net.minecraft.client.model
Class ModelVillager

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelVillager
Direct Known Subclasses:
ModelWitch

public class ModelVillager
extends ModelBase


Field Summary
 ModelRenderer field_82898_f
           
 ModelRenderer leftVillagerLeg
          The left leg of the VillagerModel
 ModelRenderer rightVillagerLeg
          The right leg of the VillagerModel
 ModelRenderer villagerArms
          The arms of the VillagerModel
 ModelRenderer villagerBody
          The body of the VillagerModel
 ModelRenderer villagerHead
          The head box of the VillagerModel
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelVillager(float par1)
           
ModelVillager(float par1, float par2, int par3, int par4)
           
 
Method Summary
 void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
          Sets the models various rotation angles then renders the model.
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

villagerHead

public ModelRenderer villagerHead
The head box of the VillagerModel


villagerBody

public ModelRenderer villagerBody
The body of the VillagerModel


villagerArms

public ModelRenderer villagerArms
The arms of the VillagerModel


rightVillagerLeg

public ModelRenderer rightVillagerLeg
The right leg of the VillagerModel


leftVillagerLeg

public ModelRenderer leftVillagerLeg
The left leg of the VillagerModel


field_82898_f

public ModelRenderer field_82898_f
Constructor Detail

ModelVillager

public ModelVillager(float par1)

ModelVillager

public ModelVillager(float par1,
                     float par2,
                     int par3,
                     int par4)
Method Detail

render

public void render(Entity par1Entity,
                   float par2,
                   float par3,
                   float par4,
                   float par5,
                   float par6,
                   float par7)
Sets the models various rotation angles then renders the model.

Overrides:
render in class ModelBase

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBase