net.minecraft.client.model
Class ModelWitch
java.lang.Object
net.minecraft.client.model.ModelBase
net.minecraft.client.model.ModelVillager
net.minecraft.client.model.ModelWitch
public class ModelWitch
- extends ModelVillager
Method Summary |
int |
func_82899_a()
|
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles. |
field_82900_g
public boolean field_82900_g
ModelWitch
public ModelWitch(float par1)
setRotationAngles
public void setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
- Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
"far" arms and legs can swing at most.
- Overrides:
setRotationAngles
in class ModelVillager
func_82899_a
public int func_82899_a()