net.minecraft.client.model
Class ModelSpider

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
      extended by net.minecraft.client.model.ModelSpider

public class ModelSpider
extends ModelBase


Field Summary
 ModelRenderer spiderBody
          The spider's body box
 ModelRenderer spiderHead
          The spider's head box
 ModelRenderer spiderLeg1
          Spider's first leg
 ModelRenderer spiderLeg2
          Spider's second leg
 ModelRenderer spiderLeg3
          Spider's third leg
 ModelRenderer spiderLeg4
          Spider's fourth leg
 ModelRenderer spiderLeg5
          Spider's fifth leg
 ModelRenderer spiderLeg6
          Spider's sixth leg
 ModelRenderer spiderLeg7
          Spider's seventh leg
 ModelRenderer spiderLeg8
          Spider's eight leg
 ModelRenderer spiderNeck
          The spider's neck box
 
Fields inherited from class net.minecraft.client.model.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelSpider()
           
 
Method Summary
 void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
          Sets the models various rotation angles then renders the model.
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.client.model.ModelBase
func_85181_a, getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

spiderHead

public ModelRenderer spiderHead
The spider's head box


spiderNeck

public ModelRenderer spiderNeck
The spider's neck box


spiderBody

public ModelRenderer spiderBody
The spider's body box


spiderLeg1

public ModelRenderer spiderLeg1
Spider's first leg


spiderLeg2

public ModelRenderer spiderLeg2
Spider's second leg


spiderLeg3

public ModelRenderer spiderLeg3
Spider's third leg


spiderLeg4

public ModelRenderer spiderLeg4
Spider's fourth leg


spiderLeg5

public ModelRenderer spiderLeg5
Spider's fifth leg


spiderLeg6

public ModelRenderer spiderLeg6
Spider's sixth leg


spiderLeg7

public ModelRenderer spiderLeg7
Spider's seventh leg


spiderLeg8

public ModelRenderer spiderLeg8
Spider's eight leg

Constructor Detail

ModelSpider

public ModelSpider()
Method Detail

render

public void render(Entity par1Entity,
                   float par2,
                   float par3,
                   float par4,
                   float par5,
                   float par6,
                   float par7)
Sets the models various rotation angles then renders the model.

Overrides:
render in class ModelBase

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelBase