001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.world.World;
006    
007    public class ComponentStrongholdRightTurn extends ComponentStrongholdLeftTurn
008    {
009        public ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
010        {
011            super(par1, par2Random, par3StructureBoundingBox, par4);
012        }
013    
014        /**
015         * Initiates construction of the Structure Component picked, at the current Location of StructGen
016         */
017        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
018        {
019            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
020            {
021                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
022            }
023            else
024            {
025                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
026            }
027        }
028    
029        /**
030         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
031         * the end, it adds Fences...
032         */
033        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
034        {
035            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
036            {
037                return false;
038            }
039            else
040            {
041                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
042                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
043    
044                if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
045                {
046                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
047                }
048                else
049                {
050                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
051                }
052    
053                return true;
054            }
055        }
056    }