net.minecraft.client.model
Class ModelEnderman

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelBiped
          extended by net.minecraft.client.model.ModelEnderman

public class ModelEnderman
extends ModelBiped


Field Summary
 boolean isAttacking
          Is the enderman attacking an entity?
 boolean isCarrying
          Is the enderman carrying a block?
 
Fields inherited from class net.minecraft.client.model.ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelEnderman()
           
 
Method Summary
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBiped
render, renderCloak, renderEars
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

isCarrying

public boolean isCarrying
Is the enderman carrying a block?


isAttacking

public boolean isAttacking
Is the enderman attacking an entity?

Constructor Detail

ModelEnderman

public ModelEnderman()
Method Detail

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBiped