net.minecraft.world.gen.structure
Class ComponentStrongholdRightTurn

java.lang.Object
  extended by net.minecraft.world.gen.structure.StructureComponent
      extended by net.minecraft.world.gen.structure.ComponentStrongholdLeftTurn
          extended by net.minecraft.world.gen.structure.ComponentStrongholdRightTurn

public class ComponentStrongholdRightTurn
extends ComponentStrongholdLeftTurn


Constructor Summary
ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
           
 
Method Summary
 boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
          Initiates construction of the Structure Component picked, at the current Location of StructGen
 
Methods inherited from class net.minecraft.world.gen.structure.ComponentStrongholdLeftTurn
findValidPlacement
 
Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
findIntersecting, getBoundingBox, getCenter, getComponentType
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ComponentStrongholdRightTurn

public ComponentStrongholdRightTurn(int par1,
                                    Random par2Random,
                                    StructureBoundingBox par3StructureBoundingBox,
                                    int par4)
Method Detail

buildComponent

public void buildComponent(StructureComponent par1StructureComponent,
                           List par2List,
                           Random par3Random)
Initiates construction of the Structure Component picked, at the current Location of StructGen

Overrides:
buildComponent in class ComponentStrongholdLeftTurn

addComponentParts

public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Overrides:
addComponentParts in class ComponentStrongholdLeftTurn