Uses of Class
net.minecraft.world.World

Packages that use World
cpw.mods.fml.common   
cpw.mods.fml.common.modloader   
cpw.mods.fml.common.network   
cpw.mods.fml.common.registry   
net.minecraft.block   
net.minecraft.client.entity   
net.minecraft.client.gui   
net.minecraft.client.gui.inventory   
net.minecraft.client.multiplayer   
net.minecraft.client.particle   
net.minecraft.client.renderer   
net.minecraft.client.renderer.entity   
net.minecraft.client.renderer.tileentity   
net.minecraft.dispenser   
net.minecraft.entity   
net.minecraft.entity.boss   
net.minecraft.entity.effect   
net.minecraft.entity.item   
net.minecraft.entity.monster   
net.minecraft.entity.passive   
net.minecraft.entity.player   
net.minecraft.entity.projectile   
net.minecraft.inventory   
net.minecraft.item   
net.minecraft.item.crafting   
net.minecraft.network.packet   
net.minecraft.pathfinding   
net.minecraft.src   
net.minecraft.tileentity   
net.minecraft.village   
net.minecraft.world   
net.minecraft.world.biome   
net.minecraft.world.chunk   
net.minecraft.world.chunk.storage   
net.minecraft.world.demo   
net.minecraft.world.gen   
net.minecraft.world.gen.feature   
net.minecraft.world.gen.structure   
net.minecraft.world.storage   
net.minecraftforge.client   
net.minecraftforge.common   
net.minecraftforge.event   
net.minecraftforge.event.entity   
net.minecraftforge.event.entity.living   
net.minecraftforge.event.entity.player   
net.minecraftforge.event.terraingen   
net.minecraftforge.event.world   
net.minecraftforge.liquids   
net.minecraftforge.oredict   
 

Uses of World in cpw.mods.fml.common
 

Methods in cpw.mods.fml.common with parameters of type World
 int IDispenseHandler.dispense(double x, double y, double z, int xVelocity, int zVelocity, World world, ItemStack item, Random random, double entX, double entY, double entZ)
          Deprecated. 
 int IDispenserHandler.dispense(int x, int y, int z, int xVelocity, int zVelocity, World world, ItemStack item, Random random, double entX, double entY, double entZ)
          Deprecated. Called to dispense an entity
 void IWorldGenerator.generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
          Generate some world
 void FMLCommonHandler.onWorldLoadTick(World[] worlds)
           
 

Uses of World in cpw.mods.fml.common.modloader
 

Methods in cpw.mods.fml.common.modloader with parameters of type World
 int ModLoaderDispenseHelper.dispense(int x, int y, int z, int xVelocity, int zVelocity, World world, ItemStack item, Random random, double entX, double entY, double entZ)
           
 void ModLoaderWorldGenerator.generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
           
 void BaseModProxy.generateNether(World w, Random random, int i, int j)
           
 void BaseModProxy.generateSurface(World w, Random random, int i, int j)
           
 Object ModLoaderGuiHelper.getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
           
 Object ModLoaderGuiHelper.getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
           
 

Uses of World in cpw.mods.fml.common.network
 

Methods in cpw.mods.fml.common.network with parameters of type World
 Object IGuiHandler.getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
          Returns a Container to be displayed to the user.
 Object IGuiHandler.getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
          Returns a Server side Container to be displayed to the user.
static void FMLNetworkHandler.openGui(EntityPlayer player, Object mod, int modGuiId, World world, int x, int y, int z)
           
 

Uses of World in cpw.mods.fml.common.registry
 

Methods in cpw.mods.fml.common.registry with parameters of type World
static void GameRegistry.generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
          Callback hook for world gen - if your mod wishes to add extra mod related generation to the world call this
static int GameRegistry.tryDispense(World world, int x, int y, int z, int xVelocity, int zVelocity, ItemStack item, Random random, double entX, double entY, double entZ)
          Deprecated. 
 

Uses of World in net.minecraft.block
 

Methods in net.minecraft.block that return World
 World BlockSourceImpl.getWorld()
           
 

Methods in net.minecraft.block with parameters of type World
 boolean Block.addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
          Spawn particles for when the block is destroyed.
 boolean Block.addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
          Spawn a digging particle effect in the world, this is a wrapper around EffectRenderer.addBlockHitEffects to allow the block more control over the particles.
 void BlockHalfSlab.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockBrewingStand.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockPistonExtension.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockEndPortalFrame.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockLilyPad.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockStairs.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockEndPortal.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void Block.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockPane.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockCauldron.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockPistonBase.addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
          if the specified block is in the given AABB, add its collision bounding box to the given list
 void BlockLeaves.beginLeavesDecay(World world, int x, int y, int z)
           
 void Block.beginLeavesDecay(World world, int x, int y, int z)
          Called when a leaf should start its decay process.
 void BlockLeaves.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockRedstoneTorch.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockButton.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockDispenser.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockRedstoneWire.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockFurnace.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockBrewingStand.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockContainer.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockTripWire.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockPistonExtension.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockTripWireSource.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockPressurePlate.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockSkull.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockStairs.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockLog.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void Block.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockLever.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockPistonMoving.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockJukeBox.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 void BlockChest.breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 boolean Block.canBeReplacedByLeaves(World world, int x, int y, int z)
          Used during tree growth to determine if newly generated leaves can replace this block.
 boolean BlockFlower.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockMushroom.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockCactus.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockCocoa.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockNetherStalk.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockLilyPad.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockReed.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean Block.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockRedstoneRepeater.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean BlockCake.canBlockStay(World par1World, int par2, int par3, int par4)
          Can this block stay at this position.
 boolean Block.canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
          Determines if a specified mob type can spawn on this block, returning false will prevent any mob from spawning on the block.
 boolean Block.canDragonDestroy(World world, int x, int y, int z)
          Determines if this block is destroyed when a ender dragon tries to fly through it.
static boolean BlockSand.canFallBelow(World par0World, int par1, int par2, int par3)
          Checks to see if the sand can fall into the block below it
 boolean BlockRail.canMakeSlopes(World world, int x, int y, int z)
          Returns true if the rail can make up and down slopes.
 boolean BlockDoor.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockButton.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockRedstoneWire.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockLadder.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockTorch.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockFlower.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockMushroom.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockFenceGate.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockCactus.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockPistonExtension.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockTripWireSource.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockPressurePlate.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockRail.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockStairs.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockLockedChest.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockReed.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockFlowerPot.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean Block.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockLever.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockFire.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockRedstoneRepeater.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockPistonMoving.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockChest.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockSnow.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockCake.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockPumpkin.canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean BlockButton.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean BlockTrapDoor.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean BlockPistonExtension.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean BlockTripWireSource.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean BlockVine.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean Block.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean BlockLever.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean BlockPistonMoving.canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
          checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
 boolean Block.canPlaceTorchOnTop(World world, int x, int y, int z)
          Determines if a torch can be placed on the top surface of this block.
 boolean Block.canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
          Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
 boolean BlockLog.canSustainLeaves(World world, int x, int y, int z)
           
 boolean Block.canSustainLeaves(World world, int x, int y, int z)
          Determines if this block can prevent leaves connected to it from decaying.
 boolean Block.canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
          Determines if this block can support the passed in plant, allowing it to be planted and grow.
 MovingObjectPosition BlockDoor.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockTrapDoor.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockTorch.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockRail.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockStairs.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition Block.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 TileEntity BlockCommandBlock.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockDispenser.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockBeacon.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockEnchantmentTable.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockFurnace.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockMobSpawner.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockBrewingStand.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
abstract  TileEntity BlockContainer.createNewTileEntity(World var1)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockEnderChest.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockSkull.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockNote.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockSign.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockEndPortal.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockPistonMoving.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockJukeBox.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockChest.createNewTileEntity(World par1World)
          Returns a new instance of a block's tile entity class.
 TileEntity BlockContainer.createNewTileEntity(World world, int metadata)
           
