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java.lang.Objectnet.minecraft.world.biome.BiomeGenBase
public abstract class BiomeGenBase
Field Summary | |
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static BiomeGenBase |
beach
Beach biome. |
int |
biomeID
The id number to this biome, and its index in the biomeList array. |
static BiomeGenBase[] |
biomeList
An array of all the biomes, indexed by biome id. |
String |
biomeName
|
int |
color
|
static BiomeGenBase |
desert
|
static BiomeGenBase |
desertHills
Desert Hills biome. |
static BiomeGenBase |
extremeHills
|
static BiomeGenBase |
extremeHillsEdge
Extreme Hills Edge biome. |
int |
field_76754_C
|
byte |
fillerBlock
The block to fill spots in when not on the top |
static BiomeGenBase |
forest
|
static BiomeGenBase |
forestHills
Forest Hills biome. |
static BiomeGenBase |
frozenOcean
|
static BiomeGenBase |
frozenRiver
|
static BiomeGenBase |
hell
|
static BiomeGenBase |
iceMountains
|
static BiomeGenBase |
icePlains
|
static BiomeGenBase |
jungle
Jungle biome identifier |
static BiomeGenBase |
jungleHills
|
float |
maxHeight
The maximum height of this biome. |
float |
minHeight
The minimum height of this biome. |
static BiomeGenBase |
mushroomIsland
|
static BiomeGenBase |
mushroomIslandShore
|
static BiomeGenBase |
ocean
|
static BiomeGenBase |
plains
|
float |
rainfall
The rainfall in this biome. |
static BiomeGenBase |
river
|
static BiomeGenBase |
sky
Is the biome used for sky world. |
static BiomeGenBase |
swampland
|
static BiomeGenBase |
taiga
|
static BiomeGenBase |
taigaHills
Taiga Hills biome. |
float |
temperature
The temperature of this biome. |
BiomeDecorator |
theBiomeDecorator
The biome decorator. |
byte |
topBlock
The block expected to be on the top of this biome |
int |
waterColorMultiplier
Color tint applied to water depending on biome |
Constructor Summary | |
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BiomeGenBase(int par1)
|
Method Summary | |
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boolean |
canSpawnLightningBolt()
Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled. |
BiomeDecorator |
createBiomeDecorator()
Allocate a new BiomeDecorator for this BiomeGenBase |
void |
decorate(World par1World,
Random par2Random,
int par3,
int par4)
|
BiomeGenBase |
func_76733_a(int par1)
|
int |
getBiomeFoliageColor()
|
int |
getBiomeGrassColor()
|
boolean |
getEnableSnow()
Returns true if the biome have snowfall instead a normal rain. |
float |
getFloatRainfall()
|
float |
getFloatTemperature()
Gets a floating point representation of this biome's temperature |
int |
getIntRainfall()
Gets an integer representation of this biome's rainfall |
int |
getIntTemperature()
Gets an integer representation of this biome's temperature |
BiomeDecorator |
getModdedBiomeDecorator(BiomeDecorator original)
|
int |
getModdedBiomeFoliageColor(int original)
|
int |
getModdedBiomeGrassColor(int original)
|
WorldGenerator |
getRandomWorldGenForGrass(Random par1Random)
Gets a WorldGen appropriate for this biome. |
WorldGenerator |
getRandomWorldGenForTrees(Random par1Random)
Gets a WorldGen appropriate for this biome. |
int |
getSkyColorByTemp(float par1)
|
List |
getSpawnableList(EnumCreatureType par1EnumCreatureType)
Returns the correspondent list of the EnumCreatureType informed. |
float |
getSpawningChance()
returns the chance a creature has to spawn. |
int |
getWaterColorMultiplier()
|
boolean |
isHighHumidity()
Checks to see if the rainfall level of the biome is extremely high |
BiomeGenBase |
setBiomeName(String par1Str)
|
BiomeGenBase |
setColor(int par1)
|
BiomeGenBase |
setDisableRain()
Disable the rain for the biome. |
BiomeGenBase |
setEnableSnow()
sets enableSnow to true during biome initialization. |
BiomeGenBase |
setMinMaxHeight(float par1,
float par2)
Sets the minimum and maximum height of this biome. |
BiomeGenBase |
setTemperatureRainfall(float par1,
float par2)
Sets the temperature and rainfall of this biome. |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static final BiomeGenBase[] biomeList
public static final BiomeGenBase ocean
public static final BiomeGenBase plains
public static final BiomeGenBase desert
public static final BiomeGenBase extremeHills
public static final BiomeGenBase forest
public static final BiomeGenBase taiga
public static final BiomeGenBase swampland
public static final BiomeGenBase river
public static final BiomeGenBase hell
public static final BiomeGenBase sky
public static final BiomeGenBase frozenOcean
public static final BiomeGenBase frozenRiver
public static final BiomeGenBase icePlains
public static final BiomeGenBase iceMountains
public static final BiomeGenBase mushroomIsland
public static final BiomeGenBase mushroomIslandShore
public static final BiomeGenBase beach
public static final BiomeGenBase desertHills
public static final BiomeGenBase forestHills
public static final BiomeGenBase taigaHills
public static final BiomeGenBase extremeHillsEdge
public static final BiomeGenBase jungle
public static final BiomeGenBase jungleHills
public String biomeName
public int color
public byte topBlock
public byte fillerBlock
public int field_76754_C
public float minHeight
public float maxHeight
public float temperature
public float rainfall
public int waterColorMultiplier
public BiomeDecorator theBiomeDecorator
public final int biomeID
Constructor Detail |
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public BiomeGenBase(int par1)
Method Detail |
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public BiomeDecorator createBiomeDecorator()
public BiomeGenBase setTemperatureRainfall(float par1, float par2)
public BiomeGenBase setMinMaxHeight(float par1, float par2)
public BiomeGenBase setDisableRain()
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
public BiomeGenBase setEnableSnow()
public BiomeGenBase setBiomeName(String par1Str)
public BiomeGenBase func_76733_a(int par1)
public BiomeGenBase setColor(int par1)
public int getSkyColorByTemp(float par1)
public List getSpawnableList(EnumCreatureType par1EnumCreatureType)
public boolean getEnableSnow()
public boolean canSpawnLightningBolt()
public boolean isHighHumidity()
public float getSpawningChance()
public final int getIntRainfall()
public final int getIntTemperature()
public final float getFloatRainfall()
public final float getFloatTemperature()
public void decorate(World par1World, Random par2Random, int par3, int par4)
public int getBiomeGrassColor()
public int getBiomeFoliageColor()
public BiomeDecorator getModdedBiomeDecorator(BiomeDecorator original)
public int getWaterColorMultiplier()
public int getModdedBiomeGrassColor(int original)
public int getModdedBiomeFoliageColor(int original)
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