001 package net.minecraft.client.model; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.Entity; 006 import net.minecraft.util.MathHelper; 007 008 @SideOnly(Side.CLIENT) 009 public class ModelSpider extends ModelBase 010 { 011 /** The spider's head box */ 012 public ModelRenderer spiderHead; 013 014 /** The spider's neck box */ 015 public ModelRenderer spiderNeck; 016 017 /** The spider's body box */ 018 public ModelRenderer spiderBody; 019 020 /** Spider's first leg */ 021 public ModelRenderer spiderLeg1; 022 023 /** Spider's second leg */ 024 public ModelRenderer spiderLeg2; 025 026 /** Spider's third leg */ 027 public ModelRenderer spiderLeg3; 028 029 /** Spider's fourth leg */ 030 public ModelRenderer spiderLeg4; 031 032 /** Spider's fifth leg */ 033 public ModelRenderer spiderLeg5; 034 035 /** Spider's sixth leg */ 036 public ModelRenderer spiderLeg6; 037 038 /** Spider's seventh leg */ 039 public ModelRenderer spiderLeg7; 040 041 /** Spider's eight leg */ 042 public ModelRenderer spiderLeg8; 043 044 public ModelSpider() 045 { 046 float var1 = 0.0F; 047 byte var2 = 15; 048 this.spiderHead = new ModelRenderer(this, 32, 4); 049 this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1); 050 this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F); 051 this.spiderNeck = new ModelRenderer(this, 0, 0); 052 this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1); 053 this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F); 054 this.spiderBody = new ModelRenderer(this, 0, 12); 055 this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1); 056 this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F); 057 this.spiderLeg1 = new ModelRenderer(this, 18, 0); 058 this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 059 this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F); 060 this.spiderLeg2 = new ModelRenderer(this, 18, 0); 061 this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 062 this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F); 063 this.spiderLeg3 = new ModelRenderer(this, 18, 0); 064 this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 065 this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F); 066 this.spiderLeg4 = new ModelRenderer(this, 18, 0); 067 this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 068 this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F); 069 this.spiderLeg5 = new ModelRenderer(this, 18, 0); 070 this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 071 this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F); 072 this.spiderLeg6 = new ModelRenderer(this, 18, 0); 073 this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 074 this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F); 075 this.spiderLeg7 = new ModelRenderer(this, 18, 0); 076 this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 077 this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F); 078 this.spiderLeg8 = new ModelRenderer(this, 18, 0); 079 this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 080 this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F); 081 } 082 083 /** 084 * Sets the models various rotation angles then renders the model. 085 */ 086 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 087 { 088 this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); 089 this.spiderHead.render(par7); 090 this.spiderNeck.render(par7); 091 this.spiderBody.render(par7); 092 this.spiderLeg1.render(par7); 093 this.spiderLeg2.render(par7); 094 this.spiderLeg3.render(par7); 095 this.spiderLeg4.render(par7); 096 this.spiderLeg5.render(par7); 097 this.spiderLeg6.render(par7); 098 this.spiderLeg7.render(par7); 099 this.spiderLeg8.render(par7); 100 } 101 102 /** 103 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 104 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 105 * "far" arms and legs can swing at most. 106 */ 107 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) 108 { 109 this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI); 110 this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI); 111 float var8 = ((float)Math.PI / 4F); 112 this.spiderLeg1.rotateAngleZ = -var8; 113 this.spiderLeg2.rotateAngleZ = var8; 114 this.spiderLeg3.rotateAngleZ = -var8 * 0.74F; 115 this.spiderLeg4.rotateAngleZ = var8 * 0.74F; 116 this.spiderLeg5.rotateAngleZ = -var8 * 0.74F; 117 this.spiderLeg6.rotateAngleZ = var8 * 0.74F; 118 this.spiderLeg7.rotateAngleZ = -var8; 119 this.spiderLeg8.rotateAngleZ = var8; 120 float var9 = -0.0F; 121 float var10 = 0.3926991F; 122 this.spiderLeg1.rotateAngleY = var10 * 2.0F + var9; 123 this.spiderLeg2.rotateAngleY = -var10 * 2.0F - var9; 124 this.spiderLeg3.rotateAngleY = var10 * 1.0F + var9; 125 this.spiderLeg4.rotateAngleY = -var10 * 1.0F - var9; 126 this.spiderLeg5.rotateAngleY = -var10 * 1.0F + var9; 127 this.spiderLeg6.rotateAngleY = var10 * 1.0F - var9; 128 this.spiderLeg7.rotateAngleY = -var10 * 2.0F + var9; 129 this.spiderLeg8.rotateAngleY = var10 * 2.0F - var9; 130 float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2; 131 float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2; 132 float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2; 133 float var14 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2; 134 float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2; 135 float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2; 136 float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2; 137 float var18 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2; 138 this.spiderLeg1.rotateAngleY += var11; 139 this.spiderLeg2.rotateAngleY += -var11; 140 this.spiderLeg3.rotateAngleY += var12; 141 this.spiderLeg4.rotateAngleY += -var12; 142 this.spiderLeg5.rotateAngleY += var13; 143 this.spiderLeg6.rotateAngleY += -var13; 144 this.spiderLeg7.rotateAngleY += var14; 145 this.spiderLeg8.rotateAngleY += -var14; 146 this.spiderLeg1.rotateAngleZ += var15; 147 this.spiderLeg2.rotateAngleZ += -var15; 148 this.spiderLeg3.rotateAngleZ += var16; 149 this.spiderLeg4.rotateAngleZ += -var16; 150 this.spiderLeg5.rotateAngleZ += var17; 151 this.spiderLeg6.rotateAngleZ += -var17; 152 this.spiderLeg7.rotateAngleZ += var18; 153 this.spiderLeg8.rotateAngleZ += -var18; 154 } 155 }