 TileEntity Block.createTileEntity(World world, int metadata)
          Called throughout the code as a replacement for BlockContainer.getBlockEntity Return the same thing you would from that function.
static int BlockPistonBase.determineOrientation(World par0World, int par1, int par2, int par3, EntityPlayer par4EntityPlayer)
          gets the way this piston should face for that entity that placed it.
 void Block.dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
          Drops the specified block items
 void BlockStem.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockLeaves.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockRedstoneOre.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockMobSpawner.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockCrops.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockCocoa.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockNetherStalk.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockOre.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockFlowerPot.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void Block.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockPotato.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockPistonMoving.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockJukeBox.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockBed.dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 void BlockJukeBox.ejectRecord(World par1World, int par2, int par3, int par4)
          Ejects the current record inside of the jukebox.
 void BlockCrops.fertilize(World par1World, int par2, int par3, int par4)
          Apply bonemeal to the crops.
 boolean BlockMushroom.fertilizeMushroom(World par1World, int par2, int par3, int par4, Random par5Random)
          Fertilize the mushroom.
 void BlockStem.fertilizeStem(World par1World, int par2, int par3, int par4)
           
 void Block.fillWithRain(World par1World, int par2, int par3, int par4)
          currently only used by BlockCauldron to incrament meta-data during rain
 void BlockCauldron.fillWithRain(World par1World, int par2, int par3, int par4)
          currently only used by BlockCauldron to incrament meta-data during rain
 void BlockTripWireSource.func_72143_a(World par1World, int par2, int par3, int par4, int par5, int par6, boolean par7, int par8, int par9)
           
 boolean BlockRedstoneRepeater.func_83011_d(World par1World, int par2, int par3, int par4, int par5)
           
 AxisAlignedBB BlockPistonMoving.getAxisAlignedBB(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
           
 ChunkCoordinates Block.getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
          Returns the position that the player is moved to upon waking up, or respawning at the bed.
 ArrayList<ItemStack> BlockStem.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
           
 ArrayList<ItemStack> BlockCrops.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
           
 ArrayList<ItemStack> BlockCocoa.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
           
 ArrayList<ItemStack> BlockSkull.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
           
 ArrayList<ItemStack> BlockNetherStalk.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
           
 ArrayList<ItemStack> BlockTallGrass.getBlockDropped(World world, int x, int y, int z, int meta, int fortune)
           
 ArrayList<ItemStack> Block.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
          This returns a complete list of items dropped from this block.
 float Block.getBlockHardness(World par1World, int par2, int par3, int par4)
          Returns the block hardness at a location.
 int BlockFire.getChanceToEncourageFire(World par1World, int par2, int par3, int par4, int par5)
          Deprecated. 
 int BlockFire.getChanceToEncourageFire(World world, int x, int y, int z, int oldChance, ForgeDirection face)
          Side sensitive version that calls the block function.
 AxisAlignedBB BlockFluid.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockDoor.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockFarmland.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockButton.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockRedstoneWire.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockLadder.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockTrapDoor.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockTorch.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockFlower.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockFenceGate.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockTripWire.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockWall.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockCactus.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockTripWireSource.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockPressurePlate.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockCocoa.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockSkull.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockPortal.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockRail.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockLilyPad.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockVine.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockSign.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockReed.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB Block.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockLever.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockFire.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockFence.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockSoulSand.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockPistonMoving.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockSnow.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockWeb.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockCake.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 AxisAlignedBB BlockPistonBase.getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 int BlockHalfSlab.getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 int BlockCocoa.getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 int BlockSkull.getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 int BlockSilverfish.getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 int BlockTallGrass.getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 int BlockFlowerPot.getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 int Block.getDamageValue(World par1World, int par2, int par3, int par4)
          Get the block's damage value (for use with pick block).
 float Block.getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
          Location sensitive version of getExplosionRestance
 int Block.getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
          Called when fire is updating on a neighbor block.
 int Block.getLightOpacity(World world, int x, int y, int z)
          Location aware and overrideable version of the lightOpacity array, return the number to subtract from the light value when it passes through this block.
static ChunkCoordinates BlockBed.getNearestEmptyChunkCoordinates(World par0World, int par1, int par2, int par3, int par4)
          Gets the nearest empty chunk coordinates for the player to wake up from a bed into.
 ItemStack Block.getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
          Called when a user uses the creative pick block button on this block
 int BlockFlower.getPlantID(World world, int x, int y, int z)
           
 int BlockCactus.getPlantID(World world, int x, int y, int z)
           
 int BlockReed.getPlantID(World world, int x, int y, int z)
           
 int BlockFlower.getPlantMetadata(World world, int x, int y, int z)
           
 int BlockCactus.getPlantMetadata(World world, int x, int y, int z)
           
 int BlockReed.getPlantMetadata(World world, int x, int y, int z)
           
 EnumPlantType BlockFlower.getPlantType(World world, int x, int y, int z)
           
 EnumPlantType BlockCactus.getPlantType(World world, int x, int y, int z)
           
 EnumPlantType BlockReed.getPlantType(World world, int x, int y, int z)
           
 float Block.getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
          Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given EntityPlayer.
 float BlockRail.getRailMaxSpeed(World world, EntityMinecart cart, int y, int x, int z)
          Returns the max speed of the rail at the specified position.
 AxisAlignedBB BlockDoor.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB BlockLadder.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB BlockTrapDoor.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB BlockCactus.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB BlockCocoa.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB BlockStairs.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB BlockSign.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB Block.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 AxisAlignedBB BlockCake.getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
           
 void BlockSapling.growTree(World par1World, int par2, int par3, int par4, Random par5Random)
          Attempts to grow a sapling into a tree
 void BlockLeaves.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 void BlockDeadBush.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 void BlockTallGrass.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 void BlockVine.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 void Block.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 void BlockSnow.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 void BlockIce.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 boolean BlockRail.hasPowerBit(World world, int x, int y, int z)
          Return true if this rail uses the 4th bit as a power bit.
 int BlockStem.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockHalfSlab.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockDoor.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockFarmland.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockRedstoneTorch.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockRedstoneWire.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockMobSpawner.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockBrewingStand.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockTripWire.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockCrops.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockPistonExtension.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockCocoa.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockDragonEgg.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockSkull.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockPortal.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockNetherStalk.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockSign.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockEndPortal.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockReed.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockMushroomCap.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockFlowerPot.idPicked(World par1World, int par2, int par3, int par4)
           
 int Block.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockRedstoneRepeater.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockRedstoneLight.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockPistonMoving.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockCauldron.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockCake.idPicked(World par1World, int par2, int par3, int par4)
           
 int BlockBed.idPicked(World par1World, int par2, int par3, int par4)
           
 void BlockJukeBox.insertRecord(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
          Insert the specified music disc in the jukebox at the given coordinates
 boolean Block.isAirBlock(World world, int x, int y, int z)
          Determines this block should be treated as an air block by the rest of the code.
 boolean Block.isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
          Determines if this block can be used as the base of a beacon.
 boolean Block.isBed(World world, int x, int y, int z, EntityLiving player)
          Determines if this block is classified as a Bed, Allowing players to sleep in it, though the block has to specifically perform the sleeping functionality in it's activated event.
 boolean Block.isBlockBurning(World world, int x, int y, int z)
          Determines if this block should set fire and deal fire damage to entities coming into contact with it.
 boolean Block.isBlockFoliage(World world, int x, int y, int z)
          Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc Also used to determine if the player can spawn on this block.
 boolean Block.isBlockNormalCube(World world, int x, int y, int z)
          Return true if the block is a normal, solid cube.
 boolean Block.isBlockReplaceable(World world, int x, int y, int z)
          Determines if a new block can be replace the space occupied by this one, Used in the player's placement code to make the block act like water, and lava.
 boolean Block.isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
          Checks if the block is a solid face on the given side, used by placement logic.
 boolean Block.isFertile(World world, int x, int y, int z)
          Checks if this soil is fertile, typically this means that growth rates of plants on this soil will be slightly sped up.
 boolean Block.isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
          Currently only called by fire when it is on top of this block.
 boolean BlockRail.isFlexibleRail(World world, int y, int x, int z)
          Return true if the rail can make corners.
 boolean Block.isGenMineableReplaceable(World world, int x, int y, int z)
          Determines if the current block is replaceable by Ore veins during world generation.
 boolean BlockLadder.isLadder(World world, int x, int y, int z)
           
