001    package net.minecraft.client.model;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.ArrayList;
006    import java.util.HashMap;
007    import java.util.List;
008    import java.util.Map;
009    import java.util.Random;
010    import net.minecraft.entity.Entity;
011    import net.minecraft.entity.EntityLiving;
012    
013    public abstract class ModelBase
014    {
015        public float onGround;
016        public boolean isRiding = false;
017    
018        /**
019         * This is a list of all the boxes (ModelRenderer.class) in the current model.
020         */
021        public List boxList = new ArrayList();
022        public boolean isChild = true;
023    
024        /** A mapping for all texture offsets */
025        private Map modelTextureMap = new HashMap();
026        public int textureWidth = 64;
027        public int textureHeight = 32;
028    
029        /**
030         * Sets the models various rotation angles then renders the model.
031         */
032        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {}
033    
034        /**
035         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
036         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
037         * "far" arms and legs can swing at most.
038         */
039        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}
040    
041        /**
042         * Used for easily adding entity-dependent animations. The second and third float params here are the same second
043         * and third as in the setRotationAngles method.
044         */
045        public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) {}
046    
047        public ModelRenderer func_85181_a(Random par1Random)
048        {
049            return (ModelRenderer)this.boxList.get(par1Random.nextInt(this.boxList.size()));
050        }
051    
052        protected void setTextureOffset(String par1Str, int par2, int par3)
053        {
054            this.modelTextureMap.put(par1Str, new TextureOffset(par2, par3));
055        }
056    
057        public TextureOffset getTextureOffset(String par1Str)
058        {
059            return (TextureOffset)this.modelTextureMap.get(par1Str);
060        }
061    }