net.minecraft.entity.projectile
Class EntityArrow

java.lang.Object
  extended by net.minecraft.entity.Entity
      extended by net.minecraft.entity.projectile.EntityArrow
All Implemented Interfaces:
IProjectile

public class EntityArrow
extends Entity
implements IProjectile


Field Summary
 int arrowShake
          Seems to be some sort of timer for animating an arrow.
 int canBePickedUp
          1 if the player can pick up the arrow
 Entity shootingEntity
          The owner of this arrow.
 
Fields inherited from class net.minecraft.entity.Entity
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
 
Constructor Summary
EntityArrow(World par1World)
           
EntityArrow(World par1World, double par2, double par4, double par6)
           
EntityArrow(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
           
EntityArrow(World par1World, EntityLiving par2EntityLiving, float par3)
           
 
Method Summary
 boolean canAttackWithItem()
          If returns false, the item will not inflict any damage against entities.
 double getDamage()
           
 boolean getIsCritical()
          Whether the arrow has a stream of critical hit particles flying behind it.
 float getShadowSize()
           
 void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
          Called by a player entity when they collide with an entity
 void onUpdate()
          Called to update the entity's position/logic.
 void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
          (abstract) Protected helper method to read subclass entity data from NBT.
 void setDamage(double par1)
           
 void setIsCritical(boolean par1)
          Whether the arrow has a stream of critical hit particles flying behind it.
 void setKnockbackStrength(int par1)
          Sets the amount of knockback the arrow applies when it hits a mob.
 void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
           
 void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
          Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
 void setVelocity(double par1, double par3, double par5)
           
 void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
          (abstract) Protected helper method to write subclass entity data to NBT.
 
Methods inherited from class net.minecraft.entity.Entity
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82143_as, func_82146_a, func_82148_at, func_82149_j, func_85029_a, func_85031_j, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getEyeHeight, getHasActivePotion, getLastActiveItems, getLookVec, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getTexture, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, readFromNBT, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setHasActivePotion, setHeadRotationYaw, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setRotationYawHead, setSneaking, setSprinting, setWorld, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRidden, updateRiderPosition, writeToNBT
 
Methods inherited from class java.lang.Object
getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

canBePickedUp

public int canBePickedUp
1 if the player can pick up the arrow


arrowShake

public int arrowShake
Seems to be some sort of timer for animating an arrow.


shootingEntity

public Entity shootingEntity
The owner of this arrow.

Constructor Detail

EntityArrow

public EntityArrow(World par1World)

EntityArrow

public EntityArrow(World par1World,
                   double par2,
                   double par4,
                   double par6)

EntityArrow

public EntityArrow(World par1World,
                   EntityLiving par2EntityLiving,
                   EntityLiving par3EntityLiving,
                   float par4,
                   float par5)

EntityArrow

public EntityArrow(World par1World,
                   EntityLiving par2EntityLiving,
                   float par3)
Method Detail

setThrowableHeading

public void setThrowableHeading(double par1,
                                double par3,
                                double par5,
                                float par7,
                                float par8)
Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

Specified by:
setThrowableHeading in interface IProjectile

setPositionAndRotation2

public void setPositionAndRotation2(double par1,
                                    double par3,
                                    double par5,
                                    float par7,
                                    float par8,
                                    int par9)
Overrides:
setPositionAndRotation2 in class Entity

setVelocity

public void setVelocity(double par1,
                        double par3,
                        double par5)
Overrides:
setVelocity in class Entity

onUpdate

public void onUpdate()
Called to update the entity's position/logic.

Overrides:
onUpdate in class Entity

writeEntityToNBT

public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.


readEntityFromNBT

public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.


onCollideWithPlayer

public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
Called by a player entity when they collide with an entity

Overrides:
onCollideWithPlayer in class Entity

getShadowSize

public float getShadowSize()
Overrides:
getShadowSize in class Entity

setDamage

public void setDamage(double par1)

getDamage

public double getDamage()

setKnockbackStrength

public void setKnockbackStrength(int par1)
Sets the amount of knockback the arrow applies when it hits a mob.


canAttackWithItem

public boolean canAttackWithItem()
If returns false, the item will not inflict any damage against entities.

Overrides:
canAttackWithItem in class Entity

setIsCritical

public void setIsCritical(boolean par1)
Whether the arrow has a stream of critical hit particles flying behind it.


getIsCritical

public boolean getIsCritical()
Whether the arrow has a stream of critical hit particles flying behind it.