 boolean BlockVine.isLadder(World world, int x, int y, int z)
           
 boolean Block.isLadder(World world, int x, int y, int z)
          Checks if a player or entity can use this block to 'climb' like a ladder.
 boolean BlockLeaves.isLeaves(World world, int x, int y, int z)
           
 boolean Block.isLeaves(World world, int x, int y, int z)
          Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
static boolean BlockChest.isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
          Looks for a sitting ocelot within certain bounds.
static boolean BlockRail.isRailBlockAt(World par0World, int par1, int par2, int par3)
          Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector).
 boolean BlockSapling.isSameSapling(World par1World, int par2, int par3, int par4, int par5)
          Determines if the same sapling is present at the given location.
 boolean BlockLeaves.isShearable(ItemStack item, World world, int x, int y, int z)
           
 boolean BlockTallGrass.isShearable(ItemStack item, World world, int x, int y, int z)
           
 boolean BlockVine.isShearable(ItemStack item, World world, int x, int y, int z)
           
 boolean BlockLog.isWood(World world, int x, int y, int z)
           
 boolean Block.isWood(World world, int x, int y, int z)
           
 void BlockSkull.makeWither(World par1World, int par2, int par3, int par4, TileEntitySkull par5TileEntitySkull)
          This method attempts to create a wither at the given location and skull
 boolean BlockDoor.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockRedstoneOre.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockAnvil.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockCommandBlock.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockButton.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockDispenser.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockBeacon.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockEnchantmentTable.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockTrapDoor.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockFurnace.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockBrewingStand.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockFenceGate.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockDragonEgg.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockEnderChest.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockNote.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockTNT.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockStairs.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockFlowerPot.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean Block.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockLever.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockRedstoneRepeater.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockPistonMoving.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockJukeBox.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockCauldron.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockChest.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockWorkbench.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockCake.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockBed.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 boolean BlockPistonBase.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
          Called upon block activation (right click on the block.)
 void BlockFluid.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockRedstoneTorch.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockDispenser.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockRedstoneWire.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockFurnace.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockTorch.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockContainer.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockTripWire.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockDragonEgg.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockRail.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockTNT.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockStairs.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockEndPortal.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockFlowing.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void Block.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockFire.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockRedstoneRepeater.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockRedstoneLight.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockPistonMoving.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockChest.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockSand.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockPumpkin.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockPistonBase.onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void BlockDoor.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockRedstoneOre.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockButton.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockTrapDoor.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockDragonEgg.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockNote.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockStairs.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void Block.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockLever.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockCake.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
          Called when the block is clicked by a player.
 void BlockTNT.onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4)
          Called upon the block being destroyed by an explosion
 void BlockStairs.onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4)
          Called upon the block being destroyed by an explosion
 void Block.onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4)
          Called upon the block being destroyed by an explosion
 void BlockSilverfish.onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
          Called right before the block is destroyed by a player.
 void BlockTNT.onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
          Called right before the block is destroyed by a player.
 void BlockStairs.onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
          Called right before the block is destroyed by a player.
 void Block.onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
          Called right before the block is destroyed by a player.
 void BlockRedstoneRepeater.onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
          Called right before the block is destroyed by a player.
 void BlockContainer.onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
          Called when the block receives a BlockEvent - see World.addBlockEvent.
 void BlockNote.onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
          Called when the block receives a BlockEvent - see World.addBlockEvent.
 void Block.onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
          Called when the block receives a BlockEvent - see World.addBlockEvent.
 void BlockPistonBase.onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
          Called when the block receives a BlockEvent - see World.addBlockEvent.
 void BlockDoor.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
          Called when the block is attempted to be harvested
 void BlockTripWire.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
          Called when the block is attempted to be harvested
 void BlockSkull.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
          Called when the block is attempted to be harvested
 void Block.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
          Called when the block is attempted to be harvested
 void BlockBed.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
          Called when the block is attempted to be harvested
 int BlockHalfSlab.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockButton.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockLadder.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockTrapDoor.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockTorch.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockTripWireSource.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockCocoa.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockStairs.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockVine.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockLog.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int Block.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 int BlockLever.onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 void BlockAnvil.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockDispenser.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockFurnace.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockFenceGate.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockEndPortalFrame.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockCocoa.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockEnderChest.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockSkull.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockStairs.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void Block.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockRedstoneRepeater.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockChest.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockPumpkin.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockPistonBase.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockButton.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockTripWire.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockCactus.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockPressurePlate.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockPortal.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockTNT.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockEndPortal.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void Block.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockSoulSand.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockWeb.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockDetectorRail.onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Triggered whenever an entity collides with this block (enters into the block).
 void BlockRedstoneOre.onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Called whenever an entity is walking on top of this block.
 void BlockStairs.onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Called whenever an entity is walking on top of this block.
 void Block.onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity)
          Called whenever an entity is walking on top of this block.
 void BlockFarmland.onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6)
          Block's chance to react to an entity falling on it.
 void Block.onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6)
          Block's chance to react to an entity falling on it.
 void BlockAnvil.onFinishFalling(World par1World, int par2, int par3, int par4, int par5)
          Called when the falling block entity for this block hits the ground and turns back into a block
 void BlockSand.onFinishFalling(World par1World, int par2, int par3, int par4, int par5)
          Called when the falling block entity for this block hits the ground and turns back into a block
 void BlockRail.onMinecartPass(World world, EntityMinecart cart, int y, int x, int z)
          This function is called by any minecart that passes over this rail.
 void BlockFluid.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockDoor.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockFarmland.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockRedstoneTorch.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockCommandBlock.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockButton.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockDispenser.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockRedstoneWire.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockLadder.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockTrapDoor.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockStationary.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockTorch.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockFlower.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockFenceGate.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockTripWire.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockCactus.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockPistonExtension.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockTripWireSource.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockPressurePlate.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockCocoa.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockDragonEgg.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockNote.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockPortal.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockRail.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockTNT.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockVine.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockSign.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockReed.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockFlowerPot.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void Block.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockLever.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockFire.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockRedstoneRepeater.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockRedstoneLight.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockPistonMoving.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockChest.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockSnow.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockSand.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockCake.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockBed.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockPistonBase.onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void BlockTripWireSource.onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5)
          Called after a block is placed
 void Block.onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5)
          Called after a block is placed
 void BlockDoor.onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
          A function to open a door.
 void BlockTrapDoor.onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
           
 void Block.onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5)
          Called when this block is set (with meta data).
 ArrayList<ItemStack> BlockLeaves.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
           
 ArrayList<ItemStack> BlockTallGrass.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
           
 ArrayList<ItemStack> BlockVine.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
           
 void BlockFluid.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockLeaves.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockMycelium.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockRedstoneOre.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockRedstoneTorch.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockRedstoneWire.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockEnchantmentTable.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockFurnace.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockTorch.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockBrewingStand.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockEnderChest.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockPortal.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockStairs.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockEndPortal.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void Block.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockFire.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void BlockRedstoneRepeater.randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 boolean Block.removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
          Called when a player removes a block.
static void BlockBed.setBedOccupied(World par0World, int par1, int par2, int par3, boolean par4)
          Sets whether or not the bed is occupied.
 void Block.setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
          Called when a user either starts or stops sleeping in the bed.
 boolean BlockPortal.tryToCreatePortal(World par1World, int par2, int par3, int par4)
          Checks to see if this location is valid to create a portal and will return True if it does.
 void BlockChest.unifyAdjacentChests(World par1World, int par2, int par3, int par4)
          Turns the adjacent chests to a double chest.
static void BlockFurnace.updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
          Update which block ID the furnace is using depending on whether or not it is burning
 void BlockStem.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockLeaves.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockMycelium.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockRedstoneOre.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockFarmland.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockRedstoneTorch.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockSnowBlock.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockCommandBlock.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockButton.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockDispenser.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockStationary.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockTorch.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockFlower.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockMushroom.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockTripWire.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockCrops.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockCactus.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockSapling.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockTripWireSource.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockPressurePlate.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockCocoa.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockDragonEgg.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockPortal.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockNetherStalk.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockStairs.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockVine.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockLockedChest.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockReed.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockFlowing.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void Block.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockFire.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockRedstoneRepeater.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockGrass.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockRedstoneLight.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockSnow.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockSand.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockIce.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockDetectorRail.updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 void BlockFluid.velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3)
          Can add to the passed in vector for a movement vector to be applied to the entity.
 void BlockStairs.velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3)
          Can add to the passed in vector for a movement vector to be applied to the entity.
 void Block.velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3)
          Can add to the passed in vector for a movement vector to be applied to the entity.
 

