001 package net.minecraft.client.model;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.entity.Entity;
006 import net.minecraft.util.MathHelper;
007
008 @SideOnly(Side.CLIENT)
009 public class ModelSpider extends ModelBase
010 {
011 /** The spider's head box */
012 public ModelRenderer spiderHead;
013
014 /** The spider's neck box */
015 public ModelRenderer spiderNeck;
016
017 /** The spider's body box */
018 public ModelRenderer spiderBody;
019
020 /** Spider's first leg */
021 public ModelRenderer spiderLeg1;
022
023 /** Spider's second leg */
024 public ModelRenderer spiderLeg2;
025
026 /** Spider's third leg */
027 public ModelRenderer spiderLeg3;
028
029 /** Spider's fourth leg */
030 public ModelRenderer spiderLeg4;
031
032 /** Spider's fifth leg */
033 public ModelRenderer spiderLeg5;
034
035 /** Spider's sixth leg */
036 public ModelRenderer spiderLeg6;
037
038 /** Spider's seventh leg */
039 public ModelRenderer spiderLeg7;
040
041 /** Spider's eight leg */
042 public ModelRenderer spiderLeg8;
043
044 public ModelSpider()
045 {
046 float var1 = 0.0F;
047 byte var2 = 15;
048 this.spiderHead = new ModelRenderer(this, 32, 4);
049 this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1);
050 this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F);
051 this.spiderNeck = new ModelRenderer(this, 0, 0);
052 this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1);
053 this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F);
054 this.spiderBody = new ModelRenderer(this, 0, 12);
055 this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1);
056 this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F);
057 this.spiderLeg1 = new ModelRenderer(this, 18, 0);
058 this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
059 this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F);
060 this.spiderLeg2 = new ModelRenderer(this, 18, 0);
061 this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
062 this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F);
063 this.spiderLeg3 = new ModelRenderer(this, 18, 0);
064 this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
065 this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F);
066 this.spiderLeg4 = new ModelRenderer(this, 18, 0);
067 this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
068 this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F);
069 this.spiderLeg5 = new ModelRenderer(this, 18, 0);
070 this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
071 this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F);
072 this.spiderLeg6 = new ModelRenderer(this, 18, 0);
073 this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
074 this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F);
075 this.spiderLeg7 = new ModelRenderer(this, 18, 0);
076 this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
077 this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F);
078 this.spiderLeg8 = new ModelRenderer(this, 18, 0);
079 this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
080 this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F);
081 }
082
083 /**
084 * Sets the models various rotation angles then renders the model.
085 */
086 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
087 {
088 this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
089 this.spiderHead.render(par7);
090 this.spiderNeck.render(par7);
091 this.spiderBody.render(par7);
092 this.spiderLeg1.render(par7);
093 this.spiderLeg2.render(par7);
094 this.spiderLeg3.render(par7);
095 this.spiderLeg4.render(par7);
096 this.spiderLeg5.render(par7);
097 this.spiderLeg6.render(par7);
098 this.spiderLeg7.render(par7);
099 this.spiderLeg8.render(par7);
100 }
101
102 /**
103 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
104 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
105 * "far" arms and legs can swing at most.
106 */
107 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
108 {
109 this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI);
110 this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI);
111 float var8 = ((float)Math.PI / 4F);
112 this.spiderLeg1.rotateAngleZ = -var8;
113 this.spiderLeg2.rotateAngleZ = var8;
114 this.spiderLeg3.rotateAngleZ = -var8 * 0.74F;
115 this.spiderLeg4.rotateAngleZ = var8 * 0.74F;
116 this.spiderLeg5.rotateAngleZ = -var8 * 0.74F;
117 this.spiderLeg6.rotateAngleZ = var8 * 0.74F;
118 this.spiderLeg7.rotateAngleZ = -var8;
119 this.spiderLeg8.rotateAngleZ = var8;
120 float var9 = -0.0F;
121 float var10 = 0.3926991F;
122 this.spiderLeg1.rotateAngleY = var10 * 2.0F + var9;
123 this.spiderLeg2.rotateAngleY = -var10 * 2.0F - var9;
124 this.spiderLeg3.rotateAngleY = var10 * 1.0F + var9;
125 this.spiderLeg4.rotateAngleY = -var10 * 1.0F - var9;
126 this.spiderLeg5.rotateAngleY = -var10 * 1.0F + var9;
127 this.spiderLeg6.rotateAngleY = var10 * 1.0F - var9;
128 this.spiderLeg7.rotateAngleY = -var10 * 2.0F + var9;
129 this.spiderLeg8.rotateAngleY = var10 * 2.0F - var9;
130 float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2;
131 float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2;
132 float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2;
133 float var14 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
134 float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2;
135 float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2;
136 float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2;
137 float var18 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
138 this.spiderLeg1.rotateAngleY += var11;
139 this.spiderLeg2.rotateAngleY += -var11;
140 this.spiderLeg3.rotateAngleY += var12;
141 this.spiderLeg4.rotateAngleY += -var12;
142 this.spiderLeg5.rotateAngleY += var13;
143 this.spiderLeg6.rotateAngleY += -var13;
144 this.spiderLeg7.rotateAngleY += var14;
145 this.spiderLeg8.rotateAngleY += -var14;
146 this.spiderLeg1.rotateAngleZ += var15;
147 this.spiderLeg2.rotateAngleZ += -var15;
148 this.spiderLeg3.rotateAngleZ += var16;
149 this.spiderLeg4.rotateAngleZ += -var16;
150 this.spiderLeg5.rotateAngleZ += var17;
151 this.spiderLeg6.rotateAngleZ += -var17;
152 this.spiderLeg7.rotateAngleZ += var18;
153 this.spiderLeg8.rotateAngleZ += -var18;
154 }
155 }