net.minecraft.block
Class BlockPortal

java.lang.Object
  extended by net.minecraft.block.Block
      extended by net.minecraft.block.BlockBreakable
          extended by net.minecraft.block.BlockPortal

public class BlockPortal
extends BlockBreakable


Field Summary
 
Fields inherited from class net.minecraft.block.Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
 
Constructor Summary
BlockPortal(int par1, int par2)
           
 
Method Summary
 AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 int getRenderBlockPass()
           
 int idPicked(World par1World, int par2, int par3, int par4)
           
 boolean isOpaqueCube()
          Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
 void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 int quantityDropped(Random par1Random)
          Returns the quantity of items to drop on block destruction.
 void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 boolean renderAsNormalBlock()
          If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
 void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
          Updates the blocks bounds based on its current state.
 boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
           
 boolean tryToCreatePortal(World par1World, int par2, int par3, int par4)
          Checks to see if this location is valid to create a portal and will return True if it does.
 void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 
Methods inherited from class net.minecraft.block.Block
addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityWalking, onFallenUpon, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, velocityToAddToEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BlockPortal

public BlockPortal(int par1,
                   int par2)
Method Detail

updateTick

public void updateTick(World par1World,
                       int par2,
                       int par3,
                       int par4,
                       Random par5Random)
Ticks the block if it's been scheduled

Overrides:
updateTick in class Block

getCollisionBoundingBoxFromPool

public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                     int par2,
                                                     int par3,
                                                     int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

Overrides:
getCollisionBoundingBoxFromPool in class Block

setBlockBoundsBasedOnState

public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                       int par2,
                                       int par3,
                                       int par4)
Updates the blocks bounds based on its current state. Args: world, x, y, z

Overrides:
setBlockBoundsBasedOnState in class Block

isOpaqueCube

public boolean isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

Overrides:
isOpaqueCube in class BlockBreakable

renderAsNormalBlock

public boolean renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

Overrides:
renderAsNormalBlock in class Block

tryToCreatePortal

public boolean tryToCreatePortal(World par1World,
                                 int par2,
                                 int par3,
                                 int par4)
Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z


onNeighborBlockChange

public void onNeighborBlockChange(World par1World,
                                  int par2,
                                  int par3,
                                  int par4,
                                  int par5)
Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

Overrides:
onNeighborBlockChange in class Block

shouldSideBeRendered

public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                    int par2,
                                    int par3,
                                    int par4,
                                    int par5)
Overrides:
shouldSideBeRendered in class BlockBreakable

quantityDropped

public int quantityDropped(Random par1Random)
Returns the quantity of items to drop on block destruction.

Overrides:
quantityDropped in class Block

onEntityCollidedWithBlock

public void onEntityCollidedWithBlock(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      Entity par5Entity)
Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity

Overrides:
onEntityCollidedWithBlock in class Block

getRenderBlockPass

public int getRenderBlockPass()
Overrides:
getRenderBlockPass in class Block

randomDisplayTick

public void randomDisplayTick(World par1World,
                              int par2,
                              int par3,
                              int par4,
                              Random par5Random)
Overrides:
randomDisplayTick in class Block

idPicked

public int idPicked(World par1World,
                    int par2,
                    int par3,
                    int par4)
Overrides:
idPicked in class Block