001 package net.minecraft.world.gen; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.block.BlockSand; 007 import net.minecraft.entity.EnumCreatureType; 008 import net.minecraft.util.IProgressUpdate; 009 import net.minecraft.world.ChunkPosition; 010 import net.minecraft.world.World; 011 import net.minecraft.world.biome.BiomeGenBase; 012 import net.minecraft.world.chunk.Chunk; 013 import net.minecraft.world.chunk.IChunkProvider; 014 import net.minecraft.world.gen.feature.WorldGenFire; 015 import net.minecraft.world.gen.feature.WorldGenFlowers; 016 import net.minecraft.world.gen.feature.WorldGenGlowStone1; 017 import net.minecraft.world.gen.feature.WorldGenGlowStone2; 018 import net.minecraft.world.gen.feature.WorldGenHellLava; 019 import net.minecraft.world.gen.structure.MapGenNetherBridge; 020 021 import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*; 022 import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*; 023 import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*; 024 import net.minecraftforge.common.*; 025 import net.minecraftforge.event.Event.*; 026 import net.minecraftforge.event.terraingen.*; 027 028 public class ChunkProviderHell implements IChunkProvider 029 { 030 private Random hellRNG; 031 032 /** A NoiseGeneratorOctaves used in generating nether terrain */ 033 private NoiseGeneratorOctaves netherNoiseGen1; 034 private NoiseGeneratorOctaves netherNoiseGen2; 035 private NoiseGeneratorOctaves netherNoiseGen3; 036 037 /** Determines whether slowsand or gravel can be generated at a location */ 038 private NoiseGeneratorOctaves slowsandGravelNoiseGen; 039 040 /** 041 * Determines whether something other than nettherack can be generated at a location 042 */ 043 private NoiseGeneratorOctaves netherrackExculsivityNoiseGen; 044 public NoiseGeneratorOctaves netherNoiseGen6; 045 public NoiseGeneratorOctaves netherNoiseGen7; 046 047 /** Is the world that the nether is getting generated. */ 048 private World worldObj; 049 private double[] noiseField; 050 public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge(); 051 052 /** 053 * Holds the noise used to determine whether slowsand can be generated at a location 054 */ 055 private double[] slowsandNoise = new double[256]; 056 private double[] gravelNoise = new double[256]; 057 058 /** 059 * Holds the noise used to determine whether something other than netherrack can be generated at a location 060 */ 061 private double[] netherrackExclusivityNoise = new double[256]; 062 private MapGenBase netherCaveGenerator = new MapGenCavesHell(); 063 double[] noiseData1; 064 double[] noiseData2; 065 double[] noiseData3; 066 double[] noiseData4; 067 double[] noiseData5; 068 069 { 070 genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE); 071 netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE); 072 } 073 074 public ChunkProviderHell(World par1World, long par2) 075 { 076 this.worldObj = par1World; 077 this.hellRNG = new Random(par2); 078 this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16); 079 this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16); 080 this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8); 081 this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4); 082 this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4); 083 this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.hellRNG, 10); 084 this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.hellRNG, 16); 085 086 NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7}; 087 noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.hellRNG, noiseGens); 088 this.netherNoiseGen1 = noiseGens[0]; 089 this.netherNoiseGen2 = noiseGens[1]; 090 this.netherNoiseGen3 = noiseGens[2]; 091 this.slowsandGravelNoiseGen = noiseGens[3]; 092 this.netherrackExculsivityNoiseGen = noiseGens[4]; 093 this.netherNoiseGen6 = noiseGens[5]; 094 this.netherNoiseGen7 = noiseGens[6]; 095 } 096 097 /** 098 * Generates the shape of the terrain in the nether. 