net.minecraft.world.gen.structure
Class ComponentStrongholdPrison
java.lang.Object
   net.minecraft.world.gen.structure.StructureComponent
net.minecraft.world.gen.structure.StructureComponent
       net.minecraft.world.gen.structure.ComponentStrongholdPrison
net.minecraft.world.gen.structure.ComponentStrongholdPrison
- public class ComponentStrongholdPrison 
- extends StructureComponent
 
| Method Summary | 
|  boolean | addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
 the end, it adds Fences...
 | 
|  void | buildComponent(StructureComponent par1StructureComponent,
                             List par2List,
                             Random par3Random)Initiates construction of the Structure Component picked, at the current Location of StructGen
 | 
| static ComponentStrongholdPrison | findValidPlacement(List par0List,
                                     Random par1Random,
                                     int par2,
                                     int par3,
                                     int par4,
                                     int par5,
                                     int par6)
 | 
 
 
 
ComponentStrongholdPrison
public ComponentStrongholdPrison(int par1,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox,
                                 int par4)
buildComponent
public void buildComponent(StructureComponent par1StructureComponent,
                           List par2List,
                           Random par3Random)
- Initiates construction of the Structure Component picked, at the current Location of StructGen
 
- 
- Overrides:
- buildComponentin class- StructureComponent
 
- 
 
findValidPlacement
public static ComponentStrongholdPrison findValidPlacement(List par0List,
                                                           Random par1Random,
                                                           int par2,
                                                           int par3,
                                                           int par4,
                                                           int par5,
                                                           int par6)
- 
 
addComponentParts
public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
- second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
 the end, it adds Fences...
 
- 
- Specified by:
- addComponentPartsin class- StructureComponent
 
-