001    package net.minecraftforge.event.entity.player;
002    
003    import net.minecraft.entity.player.EntityPlayer;
004    import net.minecraft.world.World;
005    import net.minecraftforge.event.Cancelable;
006    import net.minecraftforge.event.Event;
007    
008    @Cancelable
009    @Event.HasResult
010    public class BonemealEvent extends PlayerEvent
011    {
012        /**
013         * This event is called when a player attempts to use Bonemeal on a block.
014         * It can be canceled to completely prevent any further processing.
015         * 
016         * You can also set the result to ALLOW to mark the event as processed 
017         * and use up a bonemeal from the stack but do no further processing.
018         * 
019         * setResult(ALLOW) is the same as the old setHandeled()
020         */
021    
022        public final World world;
023        public final int ID;
024        public final int X;
025        public final int Y;
026        public final int Z;
027        
028        public BonemealEvent(EntityPlayer player, World world, int id, int x, int y, int z)
029        {
030            super(player);
031            this.world = world;
032            this.ID = id;
033            this.X = x;
034            this.Y = y;
035            this.Z = z;
036        }
037    }