001    package net.minecraft.client.model;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.entity.Entity;
006    
007    @SideOnly(Side.CLIENT)
008    public class ModelEnderman extends ModelBiped
009    {
010        /** Is the enderman carrying a block? */
011        public boolean isCarrying = false;
012    
013        /** Is the enderman attacking an entity? */
014        public boolean isAttacking = false;
015    
016        public ModelEnderman()
017        {
018            super(0.0F, -14.0F, 64, 32);
019            float var1 = -14.0F;
020            float var2 = 0.0F;
021            this.bipedHeadwear = new ModelRenderer(this, 0, 16);
022            this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, var2 - 0.5F);
023            this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
024            this.bipedBody = new ModelRenderer(this, 32, 16);
025            this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, var2);
026            this.bipedBody.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
027            this.bipedRightArm = new ModelRenderer(this, 56, 0);
028            this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
029            this.bipedRightArm.setRotationPoint(-3.0F, 2.0F + var1, 0.0F);
030            this.bipedLeftArm = new ModelRenderer(this, 56, 0);
031            this.bipedLeftArm.mirror = true;
032            this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
033            this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + var1, 0.0F);
034            this.bipedRightLeg = new ModelRenderer(this, 56, 0);
035            this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
036            this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F + var1, 0.0F);
037            this.bipedLeftLeg = new ModelRenderer(this, 56, 0);
038            this.bipedLeftLeg.mirror = true;
039            this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
040            this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F + var1, 0.0F);
041        }
042    
043        /**
044         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
045         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
046         * "far" arms and legs can swing at most.
047         */
048        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
049        {
050            super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
051            this.bipedHead.showModel = true;
052            float var8 = -14.0F;
053            this.bipedBody.rotateAngleX = 0.0F;
054            this.bipedBody.rotationPointY = var8;
055            this.bipedBody.rotationPointZ = -0.0F;
056            this.bipedRightLeg.rotateAngleX -= 0.0F;
057            this.bipedLeftLeg.rotateAngleX -= 0.0F;
058            this.bipedRightArm.rotateAngleX = (float)((double)this.bipedRightArm.rotateAngleX * 0.5D);
059            this.bipedLeftArm.rotateAngleX = (float)((double)this.bipedLeftArm.rotateAngleX * 0.5D);
060            this.bipedRightLeg.rotateAngleX = (float)((double)this.bipedRightLeg.rotateAngleX * 0.5D);
061            this.bipedLeftLeg.rotateAngleX = (float)((double)this.bipedLeftLeg.rotateAngleX * 0.5D);
062            float var9 = 0.4F;
063    
064            if (this.bipedRightArm.rotateAngleX > var9)
065            {
066                this.bipedRightArm.rotateAngleX = var9;
067            }
068    
069            if (this.bipedLeftArm.rotateAngleX > var9)
070            {
071                this.bipedLeftArm.rotateAngleX = var9;
072            }
073    
074            if (this.bipedRightArm.rotateAngleX < -var9)
075            {
076                this.bipedRightArm.rotateAngleX = -var9;
077            }
078    
079            if (this.bipedLeftArm.rotateAngleX < -var9)
080            {
081                this.bipedLeftArm.rotateAngleX = -var9;
082            }
083    
084            if (this.bipedRightLeg.rotateAngleX > var9)
085            {
086                this.bipedRightLeg.rotateAngleX = var9;
087            }
088    
089            if (this.bipedLeftLeg.rotateAngleX > var9)
090            {
091                this.bipedLeftLeg.rotateAngleX = var9;
092            }
093    
094            if (this.bipedRightLeg.rotateAngleX < -var9)
095            {
096                this.bipedRightLeg.rotateAngleX = -var9;
097            }
098    
099            if (this.bipedLeftLeg.rotateAngleX < -var9)
100            {
101                this.bipedLeftLeg.rotateAngleX = -var9;
102            }
103    
104            if (this.isCarrying)
105            {
106                this.bipedRightArm.rotateAngleX = -0.5F;
107                this.bipedLeftArm.rotateAngleX = -0.5F;
108                this.bipedRightArm.rotateAngleZ = 0.05F;
109                this.bipedLeftArm.rotateAngleZ = -0.05F;
110            }
111    
112            this.bipedRightArm.rotationPointZ = 0.0F;
113            this.bipedLeftArm.rotationPointZ = 0.0F;
114            this.bipedRightLeg.rotationPointZ = 0.0F;
115            this.bipedLeftLeg.rotationPointZ = 0.0F;
116            this.bipedRightLeg.rotationPointY = 9.0F + var8;
117            this.bipedLeftLeg.rotationPointY = 9.0F + var8;
118            this.bipedHead.rotationPointZ = -0.0F;
119            this.bipedHead.rotationPointY = var8 + 1.0F;
120            this.bipedHeadwear.rotationPointX = this.bipedHead.rotationPointX;
121            this.bipedHeadwear.rotationPointY = this.bipedHead.rotationPointY;
122            this.bipedHeadwear.rotationPointZ = this.bipedHead.rotationPointZ;
123            this.bipedHeadwear.rotateAngleX = this.bipedHead.rotateAngleX;
124            this.bipedHeadwear.rotateAngleY = this.bipedHead.rotateAngleY;
125            this.bipedHeadwear.rotateAngleZ = this.bipedHead.rotateAngleZ;
126    
127            if (this.isAttacking)
128            {
129                float var10 = 1.0F;
130                this.bipedHead.rotationPointY -= var10 * 5.0F;
131            }
132        }
133    }