099 */ 100 public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte) 101 { 102 byte var4 = 4; 103 byte var5 = 32; 104 int var6 = var4 + 1; 105 byte var7 = 17; 106 int var8 = var4 + 1; 107 this.noiseField = this.initializeNoiseField(this.noiseField, par1 * var4, 0, par2 * var4, var6, var7, var8); 108 109 for (int var9 = 0; var9 < var4; ++var9) 110 { 111 for (int var10 = 0; var10 < var4; ++var10) 112 { 113 for (int var11 = 0; var11 < 16; ++var11) 114 { 115 double var12 = 0.125D; 116 double var14 = this.noiseField[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0]; 117 double var16 = this.noiseField[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0]; 118 double var18 = this.noiseField[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0]; 119 double var20 = this.noiseField[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0]; 120 double var22 = (this.noiseField[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12; 121 double var24 = (this.noiseField[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12; 122 double var26 = (this.noiseField[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12; 123 double var28 = (this.noiseField[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12; 124 125 for (int var30 = 0; var30 < 8; ++var30) 126 { 127 double var31 = 0.25D; 128 double var33 = var14; 129 double var35 = var16; 130 double var37 = (var18 - var14) * var31; 131 double var39 = (var20 - var16) * var31; 132 133 for (int var41 = 0; var41 < 4; ++var41) 134 { 135 int var42 = var41 + var9 * 4 << 11 | 0 + var10 * 4 << 7 | var11 * 8 + var30; 136 short var43 = 128; 137 double var44 = 0.25D; 138 double var46 = var33; 139 double var48 = (var35 - var33) * var44; 140 141 for (int var50 = 0; var50 < 4; ++var50) 142 { 143 int var51 = 0; 144 145 if (var11 * 8 + var30 < var5) 146 { 147 var51 = Block.lavaStill.blockID; 148 } 149 150 if (var46 > 0.0D) 151 { 152 var51 = Block.netherrack.blockID; 153 } 154 155 par3ArrayOfByte[var42] = (byte)var51; 156 var42 += var43; 157 var46 += var48; 158 } 159 160 var33 += var37; 161 var35 += var39; 162 } 163 164 var14 += var22; 165 var16 += var24; 166 var18 += var26; 167 var20 += var28; 168 } 169 } 170 } 171 } 172 } 173 174 /** 175 * name based on ChunkProviderGenerate 176 */ 177 public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte) 178 { 179 ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, null); 180 MinecraftForge.EVENT_BUS.post(event); 181 if (event.getResult() == Result.DENY) return; 182 183 byte var4 = 64; 184 double var5 = 0.03125D; 185 this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var5, var5, 1.0D); 186 this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, var5, 1.0D, var5); 187 this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var5 * 2.0D, var5 * 2.0D, var5 * 2.0D); 188 189 for (int var7 = 0; var7 < 16; ++var7) 190 { 191 for (int var8 = 0; var8 < 16; ++var8) 192 { 193 boolean var9 = this.slowsandNoise[var7 + var8 * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D; 194 boolean var10 = this.gravelNoise[var7 + var8 * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D; 195 int var11 = (int)(this.netherrackExclusivityNoise[var7 + var8 * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D); 196 int var12 = -1; 197 byte var13 = (byte)Block.netherrack.blockID; 198 byte var14 = (byte)Block.netherrack.blockID; 199 200 for (int var15 = 127; var15 >= 0; --var15) 201 { 202 int var16 = (var8 * 16 + var7) * 128 + var15; 203 204 if (var15 < 127 - this.hellRNG.nextInt(5) && var15 > 0 + this.hellRNG.nextInt(5)) 205 { 206 byte var17 = par3ArrayOfByte[var16]; 207 208 if (var17 == 0) 209 { 210 var12 = -1; 211 } 212 else if (var17 == Block.netherrack.blockID) 213 { 214 if (var12 == -1) 215 { 216 if (var11 <= 0) 217 { 218 var13 = 0; 219 var14 = (byte)Block.netherrack.blockID; 220 } 221 else if (var15 >= var4 - 4 && var15 <= var4 + 1) 222 { 223 var13 = (byte)Block.netherrack.blockID; 224 var14 = (byte)Block.netherrack.blockID; 225 226 if (var10) 227 { 228 var13 = (byte)Block.gravel.blockID; 229 } 230 231 if (var10) 232 { 233 var14 = (byte)Block.netherrack.blockID; 234 } 235 236 if (var9) 237 { 238 var13 = (byte)Block.slowSand.blockID; 239 } 240 241 if (var9) 242 { 243 var14 = (byte)Block.slowSand.blockID; 244 } 245 } 246 247 if (var15 < var4 && var13 == 0) 248 { 249 var13 = (byte)Block.lavaStill.blockID; 250 } 251 252 var12 = var11; 253 254 if (var15 >= var4 - 1) 255 { 256 par3ArrayOfByte[var16] = var13; 257 } 258 else 259 { 260 par3ArrayOfByte[var16] = var14; 261 } 262 } 263 else if (var12 > 0) 264 { 265 --var12; 266 par3ArrayOfByte[var16] = var14; 267 } 268 } 269 } 270 else 271 { 272 par3ArrayOfByte[var16] = (byte)Block.bedrock.blockID; 273 } 274 } 275 } 276 } 277 } 278 279 /** 280 * loads or generates the chunk at the chunk location specified 281 */ 