net.minecraft.client.model
Class ModelWitch

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelVillager
          extended by net.minecraft.client.model.ModelWitch

public class ModelWitch
extends ModelVillager


Field Summary
 boolean field_82900_g
           
 
Fields inherited from class net.minecraft.client.model.ModelVillager
field_82898_f, leftVillagerLeg, rightVillagerLeg, villagerArms, villagerBody, villagerHead
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelWitch(float par1)
           
 
Method Summary
 int func_82899_a()
           
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelVillager
render
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

field_82900_g

public boolean field_82900_g
Constructor Detail

ModelWitch

public ModelWitch(float par1)
Method Detail

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelVillager

func_82899_a

public int func_82899_a()