001 package net.minecraft.block; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.Random; 008 import net.minecraft.block.material.Material; 009 import net.minecraft.entity.EntityLiving; 010 import net.minecraft.item.Item; 011 import net.minecraft.item.ItemStack; 012 import net.minecraft.util.AxisAlignedBB; 013 import net.minecraft.util.Direction; 014 import net.minecraft.util.MathHelper; 015 import net.minecraft.world.IBlockAccess; 016 import net.minecraft.world.World; 017 018 public class BlockCocoa extends BlockDirectional 019 { 020 public BlockCocoa(int par1) 021 { 022 super(par1, 168, Material.plants); 023 this.setTickRandomly(true); 024 } 025 026 /** 027 * Ticks the block if it's been scheduled 028 */ 029 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 030 { 031 if (!this.canBlockStay(par1World, par2, par3, par4)) 032 { 033 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 034 par1World.setBlockWithNotify(par2, par3, par4, 0); 035 } 036 else if (par1World.rand.nextInt(5) == 0) 037 { 038 int var6 = par1World.getBlockMetadata(par2, par3, par4); 039 int var7 = func_72219_c(var6); 040 041 if (var7 < 2) 042 { 043 ++var7; 044 par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 << 2 | getDirection(var6)); 045 } 046 } 047 } 048 049 /** 050 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 051 */ 052 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 053 { 054 int var5 = getDirection(par1World.getBlockMetadata(par2, par3, par4)); 055 par2 += Direction.offsetX[var5]; 056 par4 += Direction.offsetZ[var5]; 057 int var6 = par1World.getBlockId(par2, par3, par4); 058 return var6 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3; 059 } 060 061 /** 062 * The type of render function that is called for this block 063 */ 064 public int getRenderType() 065 { 066 return 28; 067 } 068 069 /** 070 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 071 */ 072 public boolean renderAsNormalBlock() 073 { 074 return false; 075 } 076 077 /** 078 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 079 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 080 */ 081 public boolean isOpaqueCube() 082 { 083 return false; 084 } 085 086 /** 087 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 088 * cleared to be reused) 089 */ 090 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 091 { 092 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 093 return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 094 } 095 096 @SideOnly(Side.CLIENT) 097 098 /** 099 * Returns the bounding box of the wired rectangular prism to render. 100 */ 101 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 102 { 103 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 104 return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); 105 } 106 107 /** 108 * Updates the blocks bounds based on its current state. Args: world, x, y, z 109 */ 110 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 111 { 112 int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); 113 int var6 = getDirection(var5); 114 int var7 = func_72219_c(var5); 115 int var8 = 4 + var7 * 2; 116 int var9 = 5 + var7 * 2; 117 float var10 = (float)var8 / 2.0F; 118 119 switch (var6) 120 { 121 case 0: 122 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, (15.0F - (float)var8) / 16.0F, (8.0F + var10) / 16.0F, 0.75F, 0.9375F); 123 break; 124 case 1: 125 this.setBlockBounds(0.0625F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, (1.0F + (float)var8) / 16.0F, 0.75F, (8.0F + var10) / 16.0F); 126 break; 127 case 2: 128 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, 0.0625F, (8.0F + var10) / 16.0F, 0.75F, (1.0F + (float)var8) / 16.0F); 129 break; 130 case 3: 131 this.setBlockBounds((15.0F - (float)var8) / 16.0F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, 0.9375F, 0.75F, (8.0F + var10) / 16.0F); 132 } 133 } 134 135 /** 136 * Called when the block is placed in the world. 137 */ 138 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) 139 { 140 int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4; 141 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); 142 } 143 144 /** 145 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata 146 */ 147 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 148 { 149 if (par5 == 1 || par5 == 0) 150 { 151 par5 = 2; 152 } 153 154 return Direction.footInvisibleFaceRemap[Direction.vineGrowth[par5]]; 155 } 156 157 /** 158 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 159 * their own) Args: x, y, z, neighbor blockID 160 */ 161 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) 162 { 163 if (!this.canBlockStay(par1World, par2, par3, par4)) 164 { 165 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 166 par1World.setBlockWithNotify(par2, par3, par4, 0); 167 } 168 } 169 170 public static int func_72219_c(int par0) 171 { 172 return (par0 & 12) >> 2; 173 } 174 175 /** 176 * Drops the block items with a specified chance of dropping the specified items 177 */ 178 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 179 { 180 super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0); 181 } 182 183 @Override 184 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 185 { 186 ArrayList<ItemStack> dropped = super.getBlockDropped(world, x, y, z, metadata, fortune); 187 int var8 = func_72219_c(metadata); 188 byte var9 = 1; 189 190 if (var8 >= 2) 191 { 192 var9 = 3; 193 } 194 195 for (int var10 = 0; var10 < var9; ++var10) 196 { 197 dropped.add(new ItemStack(Item.dyePowder, 1, 3)); 198 } 199 return dropped; 200 } 201 202 @SideOnly(Side.CLIENT) 203 204 /** 205 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 206 */ 207 public int idPicked(World par1World, int par2, int par3, int par4) 208 { 209 return Item.dyePowder.itemID; 210 } 211 212 /** 213 * Get the block's damage value (for use with pick block). 214 */ 215 public int getDamageValue(World par1World, int par2, int par3, int par4) 216 { 217 return 3; 218 } 219 220 @Override 221 public int idDropped(int par1, Random par2Random, int par3) 222 { 223 return 0; 224 } 225 }