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public interface IChunkProvider
Method Summary | |
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boolean |
canSave()
Returns if the IChunkProvider supports saving. |
boolean |
chunkExists(int var1,
int var2)
Checks to see if a chunk exists at x, y |
ChunkPosition |
findClosestStructure(World var1,
String var2,
int var3,
int var4,
int var5)
Returns the location of the closest structure of the specified type. |
int |
getLoadedChunkCount()
|
List |
getPossibleCreatures(EnumCreatureType var1,
int var2,
int var3,
int var4)
Returns a list of creatures of the specified type that can spawn at the given location. |
Chunk |
loadChunk(int var1,
int var2)
loads or generates the chunk at the chunk location specified |
String |
makeString()
Converts the instance data to a readable string. |
void |
populate(IChunkProvider var1,
int var2,
int var3)
Populates chunk with ores etc etc |
Chunk |
provideChunk(int var1,
int var2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
void |
recreateStructures(int var1,
int var2)
|
boolean |
saveChunks(boolean var1,
IProgressUpdate var2)
Two modes of operation: if passed true, save all Chunks in one go. |
boolean |
unload100OldestChunks()
Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list is always empty and will not remove any chunks. |
Method Detail |
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boolean chunkExists(int var1, int var2)
Chunk provideChunk(int var1, int var2)
Chunk loadChunk(int var1, int var2)
void populate(IChunkProvider var1, int var2, int var3)
boolean saveChunks(boolean var1, IProgressUpdate var2)
boolean unload100OldestChunks()
boolean canSave()
String makeString()
List getPossibleCreatures(EnumCreatureType var1, int var2, int var3, int var4)
ChunkPosition findClosestStructure(World var1, String var2, int var3, int var4, int var5)
int getLoadedChunkCount()
void recreateStructures(int var1, int var2)
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