); 352 } 353 354 ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem(); 355 356 if (var21 != null) 357 { 358 GL11.glPushMatrix(); 359 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 360 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 361 362 if (par1EntityPlayer.fishEntity != null) 363 { 364 var21 = new ItemStack(Item.stick); 365 } 366 367 EnumAction var23 = null; 368 369 if (par1EntityPlayer.getItemInUseCount() > 0) 370 { 371 var23 = var21.getItemUseAction(); 372 } 373 374 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED); 375 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D)); 376 377 if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType()))) 378 { 379 var7 = 0.5F; 380 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 381 var7 *= 0.75F; 382 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 383 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 384 GL11.glScalef(-var7, -var7, var7); 385 } 386 else if (var21.itemID == Item.bow.itemID) 387 { 388 var7 = 0.625F; 389 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 390 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 391 GL11.glScalef(var7, -var7, var7); 392 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 393 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 394 } 395 else if (Item.itemsList[var21.itemID].isFull3D()) 396 { 397 var7 = 0.625F; 398 399 if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering()) 400 { 401 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 402 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 403 } 404 405 if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block) 406 { 407 GL11.glTranslatef(0.05F, 0.0F, -0.1F); 408 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); 409 GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F); 410 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F); 411 } 412 413 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 414 GL11.glScalef(var7, -var7, var7); 415 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 416 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 417 } 418 else 419 { 420 var7 = 0.375F; 421 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 422 GL11.glScalef(var7, var7, var7); 423 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 424 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 425 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 426 } 427 428 float var10; 429 int var27; 430 float var28; 431 432 if (var21.getItem().requiresMultipleRenderPasses()) 433 { 434 for (var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27) 435 { 436 int var26 = var21.getItem().getColorFromItemStack(var21, var27); 437 var28 = (float)(var26 >> 16 & 255) / 255.0F; 438 var10 = (float)(var26 >> 8 & 255) / 255.0F; 439 var11 = (float)(var26 & 255) / 255.0F; 440 GL11.glColor4f(var28, var10, var11, 1.0F); 441 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27); 442 } 443 } 444 else 445 { 446 var27 = var21.getItem().getColorFromItemStack(var21, 0); 447 var8 = (float)(var27 >> 16 & 255) / 255.0F; 448 var28 = (float)(var27 >> 8 & 255) / 255.0F; 449 var10 = (float)(var27 & 255) / 255.0F; 450 GL11.glColor4f(var8, var28, var10, 1.0F); 451 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0); 452 } 453 454 GL11.glPopMatrix(); 455 } 456 } 457 458 protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2) 459 { 460 float var3 = 0.9375F; 461 GL11.glScalef(var3, var3, var3); 462 } 463 464 public void func_82441_a(EntityPlayer par1EntityPlayer) 465 { 466 float var2 = 1.0F; 467 GL11.glColor3f(var2, var2, var2); 468 this.modelBipedMain.onGround = 0.0F; 469 this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer); 470 this.modelBipedMain.bipedRightArm.render(0.0625F); 471 } 472 473 /** 474 * Renders player with sleeping offset if sleeping 475 */ 476 protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 477 { 478 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 479 { 480 super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV); 481 } 482 else 483 { 484 super.renderLivingAt(par1EntityPlayer, par2, par4, par6); 485 } 486 } 487 488 /** 489 * Rotates the player if the player is sleeping. This method is called in rotateCorpse. 490 */ 491 protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4) 492 { 493 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 494 { 495 GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F); 496 GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F); 497 GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F); 498 } 499 else 500 { 501 super.rotateCorpse(par1EntityPlayer, par2, par3, par4); 502 } 503 } 504 505 /** 506 * Passes the specialRender and renders it 507 */ 508 protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6) 509 { 510 this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6); 511 } 512 513 /** 514 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: 515 * entityLiving, partialTickTime 516 */ 517 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) 518 { 519 this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2); 520 } 521 522 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 523 { 524 this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3); 525 } 526 527 /** 528 * Queries whether should render the specified pass or not. 529 */ 530 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 531 { 532 return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3); 533 } 534 535 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 536 { 537 this.renderSpecials((EntityPlayer)par1EntityLiving, par2); 538 } 539 540 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) 541 { 542 this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4); 543 } 544 545 /** 546 * Sets a simple glTranslate on a LivingEntity. 547 */ 548 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6) 549 { 550 this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6); 551 } 552 553 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 554 { 555 this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9); 556 } 557 558 /** 559 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 560 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 561 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 562 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 563 */ 564 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 565 { 566 this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9); 567 } 568 }