Constructors in net.minecraft.block with parameters of type World
BlockSourceImpl(World par1World, int par2, int par3, int par4)
           
RailLogic(BlockRail par1BlockRail, World par2World, int par3, int par4, int par5)
           
 

Uses of World in net.minecraft.client.entity
 

Constructors in net.minecraft.client.entity with parameters of type World
EntityClientPlayerMP(Minecraft par1Minecraft, World par2World, Session par3Session, NetClientHandler par4NetClientHandler)
           
EntityOtherPlayerMP(World par1World, String par2Str)
           
EntityPlayerSP(Minecraft par1Minecraft, World par2World, Session par3Session, int par4)
           
 

Uses of World in net.minecraft.client.gui
 

Constructors in net.minecraft.client.gui with parameters of type World
GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
GuiMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)
           
GuiRepair(InventoryPlayer par1, World par2World, int par3, int par4, int par5)
           
 

Uses of World in net.minecraft.client.gui.inventory
 

Constructors in net.minecraft.client.gui.inventory with parameters of type World
GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
 

Uses of World in net.minecraft.client.multiplayer
 

Subclasses of World in net.minecraft.client.multiplayer
 class WorldClient
           
 

Methods in net.minecraft.client.multiplayer with parameters of type World
 ChunkPosition ChunkProviderClient.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
          Returns the location of the closest structure of the specified type.
 EntityClientPlayerMP PlayerControllerMP.func_78754_a(World par1World)
           
 boolean PlayerControllerMP.onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)
          Handles a players right click.
 boolean PlayerControllerMP.sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
          Notifies the server of things like consuming food, etc...
 

Constructors in net.minecraft.client.multiplayer with parameters of type World
ChunkProviderClient(World par1World)
           
 

Uses of World in net.minecraft.client.particle
 

Methods in net.minecraft.client.particle with parameters of type World
 void EffectRenderer.clearEffects(World par1World)
           
 

Constructors in net.minecraft.client.particle with parameters of type World
EffectRenderer(World par1World, RenderEngine par2RenderEngine)
           
EntityAuraFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item)
           
EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item)
           
EntityBubbleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityCloudFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityCrit2FX(World par1World, Entity par2Entity)
           
EntityCrit2FX(World par1World, Entity par2Entity, String par3Str)
           
EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
           
EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16)
           
EntityDropParticleFX(World par1World, double par2, double par4, double par6, Material par8Material)
           
EntityEnchantmentTableParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityExplodeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityFireworkSparkFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
           
EntityFireworkStarterFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer, NBTTagCompound par15NBTTagCompound)
           
EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityFootStepFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7)
           
EntityFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
           
EntityHugeExplodeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13)
           
EntityLavaFX(World par1World, double par2, double par4, double par6)
           
EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
           
EntityPickupFX(World par1World, Entity par2Entity, Entity par3Entity, float par4)
           
EntityPortalFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityRainFX(World par1World, double par2, double par4, double par6)
           
EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10)
           
EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10, float par11)
           
EntitySmokeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntitySmokeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
           
EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
           
EntitySpellParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntitySplashFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntitySuspendFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
 

Uses of World in net.minecraft.client.renderer
 

Fields in net.minecraft.client.renderer declared as World
 World WorldRenderer.worldObj
          Reference to the World object.
 

Methods in net.minecraft.client.renderer with parameters of type World
static int ActiveRenderInfo.getBlockIdAtEntityViewpoint(World par0World, EntityLiving par1EntityLiving, float par2)
          Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks
 void RenderBlocks.renderBlockSandFalling(Block par1Block, World par2World, int par3, int par4, int par5, int par6)
          Renders a falling sand block
 

Constructors in net.minecraft.client.renderer with parameters of type World
WorldRenderer(World par1World, List par2List, int par3, int par4, int par5, int par6)
           
 

Uses of World in net.minecraft.client.renderer.entity
 

Fields in net.minecraft.client.renderer.entity declared as World
 World RenderManager.worldObj
          Reference to the World object.
 

Methods in net.minecraft.client.renderer.entity with parameters of type World
 void RenderManager.cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, GameSettings par5GameSettings, float par6)
          Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and FontRenderer settings, as well as interpolated player position, pitch and yaw.
 void RenderManager.set(World par1World)
          World sets this RenderManager's worldObj to the world provided
 

Uses of World in net.minecraft.client.renderer.tileentity
 

Fields in net.minecraft.client.renderer.tileentity declared as World
 World TileEntityRenderer.worldObj
          Reference to the World object.
 

Methods in net.minecraft.client.renderer.tileentity with parameters of type World
 void TileEntityRenderer.cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, float par5)
          Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera- bound EntityLiving's interpolated pitch, yaw and position.
 void TileEntitySpecialRenderer.onWorldChange(World par1World)
          Called when the ingame world being rendered changes (e.g.
 void TileEntityRendererPiston.onWorldChange(World par1World)
          Called when the ingame world being rendered changes (e.g.
 void TileEntityRenderer.setWorld(World par1World)
          Sets the world used by all TileEntitySpecialRender instances and notifies them of this change.
 

Uses of World in net.minecraft.dispenser
 

Methods in net.minecraft.dispenser that return World
 World ILocation.getWorld()
           
 

Methods in net.minecraft.dispenser with parameters of type World
static void BehaviorDefaultDispenseItem.func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)
           
 

Uses of World in net.minecraft.entity
 

Fields in net.minecraft.entity declared as World
 World Entity.worldObj
          Reference to the World object.
 

Methods in net.minecraft.entity that return World
 World IEntityMultiPart.func_82194_d()
           
 

Methods in net.minecraft.entity with parameters of type World
static Entity EntityList.createEntityByID(int par0, World par1World)
          Create a new instance of an entity in the world by using an entity ID.
static Entity EntityList.createEntityByName(String par0Str, World par1World)
          Create a new instance of an entity in the world by using the entity name.
static Entity EntityList.createEntityFromNBT(NBTTagCompound par0NBTTagCompound, World par1World)
          create a new instance of an entity from NBT store
 void Entity.setWorld(World par1World)
          Sets the reference to the World object.
 

Constructors in net.minecraft.entity with parameters of type World
Entity(World par1World)
           
EntityAgeable(World par1World)
           
EntityCreature(World par1World)
           
EntityFlying(World par1World)
           
EntityHanging(World par1World)
           
EntityHanging(World par1World, int par2, int par3, int par4, int par5)
           
EntityLiving(World par1World)
           
 

Uses of World in net.minecraft.entity.boss
 

Methods in net.minecraft.entity.boss that return World
 World EntityDragon.func_82194_d()
           
 

Constructors in net.minecraft.entity.boss with parameters of type World
EntityDragon(World par1World)
           
EntityWither(World par1World)
           
 

Uses of World in net.minecraft.entity.effect
 

Constructors in net.minecraft.entity.effect with parameters of type World
EntityLightningBolt(World par1World, double par2, double par4, double par6)
           
EntityWeatherEffect(World par1World)
           
 

Uses of World in net.minecraft.entity.item
 

Methods in net.minecraft.entity.item that return World
 World EntityFallingSand.getWorld()
           
 

Constructors in net.minecraft.entity.item with parameters of type World
EntityBoat(World par1World)
           
EntityBoat(World par1World, double par2, double par4, double par6)
           
EntityEnderCrystal(World par1World)
           
EntityEnderCrystal(World par1World, double par2, double par4, double par6)
           
