001    package net.minecraft.entity.projectile;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.List;
006    import net.minecraft.block.Block;
007    import net.minecraft.enchantment.EnchantmentThorns;
008    import net.minecraft.entity.Entity;
009    import net.minecraft.entity.EntityLiving;
010    import net.minecraft.entity.IProjectile;
011    import net.minecraft.entity.monster.EntityEnderman;
012    import net.minecraft.entity.player.EntityPlayer;
013    import net.minecraft.entity.player.EntityPlayerMP;
014    import net.minecraft.item.Item;
015    import net.minecraft.item.ItemStack;
016    import net.minecraft.nbt.NBTTagCompound;
017    import net.minecraft.network.packet.Packet70GameEvent;
018    import net.minecraft.util.AxisAlignedBB;
019    import net.minecraft.util.DamageSource;
020    import net.minecraft.util.MathHelper;
021    import net.minecraft.util.MovingObjectPosition;
022    import net.minecraft.util.Vec3;
023    import net.minecraft.world.World;
024    
025    public class EntityArrow extends Entity implements IProjectile
026    {
027        private int xTile = -1;
028        private int yTile = -1;
029        private int zTile = -1;
030        private int inTile = 0;
031        private int inData = 0;
032        private boolean inGround = false;
033    
034        /** 1 if the player can pick up the arrow */
035        public int canBePickedUp = 0;
036    
037        /** Seems to be some sort of timer for animating an arrow. */
038        public int arrowShake = 0;
039    
040        /** The owner of this arrow. */
041        public Entity shootingEntity;
042        private int ticksInGround;
043        private int ticksInAir = 0;
044        private double damage = 2.0D;
045    
046        /** The amount of knockback an arrow applies when it hits a mob. */
047        private int knockbackStrength;
048    
049        public EntityArrow(World par1World)
050        {
051            super(par1World);
052            this.renderDistanceWeight = 10.0D;
053            this.setSize(0.5F, 0.5F);
054        }
055    
056        public EntityArrow(World par1World, double par2, double par4, double par6)
057        {
058            super(par1World);
059            this.renderDistanceWeight = 10.0D;
060            this.setSize(0.5F, 0.5F);
061            this.setPosition(par2, par4, par6);
062            this.yOffset = 0.0F;
063        }
064    
065        public EntityArrow(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
066        {
067            super(par1World);
068            this.renderDistanceWeight = 10.0D;
069            this.shootingEntity = par2EntityLiving;
070    
071            if (par2EntityLiving instanceof EntityPlayer)
072            {
073                this.canBePickedUp = 1;
074            }
075    
076            this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D;
077            double var6 = par3EntityLiving.posX - par2EntityLiving.posX;
078            double var8 = par3EntityLiving.posY + (double)par3EntityLiving.getEyeHeight() - 0.699999988079071D - this.posY;
079            double var10 = par3EntityLiving.posZ - par2EntityLiving.posZ;
080            double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);
081    
082            if (var12 >= 1.0E-7D)
083            {
084                float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;
085                float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));
086                double var16 = var6 / var12;
087                double var18 = var10 / var12;
088                this.setLocationAndAngles(par2EntityLiving.posX + var16, this.posY, par2EntityLiving.posZ + var18, var14, var15);
089                this.yOffset = 0.0F;
090                float var20 = (float)var12 * 0.2F;
091                this.setThrowableHeading(var6, var8 + (double)var20, var10, par4, par5);
092            }
093        }
094    
095        public EntityArrow(World par1World, EntityLiving par2EntityLiving, float par3)
096        {
097            super(par1World);
098            this.renderDistanceWeight = 10.0D;
099            this.shootingEntity = par2EntityLiving;
100    
101            if (par2EntityLiving instanceof EntityPlayer)
102            {
103                this.canBePickedUp = 1;
104            }
105    
106            this.setSize(0.5F, 0.5F);
107            this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
108            this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
109            this.posY -= 0.10000000149011612D;
110            this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
111            this.setPosition(this.posX, this.posY, this.posZ);
112            this.yOffset = 0.0F;
113            this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
114            this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
115            this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
116            this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
117        }
118    
119        protected void entityInit()
120        {
121            this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
122        }
123    
124        /**
125         * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
126         */
127        public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
128        {
129            float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
130            par1 /= (double)var9;
131            par3 /= (double)var9;
132            par5 /= (double)var9;
133            par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
134            par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
135            par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
136            par1 *= (double)par7;
137            par3 *= (double)par7;
138            par5 *= (double)par7;
139            this.motionX = par1;
140            this.motionY = par3;
141            this.motionZ = par5;
142            float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
143            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
144            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
145            this.ticksInGround = 0;
146        }
147    
148        @SideOnly(Side.CLIENT)
149    
150        /**
151         * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
152         * posY, posZ, yaw, pitch
153         */
154        public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
155        {
156            this.setPosition(par1, par3, par5);
157            this.setRotation(par7, par8);
158        }
159    
160        @SideOnly(Side.CLIENT)
161    
162        /**
163         * Sets the velocity to the args. Args: x, y, z
164         */
165        public void setVelocity(double par1, double par3, double par5)
166        {
167            this.motionX = par1;
168            this.motionY = par3;
169            this.motionZ = par5;
170    
171            if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
172            {
173                float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
174                this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
175                this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);
176                this.prevRotationPitch = this.rotationPitch;
177                this.prevRotationYaw = this.rotationYaw;
178                this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
179                this.ticksInGround = 0;
180            }
181        }
182    
183        /**
184         * Called to update the entity's position/logic.
