net.minecraft.client.model
Class ModelWither
java.lang.Object
net.minecraft.client.model.ModelBase
net.minecraft.client.model.ModelWither
public class ModelWither
- extends ModelBase
Method Summary |
int |
func_82903_a()
|
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model. |
void |
setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations. |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles. |
ModelWither
public ModelWither()
func_82903_a
public int func_82903_a()
render
public void render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
- Sets the models various rotation angles then renders the model.
- Overrides:
render
in class ModelBase
setRotationAngles
public void setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
- Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
"far" arms and legs can swing at most.
- Overrides:
setRotationAngles
in class ModelBase
setLivingAnimations
public void setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
- Used for easily adding entity-dependent animations. The second and third float params here are the same second
and third as in the setRotationAngles method.
- Overrides:
setLivingAnimations
in class ModelBase