EntityEnderEye(World par1World)
           
EntityEnderEye(World par1World, double par2, double par4, double par6)
           
EntityEnderPearl(World par1World)
           
EntityEnderPearl(World par1World, double par2, double par4, double par6)
           
EntityEnderPearl(World par1World, EntityLiving par2EntityLiving)
           
EntityExpBottle(World par1World)
           
EntityExpBottle(World par1World, double par2, double par4, double par6)
           
EntityExpBottle(World par1World, EntityLiving par2EntityLiving)
           
EntityFallingSand(World par1World)
           
EntityFallingSand(World par1World, double par2, double par4, double par6, int par8)
           
EntityFallingSand(World par1World, double par2, double par4, double par6, int par8, int par9)
           
EntityFireworkRocket(World par1World)
           
EntityFireworkRocket(World par1World, double par2, double par4, double par6, ItemStack par8ItemStack)
           
EntityItem(World par1World)
           
EntityItem(World par1World, double par2, double par4, double par6)
           
EntityItem(World par1World, double par2, double par4, double par6, ItemStack par8ItemStack)
           
EntityItemFrame(World par1World)
           
EntityItemFrame(World par1World, int par2, int par3, int par4, int par5)
           
EntityMinecart(World par1World)
           
EntityMinecart(World par1World, double par2, double par4, double par6, int par8)
           
EntityMinecart(World world, int type)
           
EntityPainting(World par1World)
           
EntityPainting(World par1World, int par2, int par3, int par4, int par5)
           
EntityPainting(World par1World, int par2, int par3, int par4, int par5, String par6Str)
           
EntityTNTPrimed(World par1World)
           
EntityTNTPrimed(World par1World, double par2, double par4, double par6)
           
EntityXPOrb(World par1World)
           
EntityXPOrb(World par1World, double par2, double par4, double par6, int par8)
           
 

Uses of World in net.minecraft.entity.monster
 

Constructors in net.minecraft.entity.monster with parameters of type World
EntityBlaze(World par1World)
           
EntityCaveSpider(World par1World)
           
EntityCreeper(World par1World)
           
EntityEnderman(World par1World)
           
EntityGhast(World par1World)
           
EntityGiantZombie(World par1World)
           
EntityGolem(World par1World)
           
EntityIronGolem(World par1World)
           
EntityMagmaCube(World par1World)
           
EntityMob(World par1World)
           
EntityPigZombie(World par1World)
           
EntitySilverfish(World par1World)
           
EntitySkeleton(World par1World)
           
EntitySlime(World par1World)
           
EntitySnowman(World par1World)
           
EntitySpider(World par1World)
           
EntityWitch(World par1World)
           
EntityZombie(World par1World)
           
 

Uses of World in net.minecraft.entity.passive
 

Methods in net.minecraft.entity.passive with parameters of type World
 boolean EntityMooshroom.isShearable(ItemStack item, World world, int X, int Y, int Z)
           
 boolean EntitySheep.isShearable(ItemStack item, World world, int X, int Y, int Z)
           
 ArrayList<ItemStack> EntityMooshroom.onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
           
 ArrayList<ItemStack> EntitySheep.onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
           
 

Constructors in net.minecraft.entity.passive with parameters of type World
EntityAmbientCreature(World par1World)
           
EntityAnimal(World par1World)
           
EntityBat(World par1World)
           
EntityChicken(World par1World)
           
EntityCow(World par1World)
           
EntityMooshroom(World par1World)
           
EntityOcelot(World par1World)
           
EntityPig(World par1World)
           
EntitySheep(World par1World)
           
EntitySquid(World par1World)
           
EntityTameable(World par1World)
           
EntityVillager(World par1World)
           
EntityVillager(World par1World, int par2)
           
EntityWaterMob(World par1World)
           
EntityWolf(World par1World)
           
 

Uses of World in net.minecraft.entity.player
 

Methods in net.minecraft.entity.player with parameters of type World
 void EntityPlayer.openGui(Object mod, int modGuiId, World world, int x, int y, int z)
           
static ChunkCoordinates EntityPlayer.verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates, boolean par2)
          Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
 

Constructors in net.minecraft.entity.player with parameters of type World
EntityPlayer(World par1World)
           
EntityPlayerMP(MinecraftServer par1MinecraftServer, World par2World, String par3Str, ItemInWorldManager par4ItemInWorldManager)
           
 

Uses of World in net.minecraft.entity.projectile
 

Constructors in net.minecraft.entity.projectile with parameters of type World
EntityArrow(World par1World)
           
EntityArrow(World par1World, double par2, double par4, double par6)
           
EntityArrow(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
           
EntityArrow(World par1World, EntityLiving par2EntityLiving, float par3)
           
EntityEgg(World par1World)
           
EntityEgg(World par1World, double par2, double par4, double par6)
           
EntityEgg(World par1World, EntityLiving par2EntityLiving)
           
EntityFireball(World par1World)
           
EntityFireball(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
EntityFishHook(World par1World)
           
EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)
           
EntityFishHook(World par1World, EntityPlayer par2EntityPlayer)
           
EntityLargeFireball(World par1World)
           
EntityLargeFireball(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityLargeFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
EntityPotion(World par1World)
           
EntityPotion(World par1World, double par2, double par4, double par6, int par8)
           
EntityPotion(World par1World, double par2, double par4, double par6, ItemStack par8ItemStack)
           
EntityPotion(World par1World, EntityLiving par2EntityLiving, int par3)
           
EntityPotion(World par1World, EntityLiving par2EntityLiving, ItemStack par3ItemStack)
           
EntitySmallFireball(World par1World)
           
EntitySmallFireball(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntitySmallFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
EntitySnowball(World par1World)
           
EntitySnowball(World par1World, double par2, double par4, double par6)
           
EntitySnowball(World par1World, EntityLiving par2EntityLiving)
           
EntityThrowable(World par1World)
           
EntityThrowable(World par1World, double par2, double par4, double par6)
           
EntityThrowable(World par1World, EntityLiving par2EntityLiving)
           
EntityWitherSkull(World par1World)
           
EntityWitherSkull(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
           
EntityWitherSkull(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
 

Uses of World in net.minecraft.inventory
 

Constructors in net.minecraft.inventory with parameters of type World
ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
ContainerMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)
           
ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
           
ContainerWorkbench(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
 

Uses of World in net.minecraft.item
 

Fields in net.minecraft.item declared as World
 World ItemInWorldManager.theWorld
          The world object that this object is connected to.
 

Methods in net.minecraft.item with parameters of type World
 boolean ItemInWorldManager.activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Activate the clicked on block, otherwise use the held item.
 boolean ItemSlab.canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)
           
 boolean ItemBlock.canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)
           
 Entity Item.createEntity(World world, Entity location, ItemStack itemstack)
          This function should return a new entity to replace the dropped item.
 Packet ItemMap.createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          returns null if no update is to be sent
 Packet ItemMapBase.createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          returns null if no update is to be sent
 int Item.getEntityLifespan(ItemStack itemStack, World world)
          Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
 MapData ItemMap.getMapData(ItemStack par1ItemStack, World par2World)
           
static MapData ItemMap.getMPMapData(short par0, World par1World)
           
 int ItemSeedFood.getPlantID(World world, int x, int y, int z)
           
 int ItemSeeds.getPlantID(World world, int x, int y, int z)
           
 int ItemSeedFood.getPlantMetadata(World world, int x, int y, int z)
           
 int ItemSeeds.getPlantMetadata(World world, int x, int y, int z)
           
 EnumPlantType ItemSeedFood.getPlantType(World world, int x, int y, int z)
           
 EnumPlantType ItemSeeds.getPlantType(World world, int x, int y, int z)
           
 boolean ItemSword.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 boolean ItemTool.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 boolean ItemShears.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 boolean Item.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 void ItemStack.onBlockDestroyed(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
           
 void ItemStack.onCrafting(World par1World, EntityPlayer par2EntityPlayer, int par3)
           
 void ItemMap.onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called when item is crafted/smelted.
 void Item.onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called when item is crafted/smelted.
 ItemStack ItemFood.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
           
 ItemStack ItemBucketMilk.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
           
 ItemStack ItemPotion.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
           
 ItemStack ItemSoup.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
           
 ItemStack ItemBow.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
           
 ItemStack Item.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
           
 ItemStack ItemStack.onFoodEaten(World par1World, EntityPlayer par2EntityPlayer)
           