282 public Chunk loadChunk(int par1, int par2) 283 { 284 return this.provideChunk(par1, par2); 285 } 286 287 /** 288 * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the 289 * specified chunk from the map seed and chunk seed 290 */ 291 public Chunk provideChunk(int par1, int par2) 292 { 293 this.hellRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); 294 byte[] var3 = new byte[32768]; 295 this.generateNetherTerrain(par1, par2, var3); 296 this.replaceBlocksForBiome(par1, par2, var3); 297 this.netherCaveGenerator.generate(this, this.worldObj, par1, par2, var3); 298 this.genNetherBridge.generate(this, this.worldObj, par1, par2, var3); 299 Chunk var4 = new Chunk(this.worldObj, var3, par1, par2); 300 BiomeGenBase[] var5 = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16); 301 byte[] var6 = var4.getBiomeArray(); 302 303 for (int var7 = 0; var7 < var6.length; ++var7) 304 { 305 var6[var7] = (byte)var5[var7].biomeID; 306 } 307 308 var4.resetRelightChecks(); 309 return var4; 310 } 311 312 /** 313 * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the 314 * size. 315 */ 316 private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) 317 { 318 ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7); 319 MinecraftForge.EVENT_BUS.post(event); 320 if (event.getResult() == Result.DENY) return event.noisefield; 321 if (par1ArrayOfDouble == null) 322 { 323 par1ArrayOfDouble = new double[par5 * par6 * par7]; 324 } 325 326 double var8 = 684.412D; 327 double var10 = 2053.236D; 328 this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D); 329 this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D); 330 this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 60.0D, var8 / 80.0D); 331 this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8); 332 this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8); 333 int var12 = 0; 334 int var13 = 0; 335 double[] var14 = new double[par6]; 336 int var15; 337 338 for (var15 = 0; var15 < par6; ++var15) 339 { 340 var14[var15] = Math.cos((double)var15 * Math.PI * 6.0D / (double)par6) * 2.0D; 341 double var16 = (double)var15; 342 343 if (var15 > par6 / 2) 344 { 345 var16 = (double)(par6 - 1 - var15); 346 } 347 348 if (var16 < 4.0D) 349 { 350 var16 = 4.0D - var16; 351 var14[var15] -= var16 * var16 * var16 * 10.0D; 352 } 353 } 354 355 for (var15 = 0; var15 < par5; ++var15) 356 { 357 for (int var36 = 0; var36 < par7; ++var36) 358 { 359 double var17 = (this.noiseData4[var13] + 256.0D) / 512.0D; 360 361 if (var17 > 1.0D) 362 { 363 var17 = 1.0D; 364 } 365 366 double var19 = 0.0D; 367 double var21 = this.noiseData5[var13] / 8000.0D; 368 369 if (var21 < 0.0D) 370 { 371 var21 = -var21; 372 } 373 374 var21 = var21 * 3.0D - 3.0D; 375 376 if (var21 < 0.0D) 377 { 378 var21 /= 2.0D; 379 380 if (var21 < -1.0D) 381 { 382 var21 = -1.0D; 383 } 384 385 var21 /= 1.4D; 386 var21 /= 2.0D; 387 var17 = 0.0D; 388 } 389 else 390 { 391 if (var21 > 1.0D) 392 { 393 var21 = 1.0D; 394 } 395 396 var21 /= 6.0D; 397 } 398 399 var17 += 0.5D; 400 var21 = var21 * (double)par6 / 16.0D; 401 ++var13; 402 403 for (int var23 = 0; var23 < par6; ++var23) 404 { 405 double var24 = 0.0D; 406 double var26 = var14[var23]; 407 double var28 = this.noiseData2[var12] / 512.0D; 408 double var30 = this.noiseData3[var12] / 512.0D; 409 double var32 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D; 410 411 if (var32 < 0.0D) 412 { 413 var24 = var28; 414 } 415 else if (var32 > 1.0D) 416 { 417 var24 = var30; 418 } 419 else 420 { 421 var24 = var28 + (var30 - var28) * var32; 422 } 423 424 var24 -= var26; 425 double var34; 426 427 if (var23 > par6 - 4) 428 { 429 var34 = (double)((float)(var23 - (par6 - 4)) / 3.0F); 430 var24 = var24 * (1.0D - var34) + -10.0D * var34; 431 } 432 433 if ((double)var23 < var19) 434 { 435 var34 = (var19 - (double)var23) / 4.0D; 436 437 if (var34 < 0.0D) 438 { 439 var34 = 0.0D; 440 } 441 442 if (var34 > 1.0D) 443 { 444 var34 = 1.0D; 445 } 446 447 var24 = var24 * (1.0D - var34) + -10.0D * var34; 448 } 449 450 par1ArrayOfDouble[var12] = var24; 451 ++var12; 452 } 453 } 454 } 455 456 return par1ArrayOfDouble; 457 } 458 459 /** 460 * Checks to see if a chunk exists at x, y 461 */ 462 public boolean chunkExists(int par1, int par2) 463 { 464 return true; 465 } 466 467 /** 468 * Populates chunk with ores etc etc 469 */ 470 public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) 471 { 472 BlockSand.fallInstantly = true; 473 474 MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, hellRNG, par2, par3, false)); 475 476 int var4 = par2 * 16; 477 int var5 = par3 * 16; 478 this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.hellRNG, par2, par3); 479 int var6; 480 int var7; 481 int var8; 482 int var9; 483 484 boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, NETHER_LAVA); 485 for (var6 = 0; doGen && var6 < 8; ++var6) 486 { 487 var7 = var4 + this.hellRNG.nextInt(16) + 8; 488 var8 = this.hellRNG.nextInt(120) + 4; 489 var9 = var5 + this.hellRNG.nextInt(16) + 8; 490 (new WorldGenHellLava(Block.lavaMoving.