net.minecraft.client.model
Class ModelWither

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelWither

public class ModelWither
extends ModelBase


Field Summary
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelWither()
           
 
Method Summary
 int func_82903_a()
           
 void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
          Sets the models various rotation angles then renders the model.
 void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ModelWither

public ModelWither()
Method Detail

func_82903_a

public int func_82903_a()

render

public void render(Entity par1Entity,
                   float par2,
                   float par3,
                   float par4,
                   float par5,
                   float par6,
                   float par7)
Sets the models various rotation angles then renders the model.

Overrides:
render in class ModelBase

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBase

setLivingAnimations

public void setLivingAnimations(EntityLiving par1EntityLiving,
                                float par2,
                                float par3,
                                float par4)
Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.

Overrides:
setLivingAnimations in class ModelBase