 ItemStack ItemGlassBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemLilyPad.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemSword.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemFood.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemBoat.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemFishingRod.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemCarrotOnAStick.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemEditableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemBucketMilk.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemWritableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemPotion.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemEmptyMap.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemEnderEye.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemBow.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemExpBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemSnowball.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack Item.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemEgg.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemBucket.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 ItemStack ItemEnderPearl.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Called whenever this item is equipped and the right mouse button is pressed.
 boolean ItemDye.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemSlab.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemFlintAndSteel.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemSkull.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemMonsterPlacer.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemMinecart.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemDoor.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemBlock.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemFirework.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemRedstone.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemPotion.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemReed.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemHoe.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemHangingEntity.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemEnderEye.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemRecord.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemSeedFood.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemBed.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemSign.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemFireball.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean Item.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean ItemSeeds.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Callback for item usage.
 boolean Item.onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
          This is called when the item is used, before the block is activated.
 void ItemBow.onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
          called when the player releases the use item button.
 void Item.onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
          called when the player releases the use item button.
 void ItemStack.onPlayerStoppedUsing(World par1World, EntityPlayer par2EntityPlayer, int par3)
          Called when the player releases the use item button.
 void ItemMap.onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)
          Called each tick as long the item is on a player inventory.
 void Item.onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)
          Called each tick as long the item is on a player inventory.
 boolean ItemBlock.placeBlockAt(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int metadata)
          Called to actually place the block, after the location is determined and all permission checks have been made.
static void ItemDoor.placeDoorBlock(World par0World, int par1, int par2, int par3, int par4, Block par5Block)
           
 boolean Item.shouldPassSneakingClickToBlock(World par2World, int par4, int par5, int par6)
          Should this item, when held, allow sneak-clicks to pass through to the underlying block?
static Entity ItemMonsterPlacer.spawnCreature(World par0World, int par1, double par2, double par4, double par6)
          Spawns the creature specified by the egg's type in the location specified by the last three parameters.
 boolean ItemBucket.tryPlaceContainedLiquid(World par1World, double par2, double par4, double par6, int par8, int par9, int par10)
          Attempts to place the liquid contained inside the bucket.
 boolean ItemStack.tryPlaceItemIntoWorld(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5, int par6, float par7, float par8, float par9)
           
 boolean ItemInWorldManager.tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
          Attempts to right-click use an item by the given EntityPlayer in the given World
 void ItemStack.updateAnimation(World par1World, Entity par2Entity, int par3, boolean par4)
          Called each tick as long the ItemStack in on player inventory.
 void ItemMap.updateMapData(World par1World, Entity par2Entity, MapData par3MapData)
           
 ItemStack ItemStack.useItemRightClick(World par1World, EntityPlayer par2EntityPlayer)
          Called whenever this item stack is equipped and right clicked.
 

Constructors in net.minecraft.item with parameters of type World
ItemInWorldManager(World par1World)
           
 

Uses of World in net.minecraft.item.crafting
 

Methods in net.minecraft.item.crafting with parameters of type World
 ItemStack CraftingManager.findMatchingRecipe(InventoryCrafting par1InventoryCrafting, World par2World)
           
 boolean RecipesMapCloning.matches(InventoryCrafting par1InventoryCrafting, World par2World)
          Used to check if a recipe matches current crafting inventory
 boolean RecipeFireworks.matches(InventoryCrafting par1InventoryCrafting, World par2World)
          Used to check if a recipe matches current crafting inventory
 boolean ShapelessRecipes.matches(InventoryCrafting par1InventoryCrafting, World par2World)
          Used to check if a recipe matches current crafting inventory
 boolean ShapedRecipes.matches(InventoryCrafting par1InventoryCrafting, World par2World)
          Used to check if a recipe matches current crafting inventory
 boolean RecipesArmorDyes.matches(InventoryCrafting par1InventoryCrafting, World par2World)
          Used to check if a recipe matches current crafting inventory
 boolean RecipesMapExtending.matches(InventoryCrafting par1InventoryCrafting, World par2World)
          Used to check if a recipe matches current crafting inventory
 boolean IRecipe.matches(InventoryCrafting var1, World var2)
          Used to check if a recipe matches current crafting inventory
 

Uses of World in net.minecraft.network.packet
 

Constructors in net.minecraft.network.packet with parameters of type World
Packet52MultiBlockChange(int par1, int par2, short[] par3ArrayOfShort, int par4, World par5World)
           
Packet53BlockChange(int par1, int par2, int par3, World par4World)
           
 

Uses of World in net.minecraft.pathfinding
 

Constructors in net.minecraft.pathfinding with parameters of type World
PathNavigate(EntityLiving par1EntityLiving, World par2World, float par3)
           
 

Uses of World in net.minecraft.src
 

Methods in net.minecraft.src with parameters of type World
static boolean ModLoader.dispenseEntity(World world, double x, double y, double z, int xVel, int zVel, ItemStack item)
          Deprecated. 
 void BaseMod.generateNether(World world, Random random, int chunkX, int chunkZ)
          Override if you wish to generate Nether (Hell biome) blocks
 void BaseMod.generateSurface(World world, Random random, int chunkX, int chunkZ)
          Override if you wish to generate Overworld (not hell or the end) blocks
static void ModLoader.genericContainerRemoval(World world, int x, int y, int z)
          Remove a container and drop all the items in it on the ground around
static void ModLoader.populateChunk(IChunkProvider generator, int chunkX, int chunkZ, World world)
          Deprecated. 
 Entity BaseMod.spawnEntity(int entityId, World world, double scaledX, double scaledY, double scaledZ)
          Spawn the entity of the supplied type, if it is your mod's
 

Uses of World in net.minecraft.tileentity
 

Fields in net.minecraft.tileentity declared as World
 World TileEntity.worldObj
          The reference to the world.
 

Methods in net.minecraft.tileentity that return World
 World TileEntity.getWorldObj()
           
 

Methods in net.minecraft.tileentity with parameters of type World
 void TileEntityCommandBlock.executeCommandOnPowered(World par1World)
          Execute the command, called when the command block is powered.
 void TileEntity.setWorldObj(World par1World)
          Sets the worldObj for this tileEntity.
 boolean TileEntity.shouldRefresh(int oldID, int newID, int oldMeta, int newMeta, World world, int x, int y, int z)
          Called from Chunk.setBlockIDWithMetadata, determines if this tile entity should be re-created when the ID, or Metadata changes.
 void TileEntityNote.triggerNote(World par1World, int par2, int par3, int par4)
          plays the stored note
 

Uses of World in net.minecraft.village
 

Methods in net.minecraft.village with parameters of type World
 void VillageCollection.func_82566_a(World par1World)
           
 void Village.func_82691_a(World par1World)
           
 

Constructors in net.minecraft.village with parameters of type World
Village(World par1World)
           
VillageCollection(World par1World)
           
VillageSiege(World par1World)
           
 

Uses of World in net.minecraft.world
 

Subclasses of World in net.minecraft.world
 class WorldServer
           
 class WorldServerMulti
           
 

Fields in net.minecraft.world declared as World
 World WorldProvider.worldObj
          world object being used
 

Methods in net.minecraft.world with parameters of type World
static boolean SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType par0EnumCreatureType, World par1World, int par2, int par3, int par4)
          Returns whether or not the specified creature type can spawn at the specified location.
 IChunkProvider WorldType.getChunkGenerator(World world, String generatorOptions)
           
 WorldChunkManager WorldType.getChunkManager(World world)
           
 double WorldType.getHorizon(World world)
           
 int WorldType.getMinimumSpawnHeight(World world)
           
 boolean WorldType.handleSlimeSpawnReduction(Random random, World world)
           
static void SpawnerAnimals.performWorldGenSpawning(World par0World, BiomeGenBase par1BiomeGenBase, int par2, int par3, int par4, int par5, Random par6Random)
          Called during chunk generation to spawn initial creatures.
 void WorldProvider.registerWorld(World par1World)
          associate an existing world with a World provider, and setup its lightbrightness table
 

Constructors in net.minecraft.world with parameters of type World
ChunkCache(World par1World, int par2, int par3, int par4, int par5, int par6, int par7)
           
Explosion(World par1World, Entity par2Entity, double par3, double par5, double par7, float par9)
           
 

Uses of World in net.minecraft.world.biome
 

Fields in net.minecraft.world.biome declared as World
 World BiomeDecorator.currentWorld
          The world the BiomeDecorator is currently decorating
 

Methods in net.minecraft.world.biome with parameters of type World
 void BiomeGenBase.decorate(World par1World, Random par2Random, int par3, int par4)
           
 void BiomeGenHills.decorate(World par1World, Random par2Random, int par3, int par4)
           
 void BiomeDecorator.decorate(World par1World, Random par2Random, int par3, int par4)
          Decorates the world.
 void BiomeGenDesert.decorate(World par1World, Random par2Random, int par3, int par4)
           
 void BiomeGenJungle.decorate(World par1World, Random par2Random, int par3, int par4)
           
 

Constructors in net.minecraft.world.biome with parameters of type World
WorldChunkManager(World par1World)
           
 

Uses of World in net.minecraft.world.chunk
 

Fields in net.minecraft.world.chunk declared as World
 World Chunk.worldObj
          Reference to the World object.
 

