net.minecraft.client.model
Class ModelChicken
java.lang.Object
net.minecraft.client.model.ModelBase
net.minecraft.client.model.ModelChicken
public class ModelChicken
- extends ModelBase
Method Summary |
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model. |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles. |
head
public ModelRenderer head
body
public ModelRenderer body
rightLeg
public ModelRenderer rightLeg
leftLeg
public ModelRenderer leftLeg
rightWing
public ModelRenderer rightWing
leftWing
public ModelRenderer leftWing
bill
public ModelRenderer bill
chin
public ModelRenderer chin
ModelChicken
public ModelChicken()
render
public void render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
- Sets the models various rotation angles then renders the model.
- Overrides:
render
in class ModelBase
setRotationAngles
public void setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
- Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
"far" arms and legs can swing at most.
- Overrides:
setRotationAngles
in class ModelBase