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9); 491 } 492 493 var6 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1) + 1; 494 int var10; 495 496 doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, FIRE); 497 for (var7 = 0; doGen && var7 < var6; ++var7) 498 { 499 var8 = var4 + this.hellRNG.nextInt(16) + 8; 500 var9 = this.hellRNG.nextInt(120) + 4; 501 var10 = var5 + this.hellRNG.nextInt(16) + 8; 502 (new WorldGenFire()).generate(this.worldObj, this.hellRNG, var8, var9, var10); 503 } 504 505 var6 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1); 506 507 doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, GLOWSTONE); 508 for (var7 = 0; doGen && var7 < var6; ++var7) 509 { 510 var8 = var4 + this.hellRNG.nextInt(16) + 8; 511 var9 = this.hellRNG.nextInt(120) + 4; 512 var10 = var5 + this.hellRNG.nextInt(16) + 8; 513 (new WorldGenGlowStone1()).generate(this.worldObj, this.hellRNG, var8, var9, var10); 514 } 515 516 for (var7 = 0; doGen && var7 < 10; ++var7) 517 { 518 var8 = var4 + this.hellRNG.nextInt(16) + 8; 519 var9 = this.hellRNG.nextInt(128); 520 var10 = var5 + this.hellRNG.nextInt(16) + 8; 521 (new WorldGenGlowStone2()).generate(this.worldObj, this.hellRNG, var8, var9, var10); 522 } 523 524 MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, var4, var5)); 525 526 doGen = TerrainGen.decorate(worldObj, hellRNG, var4, var5, SHROOM); 527 if (doGen && this.hellRNG.nextInt(1) == 0) 528 { 529 var7 = var4 + this.hellRNG.nextInt(16) + 8; 530 var8 = this.hellRNG.nextInt(128); 531 var9 = var5 + this.hellRNG.nextInt(16) + 8; 532 (new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9); 533 } 534 535 if (doGen && this.hellRNG.nextInt(1) == 0) 536 { 537 var7 = var4 + this.hellRNG.nextInt(16) + 8; 538 var8 = this.hellRNG.nextInt(128); 539 var9 = var5 + this.hellRNG.nextInt(16) + 8; 540 (new WorldGenFlowers(Block.mushroomRed.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9); 541 } 542 543 MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, var4, var5)); 544 MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, hellRNG, par2, par3, false)); 545 546 BlockSand.fallInstantly = false; 547 } 548 549 /** 550 * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. 551 * Return true if all chunks have been saved. 552 */ 553 public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) 554 { 555 return true; 556 } 557 558 /** 559 * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list 560 * is always empty and will not remove any chunks. 561 */ 562 public boolean unload100OldestChunks() 563 { 564 return false; 565 } 566 567 /** 568 * Returns if the IChunkProvider supports saving. 569 */ 570 public boolean canSave() 571 { 572 return true; 573 } 574 575 /** 576 * Converts the instance data to a readable string. 577 */ 578 public String makeString() 579 { 580 return "HellRandomLevelSource"; 581 } 582 583 /** 584 * Returns a list of creatures of the specified type that can spawn at the given location. 585 */ 586 public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) 587 { 588 if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4)) 589 { 590 return this.genNetherBridge.getSpawnList(); 591 } 592 else 593 { 594 BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4); 595 return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType); 596 } 597 } 598 599 /** 600 * Returns the location of the closest structure of the specified type. If not found returns null. 601 */ 602 public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) 603 { 604 return null; 605 } 606 607 public int getLoadedChunkCount() 608 { 609 return 0; 610 } 611 612 public void recreateStructures(int par1, int par2) 613 { 614 this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[])null); 615 } 616 }