net.minecraftforge.event.entity.player
Class BonemealEvent

java.lang.Object
  extended by net.minecraftforge.event.Event
      extended by net.minecraftforge.event.entity.EntityEvent
          extended by net.minecraftforge.event.entity.living.LivingEvent
              extended by net.minecraftforge.event.entity.player.PlayerEvent
                  extended by net.minecraftforge.event.entity.player.BonemealEvent

public class BonemealEvent
extends PlayerEvent


Nested Class Summary
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.HarvestCheck
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.EntityEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk
 
Nested classes/interfaces inherited from class net.minecraftforge.event.Event
Event.HasResult, Event.Result
 
Field Summary
 int ID
           
 World world
          This event is called when a player attempts to use Bonemeal on a block.
 int X
           
 int Y
           
 int Z
           
 
Fields inherited from class net.minecraftforge.event.entity.player.PlayerEvent
entityPlayer
 
Fields inherited from class net.minecraftforge.event.entity.living.LivingEvent
entityLiving
 
Fields inherited from class net.minecraftforge.event.entity.EntityEvent
entity
 
Constructor Summary
BonemealEvent(EntityPlayer player, World world, int id, int x, int y, int z)
           
 
Method Summary
 
Methods inherited from class net.minecraftforge.event.Event
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

world

public final World world
This event is called when a player attempts to use Bonemeal on a block. It can be canceled to completely prevent any further processing. You can also set the result to ALLOW to mark the event as processed and use up a bonemeal from the stack but do no further processing. setResult(ALLOW) is the same as the old setHandeled()


ID

public final int ID

X

public final int X

Y

public final int Y

Z

public final int Z
Constructor Detail

BonemealEvent

public BonemealEvent(EntityPlayer player,
                     World world,
                     int id,
                     int x,
                     int y,
                     int z)