net.minecraft.client.model
Class ModelSheep2

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelQuadruped
          extended by net.minecraft.client.model.ModelSheep2

public class ModelSheep2
extends ModelQuadruped


Field Summary
 
Fields inherited from class net.minecraft.client.model.ModelQuadruped
body, head, leg1, leg2, leg3, leg4
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelSheep2()
           
 
Method Summary
 void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelQuadruped
render
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ModelSheep2

public ModelSheep2()
Method Detail

setLivingAnimations

public void setLivingAnimations(EntityLiving par1EntityLiving,
                                float par2,
                                float par3,
                                float par4)
Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.

Overrides:
setLivingAnimations in class ModelBase

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelQuadruped