net.minecraft.client.model
Class ModelIronGolem

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelIronGolem

public class ModelIronGolem
extends ModelBase


Field Summary
 ModelRenderer ironGolemBody
          The body model for the iron golem.
 ModelRenderer ironGolemHead
          The head model for the iron golem.
 ModelRenderer ironGolemLeftArm
          The left arm model for the iron golem.
 ModelRenderer ironGolemLeftLeg
          The left leg model for the Iron Golem.
 ModelRenderer ironGolemRightArm
          The right arm model for the iron golem.
 ModelRenderer ironGolemRightLeg
          The right leg model for the Iron Golem.
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelIronGolem()
           
ModelIronGolem(float par1)
           
ModelIronGolem(float par1, float par2)
           
 
Method Summary
 void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
          Sets the models various rotation angles then renders the model.
 void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

ironGolemHead

public ModelRenderer ironGolemHead
The head model for the iron golem.


ironGolemBody

public ModelRenderer ironGolemBody
The body model for the iron golem.


ironGolemRightArm

public ModelRenderer ironGolemRightArm
The right arm model for the iron golem.


ironGolemLeftArm

public ModelRenderer ironGolemLeftArm
The left arm model for the iron golem.


ironGolemLeftLeg

public ModelRenderer ironGolemLeftLeg
The left leg model for the Iron Golem.


ironGolemRightLeg

public ModelRenderer ironGolemRightLeg
The right leg model for the Iron Golem.

Constructor Detail

ModelIronGolem

public ModelIronGolem()

ModelIronGolem

public ModelIronGolem(float par1)

ModelIronGolem

public ModelIronGolem(float par1,
                      float par2)
Method Detail

render

public void render(Entity par1Entity,
                   float par2,
                   float par3,
                   float par4,
                   float par5,
                   float par6,
                   float par7)
Sets the models various rotation angles then renders the model.

Overrides:
render in class ModelBase

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBase

setLivingAnimations

public void setLivingAnimations(EntityLiving par1EntityLiving,
                                float par2,
                                float par3,
                                float par4)
Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.

Overrides:
setLivingAnimations in class ModelBase