001    package net.minecraft.client.model;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.entity.Entity;
006    import net.minecraft.util.MathHelper;
007    
008    @SideOnly(Side.CLIENT)
009    public class ModelSpider extends ModelBase
010    {
011        /** The spider's head box */
012        public ModelRenderer spiderHead;
013    
014        /** The spider's neck box */
015        public ModelRenderer spiderNeck;
016    
017        /** The spider's body box */
018        public ModelRenderer spiderBody;
019    
020        /** Spider's first leg */
021        public ModelRenderer spiderLeg1;
022    
023        /** Spider's second leg */
024        public ModelRenderer spiderLeg2;
025    
026        /** Spider's third leg */
027        public ModelRenderer spiderLeg3;
028    
029        /** Spider's fourth leg */
030        public ModelRenderer spiderLeg4;
031    
032        /** Spider's fifth leg */
033        public ModelRenderer spiderLeg5;
034    
035        /** Spider's sixth leg */
036        public ModelRenderer spiderLeg6;
037    
038        /** Spider's seventh leg */
039        public ModelRenderer spiderLeg7;
040    
041        /** Spider's eight leg */
042        public ModelRenderer spiderLeg8;
043    
044        public ModelSpider()
045        {
046            float var1 = 0.0F;
047            byte var2 = 15;
048            this.spiderHead = new ModelRenderer(this, 32, 4);
049            this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1);
050            this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F);
051            this.spiderNeck = new ModelRenderer(this, 0, 0);
052            this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1);
053            this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F);
054            this.spiderBody = new ModelRenderer(this, 0, 12);
055            this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1);
056            this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F);
057            this.spiderLeg1 = new ModelRenderer(this, 18, 0);
058            this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
059            this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F);
060            this.spiderLeg2 = new ModelRenderer(this, 18, 0);
061            this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
062            this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F);
063            this.spiderLeg3 = new ModelRenderer(this, 18, 0);
064            this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
065            this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F);
066            this.spiderLeg4 = new ModelRenderer(this, 18, 0);
067            this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
068            this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F);
069            this.spiderLeg5 = new ModelRenderer(this, 18, 0);
070            this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
071            this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F);
072            this.spiderLeg6 = new ModelRenderer(this, 18, 0);
073            this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
074            this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F);
075            this.spiderLeg7 = new ModelRenderer(this, 18, 0);
076            this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
077            this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F);
078            this.spiderLeg8 = new ModelRenderer(this, 18, 0);
079            this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
080            this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F);
081        }
082    
083        /**
084         * Sets the models various rotation angles then renders the model.
085         */
086        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
087        {
088            this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
089            this.spiderHead.render(par7);
090            this.spiderNeck.render(par7);
091            this.spiderBody.render(par7);
092            this.spiderLeg1.render(par7);
093            this.spiderLeg2.render(par7);
094            this.spiderLeg3.render(par7);
095            this.spiderLeg4.render(par7);
096            this.spiderLeg5.render(par7);
097            this.spiderLeg6.render(par7);
098            this.spiderLeg7.render(par7);
099            this.spiderLeg8.render(par7);
100        }
101    
102        /**
103         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
104         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
105         * "far" arms and legs can swing at most.
106         */
107        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
108        {
109            this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI);
110            this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI);
111            float var8 = ((float)Math.PI / 4F);
112            this.spiderLeg1.rotateAngleZ = -var8;
113            this.spiderLeg2.rotateAngleZ = var8;
114            this.spiderLeg3.rotateAngleZ = -var8 * 0.74F;
115            this.spiderLeg4.rotateAngleZ = var8 * 0.74F;
116            this.spiderLeg5.rotateAngleZ = -var8 * 0.74F;
117            this.spiderLeg6.rotateAngleZ = var8 * 0.74F;
118            this.spiderLeg7.rotateAngleZ = -var8;
119            this.spiderLeg8.rotateAngleZ = var8;
120            float var9 = -0.0F;
121            float var10 = 0.3926991F;
122            this.spiderLeg1.rotateAngleY = var10 * 2.0F + var9;
123            this.spiderLeg2.rotateAngleY = -var10 * 2.0F - var9;
124            this.spiderLeg3.rotateAngleY = var10 * 1.0F + var9;
125            this.spiderLeg4.rotateAngleY = -var10 * 1.0F - var9;
126            this.spiderLeg5.rotateAngleY = -var10 * 1.0F + var9;
127            this.spiderLeg6.rotateAngleY = var10 * 1.0F - var9;
128            this.spiderLeg7.rotateAngleY = -var10 * 2.0F + var9;
129            this.spiderLeg8.rotateAngleY = var10 * 2.0F - var9;
130            float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2;
131            float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2;
132            float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2;
133            float var14 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
134            float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2;
135            float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2;
136            float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2;
137            float var18 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
138            this.spiderLeg1.rotateAngleY += var11;
139            this.spiderLeg2.rotateAngleY += -var11;
140            this.spiderLeg3.rotateAngleY += var12;
141            this.spiderLeg4.rotateAngleY += -var12;
142            this.spiderLeg5.rotateAngleY += var13;
143            this.spiderLeg6.rotateAngleY += -var13;
144            this.spiderLeg7.rotateAngleY += var14;
145            this.spiderLeg8.rotateAngleY += -var14;
146            this.spiderLeg1.rotateAngleZ += var15;
147            this.spiderLeg2.rotateAngleZ += -var15;
148            this.spiderLeg3.rotateAngleZ += var16;
149            this.spiderLeg4.rotateAngleZ += -var16;
150            this.spiderLeg5.rotateAngleZ += var17;
151            this.spiderLeg6.rotateAngleZ += -var17;
152            this.spiderLeg7.rotateAngleZ += var18;
153            this.spiderLeg8.rotateAngleZ += -var18;
154        }
155    }