net.minecraft.client.model
Class ModelZombieVillager

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelBiped
          extended by net.minecraft.client.model.ModelZombieVillager

public class ModelZombieVillager
extends ModelBiped


Field Summary
 
Fields inherited from class net.minecraft.client.model.ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelZombieVillager()
           
ModelZombieVillager(float par1, float par2, boolean par3)
           
 
Method Summary
 int func_82897_a()
           
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBiped
render, renderCloak, renderEars
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ModelZombieVillager

public ModelZombieVillager()

ModelZombieVillager

public ModelZombieVillager(float par1,
                           float par2,
                           boolean par3)
Method Detail

func_82897_a

public int func_82897_a()

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBiped