net.minecraft.world.gen
Class ChunkProviderHell

java.lang.Object
  extended by net.minecraft.world.gen.ChunkProviderHell
All Implemented Interfaces:
IChunkProvider

public class ChunkProviderHell
extends Object
implements IChunkProvider


Field Summary
 MapGenNetherBridge genNetherBridge
           
 NoiseGeneratorOctaves netherNoiseGen6
           
 NoiseGeneratorOctaves netherNoiseGen7
           
 
Constructor Summary
ChunkProviderHell(World par1World, long par2)
           
 
Method Summary
 boolean canSave()
          Returns if the IChunkProvider supports saving.
 boolean chunkExists(int par1, int par2)
          Checks to see if a chunk exists at x, y
 ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
          Returns the location of the closest structure of the specified type.
 void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte)
          Generates the shape of the terrain in the nether.
 int getLoadedChunkCount()
           
 List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
          Returns a list of creatures of the specified type that can spawn at the given location.
 Chunk loadChunk(int par1, int par2)
          loads or generates the chunk at the chunk location specified
 String makeString()
          Converts the instance data to a readable string.
 void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
          Populates chunk with ores etc etc
 Chunk provideChunk(int par1, int par2)
          Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
 void recreateStructures(int par1, int par2)
           
 void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte)
          name based on ChunkProviderGenerate
 boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
          Two modes of operation: if passed true, save all Chunks in one go.
 boolean unload100OldestChunks()
          Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list is always empty and will not remove any chunks.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

netherNoiseGen6

public NoiseGeneratorOctaves netherNoiseGen6

netherNoiseGen7

public NoiseGeneratorOctaves netherNoiseGen7

genNetherBridge

public MapGenNetherBridge genNetherBridge
Constructor Detail

ChunkProviderHell

public ChunkProviderHell(World par1World,
                         long par2)
Method Detail

generateNetherTerrain

public void generateNetherTerrain(int par1,
                                  int par2,
                                  byte[] par3ArrayOfByte)
Generates the shape of the terrain in the nether.


replaceBlocksForBiome

public void replaceBlocksForBiome(int par1,
                                  int par2,
                                  byte[] par3ArrayOfByte)
name based on ChunkProviderGenerate


loadChunk

public Chunk loadChunk(int par1,
                       int par2)
loads or generates the chunk at the chunk location specified

Specified by:
loadChunk in interface IChunkProvider

provideChunk

public Chunk provideChunk(int par1,
                          int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed

Specified by:
provideChunk in interface IChunkProvider

chunkExists

public boolean chunkExists(int par1,
                           int par2)
Checks to see if a chunk exists at x, y

Specified by:
chunkExists in interface IChunkProvider

populate

public void populate(IChunkProvider par1IChunkProvider,
                     int par2,
                     int par3)
Populates chunk with ores etc etc

Specified by:
populate in interface IChunkProvider

saveChunks

public boolean saveChunks(boolean par1,
                          IProgressUpdate par2IProgressUpdate)
Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved.

Specified by:
saveChunks in interface IChunkProvider

unload100OldestChunks

public boolean unload100OldestChunks()
Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list is always empty and will not remove any chunks.

Specified by:
unload100OldestChunks in interface IChunkProvider

canSave

public boolean canSave()
Returns if the IChunkProvider supports saving.

Specified by:
canSave in interface IChunkProvider

makeString

public String makeString()
Converts the instance data to a readable string.

Specified by:
makeString in interface IChunkProvider

getPossibleCreatures

public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType,
                                 int par2,
                                 int par3,
                                 int par4)
Returns a list of creatures of the specified type that can spawn at the given location.

Specified by:
getPossibleCreatures in interface IChunkProvider

findClosestStructure

public ChunkPosition findClosestStructure(World par1World,
                                          String par2Str,
                                          int par3,
                                          int par4,
                                          int par5)
Returns the location of the closest structure of the specified type. If not found returns null.

Specified by:
findClosestStructure in interface IChunkProvider

getLoadedChunkCount

public int getLoadedChunkCount()
Specified by:
getLoadedChunkCount in interface IChunkProvider

recreateStructures

public void recreateStructures(int par1,
                               int par2)
Specified by:
recreateStructures in interface IChunkProvider