net.minecraft.block
Class BlockCocoa

java.lang.Object
  extended by net.minecraft.block.Block
      extended by net.minecraft.block.BlockDirectional
          extended by net.minecraft.block.BlockCocoa

public class BlockCocoa
extends BlockDirectional


Field Summary
 
Fields inherited from class net.minecraft.block.Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
 
Constructor Summary
BlockCocoa(int par1)
           
 
Method Summary
 boolean canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
static int func_72219_c(int par0)
           
 ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
          This returns a complete list of items dropped from this block.
 AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 int getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 int getRenderType()
          The type of render function that is called for this block
 AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 int idDropped(int par1, Random par2Random, int par3)
          Returns the ID of the items to drop on destruction.
 int idPicked(World par1World, int par2, int par3, int par4)
           
 boolean isOpaqueCube()
          Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
 int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 boolean renderAsNormalBlock()
          If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
 void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
          Updates the blocks bounds based on its current state.
 void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 
Methods inherited from class net.minecraft.block.BlockDirectional
getDirection
 
Methods inherited from class net.minecraft.block.Block
addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, tickRate, translateBlockName, velocityToAddToEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BlockCocoa

public BlockCocoa(int par1)
Method Detail

updateTick

public void updateTick(World par1World,
                       int par2,
                       int par3,
                       int par4,
                       Random par5Random)
Ticks the block if it's been scheduled

Overrides:
updateTick in class Block

canBlockStay

public boolean canBlockStay(World par1World,
                            int par2,
                            int par3,
                            int par4)
Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.

Overrides:
canBlockStay in class Block

getRenderType

public int getRenderType()
The type of render function that is called for this block

Overrides:
getRenderType in class Block

renderAsNormalBlock

public boolean renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

Overrides:
renderAsNormalBlock in class Block

isOpaqueCube

public boolean isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

Overrides:
isOpaqueCube in class Block

getCollisionBoundingBoxFromPool

public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                     int par2,
                                                     int par3,
                                                     int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

Overrides:
getCollisionBoundingBoxFromPool in class Block

getSelectedBoundingBoxFromPool

public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World,
                                                    int par2,
                                                    int par3,
                                                    int par4)
Overrides:
getSelectedBoundingBoxFromPool in class Block

setBlockBoundsBasedOnState

public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                       int par2,
                                       int par3,
                                       int par4)
Updates the blocks bounds based on its current state. Args: world, x, y, z

Overrides:
setBlockBoundsBasedOnState in class Block

onBlockPlacedBy

public void onBlockPlacedBy(World par1World,
                            int par2,
                            int par3,
                            int par4,
                            EntityLiving par5EntityLiving)
Called when the block is placed in the world.

Overrides:
onBlockPlacedBy in class Block

onBlockPlaced

public int onBlockPlaced(World par1World,
                         int par2,
                         int par3,
                         int par4,
                         int par5,
                         float par6,
                         float par7,
                         float par8,
                         int par9)
Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata

Overrides:
onBlockPlaced in class Block

onNeighborBlockChange

public void onNeighborBlockChange(World par1World,
                                  int par2,
                                  int par3,
                                  int par4,
                                  int par5)
Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

Overrides:
onNeighborBlockChange in class Block

func_72219_c

public static int func_72219_c(int par0)

dropBlockAsItemWithChance

public void dropBlockAsItemWithChance(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5,
                                      float par6,
                                      int par7)
Drops the block items with a specified chance of dropping the specified items

Overrides:
dropBlockAsItemWithChance in class Block

getBlockDropped

public ArrayList<ItemStack> getBlockDropped(World world,
                                            int x,
                                            int y,
                                            int z,
                                            int metadata,
                                            int fortune)
Description copied from class: Block
This returns a complete list of items dropped from this block.

Overrides:
getBlockDropped in class Block
Parameters:
world - The current world
x - X Position
y - Y Position
z - Z Position
metadata - Current metadata
fortune - Breakers fortune level
Returns:
A ArrayList containing all items this block drops

idPicked

public int idPicked(World par1World,
                    int par2,
                    int par3,
                    int par4)
Overrides:
idPicked in class Block

getDamageValue

public int getDamageValue(World par1World,
                          int par2,
                          int par3,
                          int par4)
Get the block's damage value (for use with pick block).

Overrides:
getDamageValue in class Block

idDropped

public int idDropped(int par1,
                     Random par2Random,
                     int par3)
Description copied from class: Block
Returns the ID of the items to drop on destruction.

Overrides:
idDropped in class Block