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java.lang.Objectnet.minecraft.client.model.ModelBase
net.minecraft.client.model.ModelIronGolem
public class ModelIronGolem
Field Summary | |
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ModelRenderer |
ironGolemBody
The body model for the iron golem. |
ModelRenderer |
ironGolemHead
The head model for the iron golem. |
ModelRenderer |
ironGolemLeftArm
The left arm model for the iron golem. |
ModelRenderer |
ironGolemLeftLeg
The left leg model for the Iron Golem. |
ModelRenderer |
ironGolemRightArm
The right arm model for the iron golem. |
ModelRenderer |
ironGolemRightLeg
The right leg model for the Iron Golem. |
Fields inherited from class net.minecraft.client.model.ModelBase |
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boxList, isChild, isRiding, onGround, textureHeight, textureWidth |
Constructor Summary | |
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ModelIronGolem()
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ModelIronGolem(float par1)
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ModelIronGolem(float par1,
float par2)
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Method Summary | |
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void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model. |
void |
setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations. |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles. |
Methods inherited from class net.minecraft.client.model.ModelBase |
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func_85181_a, getTextureOffset |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public ModelRenderer ironGolemHead
public ModelRenderer ironGolemBody
public ModelRenderer ironGolemRightArm
public ModelRenderer ironGolemLeftArm
public ModelRenderer ironGolemLeftLeg
public ModelRenderer ironGolemRightLeg
Constructor Detail |
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public ModelIronGolem()
public ModelIronGolem(float par1)
public ModelIronGolem(float par1, float par2)
Method Detail |
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
render
in class ModelBase
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBase
public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
setLivingAnimations
in class ModelBase
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