net.minecraft.world.gen.structure
Class ComponentStrongholdRoomCrossing

java.lang.Object
  extended by net.minecraft.world.gen.structure.StructureComponent
      extended by net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing

public class ComponentStrongholdRoomCrossing
extends StructureComponent


Field Summary
static WeightedRandomChestContent[] strongholdRoomCrossingChestContents
          Items that could generate in the chest that is located in Stronghold Room Crossing.
 
Constructor Summary
ComponentStrongholdRoomCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
           
 
Method Summary
 boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
          Initiates construction of the Structure Component picked, at the current Location of StructGen
static ComponentStrongholdRoomCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
           
 
Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
findIntersecting, getBoundingBox, getCenter, getComponentType
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

strongholdRoomCrossingChestContents

public static final WeightedRandomChestContent[] strongholdRoomCrossingChestContents
Items that could generate in the chest that is located in Stronghold Room Crossing.

Constructor Detail

ComponentStrongholdRoomCrossing

public ComponentStrongholdRoomCrossing(int par1,
                                       Random par2Random,
                                       StructureBoundingBox par3StructureBoundingBox,
                                       int par4)
Method Detail

buildComponent

public void buildComponent(StructureComponent par1StructureComponent,
                           List par2List,
                           Random par3Random)
Initiates construction of the Structure Component picked, at the current Location of StructGen

Overrides:
buildComponent in class StructureComponent

findValidPlacement

public static ComponentStrongholdRoomCrossing findValidPlacement(List par0List,
                                                                 Random par1Random,
                                                                 int par2,
                                                                 int par3,
                                                                 int par4,
                                                                 int par5,
                                                                 int par6)

addComponentParts

public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Specified by:
addComponentParts in class StructureComponent