Methods in net.minecraft.world.chunk with parameters of type World
 ChunkPosition IChunkProvider.findClosestStructure(World var1, String var2, int var3, int var4, int var5)
          Returns the location of the closest structure of the specified type.
 

Constructors in net.minecraft.world.chunk with parameters of type World
Chunk(World world, byte[] ids, byte[] metadata, int chunkX, int chunkZ)
          Metadata sensitive Chunk constructor for use in new ChunkProviders that use metadata sensitive blocks during generation.
Chunk(World par1World, byte[] par2ArrayOfByte, int par3, int par4)
           
Chunk(World par1World, int par2, int par3)
           
Chunk(World world, short[] ids, byte[] metadata, int chunkX, int chunkZ)
          A Chunk Constructor which handles shorts to allow block ids > 256 (full 4096 range) Meta data sensitive NOTE: The x,y,z order of the array is different from the native Chunk constructor to allow for generation > y127 NOTE: This is possibly more efficient than the standard constructor due to less memory skipping
EmptyChunk(World par1World, int par2, int par3)
           
 

Uses of World in net.minecraft.world.chunk.storage
 

Methods in net.minecraft.world.chunk.storage with parameters of type World
 Chunk AnvilChunkLoader.loadChunk(World par1World, int par2, int par3)
          Loads the specified(XZ) chunk into the specified world.
 Chunk IChunkLoader.loadChunk(World var1, int var2, int var3)
          Loads the specified(XZ) chunk into the specified world.
 void AnvilChunkLoader.saveChunk(World par1World, Chunk par2Chunk)
           
 void IChunkLoader.saveChunk(World var1, Chunk var2)
           
 void AnvilChunkLoader.saveExtraChunkData(World par1World, Chunk par2Chunk)
          Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
 void IChunkLoader.saveExtraChunkData(World var1, Chunk var2)
          Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
 

Uses of World in net.minecraft.world.demo
 

Subclasses of World in net.minecraft.world.demo
 class DemoWorldServer
           
 

Methods in net.minecraft.world.demo with parameters of type World
 boolean DemoWorldManager.activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
          Activate the clicked on block, otherwise use the held item.
 boolean DemoWorldManager.tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
          Attempts to right-click use an item by the given EntityPlayer in the given World
 

Constructors in net.minecraft.world.demo with parameters of type World
DemoWorldManager(World par1World)
           
 

Uses of World in net.minecraft.world.gen
 

Methods in net.minecraft.world.gen with parameters of type World
 ChunkPosition ChunkProviderFlat.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
          Returns the location of the closest structure of the specified type.
 ChunkPosition ChunkProviderEnd.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
          Returns the location of the closest structure of the specified type.
 ChunkPosition ChunkProviderGenerate.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
          Returns the location of the closest structure of the specified type.
 ChunkPosition ChunkProviderHell.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
          Returns the location of the closest structure of the specified type.
 ChunkPosition ChunkProviderServer.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
          Returns the location of the closest structure of the specified type.
 void MapGenBase.generate(IChunkProvider par1IChunkProvider, World par2World, int par3, int par4, byte[] par5ArrayOfByte)
           
 

Constructors in net.minecraft.world.gen with parameters of type World
ChunkProviderEnd(World par1World, long par2)
           
ChunkProviderFlat(World par1World, long par2, boolean par4, String par5Str)
           
ChunkProviderGenerate(World par1World, long par2, boolean par4)
           
ChunkProviderHell(World par1World, long par2)
           
 

Uses of World in net.minecraft.world.gen.feature
 

Methods in net.minecraft.world.gen.feature with parameters of type World
 boolean WorldGenDungeons.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenVines.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenWaterlily.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenBigTree.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenClay.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenHellLava.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenReed.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenFire.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenPumpkin.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
abstract  boolean WorldGenerator.generate(World var1, Random var2, int var3, int var4, int var5)
           
 boolean WorldGenTaiga1.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenTaiga2.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenGlowStone2.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGeneratorBonusChest.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenSpikes.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenDesertWells.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenSwamp.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenSand.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenShrub.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenBigMushroom.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenGlowStone1.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenCactus.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenHugeTrees.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenDeadBush.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenMinable.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenTallGrass.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenLakes.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenLiquids.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenTrees.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenFlowers.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 boolean WorldGenForest.generate(World par1World, Random par2Random, int par3, int par4, int par5)
           
 

Uses of World in net.minecraft.world.gen.structure
 

Methods in net.minecraft.world.gen.structure with parameters of type World
 boolean ComponentStrongholdRightTurn.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentMineshaftStairs.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageChurch.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageHall.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageHouse2.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeStraight.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCrossing.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentMineshaftCross.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageHouse1.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageWell.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeThrone.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdCrossing.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCorridor3.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdLibrary.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeNetherStalkRoom.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeEntrance.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdRoomCrossing.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdCorridor.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCrossing2.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCorridor2.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentMineshaftCorridor.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdStairs.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCorridor.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentScatteredFeatureJunglePyramid.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeStairs.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageField.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillagePathGen.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentScatteredFeatureDesertPyramid.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeEnd.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageTorch.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageField2.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
abstract  boolean StructureComponent.addComponentParts(World var1, Random var2, StructureBoundingBox var3)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCorridor5.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdChestCorridor.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdPrison.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCorridor4.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageHouse4_Garden.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentNetherBridgeCrossing3.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdStairsStraight.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentScatteredFeatureSwampHut.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentMineshaftRoom.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdPortalRoom.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageHouse3.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdStraight.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentStrongholdLeftTurn.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 boolean ComponentVillageWoodHut.addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 void StructureStart.generateStructure(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          Keeps iterating Structure Pieces and spawning them until the checks tell it to stop
 boolean MapGenStructure.generateStructuresInChunk(World par1World, Random par2Random, int par3, int par4)
          Generates structures in specified chunk next to existing structures.
 ChunkPosition MapGenStructure.getNearestInstance(World par1World, int par2, int par3, int par4)
           
 

Constructors in net.minecraft.world.gen.structure with parameters of type World
StructureMineshaftStart(World par1World, Random par2Random, int par3, int par4)
           
StructureScatteredFeatureStart(World par1World, Random par2Random, int par3, int par4)
           
 

Uses of World in net.minecraft.world.storage
 

Methods in net.minecraft.world.storage with parameters of type World
 byte[] MapData.getUpdatePacketData(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
          Get byte array of packet data to send to players on map for updating map data
 

Uses of World in net.minecraftforge.client
 

Methods in net.minecraftforge.client with parameters of type World
static Object ModCompatibilityClient.mlmpVehicleSpawn(int type, World world, double x, double y, double z, Entity thrower, Object currentEntity)
          Attempts to spawn a vehicle using ModLoaderMP's vehicle spawn registry, if MLMP is not installed it returns the passed in currentEntity
 

Uses of World in net.minecraftforge.common
 

Fields in net.minecraftforge.common declared as World
 World ForgeChunkManager.Ticket.world
           
 

