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java.lang.Objectnet.minecraft.world.biome.WorldChunkManager
public class WorldChunkManager
Field Summary | |
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static ArrayList<BiomeGenBase> |
allowedBiomes
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Constructor Summary | |
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WorldChunkManager(long par1,
WorldType par3WorldType)
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WorldChunkManager(World par1World)
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Method Summary | |
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boolean |
areBiomesViable(int par1,
int par2,
int par3,
List par4List)
checks given Chunk's Biomes against List of allowed ones |
void |
cleanupCache()
Calls the WorldChunkManager's biomeCache.cleanupCache() |
ChunkPosition |
findBiomePosition(int par1,
int par2,
int par3,
List par4List,
Random par5Random)
Finds a valid position within a range, that is in one of the listed biomes. |
BiomeGenBase[] |
getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase,
int par2,
int par3,
int par4,
int par5,
boolean par6)
Return a list of biomes for the specified blocks. |
BiomeGenBase |
getBiomeGenAt(int par1,
int par2)
Returns the BiomeGenBase related to the x, z position on the world. |
BiomeGenBase[] |
getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase,
int par2,
int par3,
int par4,
int par5)
Returns an array of biomes for the location input. |
List |
getBiomesToSpawnIn()
Gets the list of valid biomes for the player to spawn in. |
GenLayer[] |
getModdedBiomeGenerators(WorldType worldType,
long seed,
GenLayer[] original)
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float[] |
getRainfall(float[] par1ArrayOfFloat,
int par2,
int par3,
int par4,
int par5)
Returns a list of rainfall values for the specified blocks. |
float |
getTemperatureAtHeight(float par1,
int par2)
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float[] |
getTemperatures(float[] par1ArrayOfFloat,
int par2,
int par3,
int par4,
int par5)
Returns a list of temperatures to use for the specified blocks. |
BiomeGenBase[] |
loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase,
int par2,
int par3,
int par4,
int par5)
Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static ArrayList<BiomeGenBase> allowedBiomes
Constructor Detail |
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public WorldChunkManager(long par1, WorldType par3WorldType)
public WorldChunkManager(World par1World)
Method Detail |
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public List getBiomesToSpawnIn()
public BiomeGenBase getBiomeGenAt(int par1, int par2)
public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
public float getTemperatureAtHeight(float par1, int par2)
public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
public ChunkPosition findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)
public void cleanupCache()
public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
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