001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.world.World;
006
007 public class ComponentStrongholdRightTurn extends ComponentStrongholdLeftTurn
008 {
009 public ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
010 {
011 super(par1, par2Random, par3StructureBoundingBox, par4);
012 }
013
014 /**
015 * Initiates construction of the Structure Component picked, at the current Location of StructGen
016 */
017 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
018 {
019 if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
020 {
021 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
022 }
023 else
024 {
025 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
026 }
027 }
028
029 /**
030 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
031 * the end, it adds Fences...
032 */
033 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
034 {
035 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
036 {
037 return false;
038 }
039 else
040 {
041 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
042 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
043
044 if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
045 {
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
047 }
048 else
049 {
050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
051 }
052
053 return true;
054 }
055 }
056 }