Methods in net.minecraftforge.common with parameters of type World
static float ForgeHooks.blockStrength(Block block, EntityPlayer player, World world, int x, int y, int z)
           
static Chunk ForgeChunkManager.fetchDormantChunk(long coords, World world)
           
static ItemStack ForgeHooks.getGrassSeed(World world)
           
static com.google.common.collect.ImmutableSetMultimap<ChunkCoordIntPair,ForgeChunkManager.Ticket> ForgeChunkManager.getPersistentChunksFor(World world)
          The list of persistent chunks in the world.
 int IPlantable.getPlantID(World world, int x, int y, int z)
           
 int IPlantable.getPlantMetadata(World world, int x, int y, int z)
           
 EnumPlantType IPlantable.getPlantType(World world, int x, int y, int z)
           
static boolean ForgeHooks.isLivingOnLadder(Block block, World world, int x, int y, int z)
           
 boolean IShearable.isShearable(ItemStack item, World world, int x, int y, int z)
          Checks if the object is currently shearable Example: Sheep return false when they have no wool
static boolean ForgeHooks.onPickBlock(MovingObjectPosition target, EntityPlayer player, World world)
          Called when a player uses 'pick block', calls new Entity and Block hooks.
 ArrayList<ItemStack> IShearable.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
          Performs the shear function on this object.
static void ForgeHooks.plantGrass(World world, int x, int y, int z)
           
 com.google.common.collect.ListMultimap<String,ForgeChunkManager.Ticket> ForgeChunkManager.PlayerOrderedLoadingCallback.playerTicketsLoaded(com.google.common.collect.ListMultimap<String,ForgeChunkManager.Ticket> tickets, World world)
          Called back when tickets are loaded from the world to allow the mod to decide if it wants the ticket still.
static ForgeChunkManager.Ticket ForgeChunkManager.requestPlayerTicket(Object mod, String player, World world, ForgeChunkManager.Type type)
           
static ForgeChunkManager.Ticket ForgeChunkManager.requestTicket(Object mod, World world, ForgeChunkManager.Type type)
          Request a chunkloading ticket of the appropriate type for the supplied mod
static int ForgeChunkManager.ticketCountAvailableFor(Object mod, World world)
          Discover the available tickets for the mod in the world
 void ForgeChunkManager.LoadingCallback.ticketsLoaded(List<ForgeChunkManager.Ticket> tickets, World world)
          Called back when tickets are loaded from the world to allow the mod to re-register the chunks associated with those tickets.
 List<ForgeChunkManager.Ticket> ForgeChunkManager.OrderedLoadingCallback.ticketsLoaded(List<ForgeChunkManager.Ticket> tickets, World world, int maxTicketCount)
          Called back when tickets are loaded from the world to allow the mod to decide if it wants the ticket still, and prioritise overflow based on the ticket count.
 

Uses of World in net.minecraftforge.event
 

Methods in net.minecraftforge.event with parameters of type World
static Event.Result ForgeEventFactory.canEntitySpawn(EntityLiving entity, World world, float x, float y, float z)
           
static boolean ForgeEventFactory.doSpecialSpawn(EntityLiving entity, World world, float x, float y, float z)
           
 

Uses of World in net.minecraftforge.event.entity
 

Fields in net.minecraftforge.event.entity declared as World
 World EntityJoinWorldEvent.world
           
 

Constructors in net.minecraftforge.event.entity with parameters of type World
EntityJoinWorldEvent(Entity entity, World world)
           
 

Uses of World in net.minecraftforge.event.entity.living
 

Fields in net.minecraftforge.event.entity.living declared as World
 World LivingSpawnEvent.world
           
 World LivingSpecialSpawnEvent.world
          Deprecated.  
 

Constructors in net.minecraftforge.event.entity.living with parameters of type World
LivingSpawnEvent.CheckSpawn(EntityLiving entity, World world, float x, float y, float z)
           
LivingSpawnEvent.SpecialSpawn(EntityLiving entity, World world, float x, float y, float z)
           
LivingSpawnEvent(EntityLiving entity, World world, float x, float y, float z)
           
LivingSpecialSpawnEvent(EntityLiving entity, World world, float x, float y, float z)
          Deprecated.  
 

Uses of World in net.minecraftforge.event.entity.player
 

Fields in net.minecraftforge.event.entity.player declared as World
 World FillBucketEvent.world
           
 World UseHoeEvent.world
           
 World BonemealEvent.world
          This event is called when a player attempts to use Bonemeal on a block.
 

Constructors in net.minecraftforge.event.entity.player with parameters of type World
BonemealEvent(EntityPlayer player, World world, int id, int x, int y, int z)
           
FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)
           
UseHoeEvent(EntityPlayer player, ItemStack current, World world, int x, int y, int z)
           
 

Uses of World in net.minecraftforge.event.terraingen
 

Fields in net.minecraftforge.event.terraingen declared as World
 World PopulateChunkEvent.world
           
 World OreGenEvent.world
           
 World DecorateBiomeEvent.world
           
 

Methods in net.minecraftforge.event.terraingen with parameters of type World
static boolean TerrainGen.decorate(World world, Random rand, int chunkX, int chunkZ, DecorateBiomeEvent.Decorate.EventType type)
           
static boolean TerrainGen.generateOre(World world, Random rand, WorldGenerator generator, int worldX, int worldZ, OreGenEvent.GenerateMinable.EventType type)
           
static NoiseGeneratorOctaves[] TerrainGen.getModdedNoiseGenerators(World world, Random rand, NoiseGeneratorOctaves[] original)
           
static boolean TerrainGen.populate(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated, PopulateChunkEvent.Populate.EventType type)
           
static boolean TerrainGen.saplingGrowTree(World world, Random rand, int x, int y, int z)
           
 

Constructors in net.minecraftforge.event.terraingen with parameters of type World
DecorateBiomeEvent.Decorate(World world, Random rand, int worldX, int worldZ, DecorateBiomeEvent.Decorate.EventType type)
           
DecorateBiomeEvent.Post(World world, Random rand, int worldX, int worldZ)
           
DecorateBiomeEvent.Pre(World world, Random rand, int worldX, int worldZ)
           
DecorateBiomeEvent(World world, Random rand, int worldX, int worldZ)
           
InitNoiseGensEvent(World world, Random rand, NoiseGeneratorOctaves[] original)
           
OreGenEvent.GenerateMinable(World world, Random rand, WorldGenerator generator, int worldX, int worldZ, OreGenEvent.GenerateMinable.EventType type)
           
OreGenEvent.Post(World world, Random rand, int worldX, int worldZ)
           
OreGenEvent.Pre(World world, Random rand, int worldX, int worldZ)
           
OreGenEvent(World world, Random rand, int worldX, int worldZ)
           
PopulateChunkEvent.Populate(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated, PopulateChunkEvent.Populate.EventType type)
           
PopulateChunkEvent.Post(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated)
           
PopulateChunkEvent.Pre(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated)
           
PopulateChunkEvent(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated)
           
SaplingGrowTreeEvent(World world, Random rand, int x, int y, int z)
           
 

Uses of World in net.minecraftforge.event.world
 

Fields in net.minecraftforge.event.world declared as World
 World WorldEvent.world
           
 

Constructors in net.minecraftforge.event.world with parameters of type World
WorldEvent.Load(World world)
           
WorldEvent.Save(World world)
           
WorldEvent.Unload(World world)
           
WorldEvent(World world)
           
 

Uses of World in net.minecraftforge.liquids
 

Fields in net.minecraftforge.liquids declared as World
 World LiquidEvent.world
           
 

Constructors in net.minecraftforge.liquids with parameters of type World
LiquidEvent.LiquidDrainingEvent(LiquidStack liquid, World world, int x, int y, int z, ILiquidTank tank)
           
LiquidEvent.LiquidFillingEvent(LiquidStack liquid, World world, int x, int y, int z, ILiquidTank tank)
           
LiquidEvent.LiquidMotionEvent(LiquidStack liquid, World world, int x, int y, int z)
           
LiquidEvent.LiquidSpilledEvent(LiquidStack liquid, World world, int x, int y, int z)
           
LiquidEvent(LiquidStack liquid, World world, int x, int y, int z)
           
 

Uses of World in net.minecraftforge.oredict
 

Methods in net.minecraftforge.oredict with parameters of type World
 boolean ShapedOreRecipe.matches(InventoryCrafting inv, World world)
           
 boolean ShapelessOreRecipe.matches(InventoryCrafting var1, World world)