185         */
186        public void onUpdate()
187        {
188            super.onUpdate();
189    
190            if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
191            {
192                float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
193                this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
194                this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI);
195            }
196    
197            int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
198    
199            if (var16 > 0)
200            {
201                Block.blocksList[var16].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
202                AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
203    
204                if (var2 != null && var2.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
205                {
206                    this.inGround = true;
207                }
208            }
209    
210            if (this.arrowShake > 0)
211            {
212                --this.arrowShake;
213            }
214    
215            if (this.inGround)
216            {
217                int var18 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
218                int var19 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
219    
220                if (var18 == this.inTile && var19 == this.inData)
221                {
222                    ++this.ticksInGround;
223    
224                    if (this.ticksInGround == 1200)
225                    {
226                        this.setDead();
227                    }
228                }
229                else
230                {
231                    this.inGround = false;
232                    this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
233                    this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
234                    this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
235                    this.ticksInGround = 0;
236                    this.ticksInAir = 0;
237                }
238            }
239            else
240            {
241                ++this.ticksInAir;
242                Vec3 var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
243                Vec3 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
244                MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var17, var3, false, true);
245                var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
246                var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
247    
248                if (var4 != null)
249                {
250                    var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
251                }
252    
253                Entity var5 = null;
254                List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
255                double var7 = 0.0D;
256                int var9;
257                float var11;
258    
259                for (var9 = 0; var9 < var6.size(); ++var9)
260                {
261                    Entity var10 = (Entity)var6.get(var9);
262    
263                    if (var10.canBeCollidedWith() && (var10 != this.shootingEntity || this.ticksInAir >= 5))
264                    {
265                        var11 = 0.3F;
266                        AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
267                        MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
268    
269                        if (var13 != null)
270                        {
271                            double var14 = var17.distanceTo(var13.hitVec);
272    
273                            if (var14 < var7 || var7 == 0.0D)
274                            {
275                                var5 = var10;
276                                var7 = var14;
277                            }
278                        }
279                    }
280                }
281    
282                if (var5 != null)
283                {
284                    var4 = new MovingObjectPosition(var5);
285                }
286    
287                float var20;
288                float var26;
289    
290                if (var4 != null)
291                {
292                    if (var4.entityHit != null)
293                    {
294                        var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
295                        int var23 = MathHelper.ceiling_double_int((double)var20 * this.damage);
296    
297                        if (this.getIsCritical())
298                        {
299                            var23 += this.rand.nextInt(var23 / 2 + 2);
300                        }
301    
302                        DamageSource var21 = null;
303    
304                        if (this.shootingEntity == null)
305                        {
306                            var21 = DamageSource.causeArrowDamage(this, this);
307                        }
308                        else
309                        {
310                            var21 = DamageSource.causeArrowDamage(this, this.shootingEntity);
311                        }
312    
313                        if (this.isBurning() && !(var4.entityHit instanceof EntityEnderman))
314                        {
315                            var4.entityHit.setFire(5);
316                        }
317    
318                        if (var4.entityHit.attackEntityFrom(var21, var23))
319                        {
320                            if (var4.entityHit instanceof EntityLiving)
321                            {
322                                EntityLiving var24 = (EntityLiving)var4.entityHit;
323    
324                                if (!this.worldObj.isRemote)
325                                {
326                                    var24.setArrowCountInEntity(var24.getArrowCountInEntity() + 1);
327                                }
328    
329                                if (this.knockbackStrength > 0)
330                                {
331                                    var26 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
332    
333                                    if (var26 > 0.0F)
334                                    {
335                                        var4.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26);
336                                    }
337                                }
338    
339                                if (this.shootingEntity != null)
340                                {
341                                    EnchantmentThorns.func_92044_a(this.shootingEntity, var24, this.rand);
342                                }
343    
344                                if (this.shootingEntity != null && var4.entityHit != this.shootingEntity && var4.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
345                                {
346                                    ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
347                                }
348                            }
349    
350                            this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
351    
352                            if (!(var4.entityHit instanceof EntityEnderman))
353                            {
354                                this.setDead();
355                            }
356                        }
357                        else
358                        {
359                            this.motionX *= -0.10000000149011612D;
360                            this.motionY *= -0.10000000149011612D;
361                            this.motionZ *= -0.10000000149011612D;
362                            this.rotationYaw += 180.0F;
363                            this.prevRotationYaw += 180.0F;
364                            this.ticksInAir = 0;
365                        }
366                    }
367                    else
368                    {
369                        this.xTile = var4.blockX;
370                        this.yTile = var4.blockY;
371                        this.zTile = var4.blockZ;
372                        this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
373                        this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
374                        this.motionX = (double)((float)(var4.hitVec.xCoord - this.posX));
375                        this.motionY = (double)((float)(var4.hitVec.yCoord - this.posY));
376                        this.motionZ = (double)((float)(var4.hitVec.zCoord - this.posZ));
377                        var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
378                        this.posX -= this.motionX / (double)var20 * 0.05000000074505806D;
379                        this.posY -= this.motionY / (double)var20 * 0.05000000074505806D;
380                        this.posZ -= this.motionZ / (double)var20 * 0.05000000074505806D;
381                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
382                        this.inGround = true;
383                        this.arrowShake = 7;
384                        this.setIsCritical(false);
385    
386                        if (this.inTile != 0)
387                        {
388                            Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
389                        }
390                    }
391                }
392    
393                if (this.getIsCritical())
394                {
395                    for (var9 = 0; var9 < 4; ++var9)
396                    {
397                        this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)var9 / 4.0D, this.posY + this.motionY * (double)var9 / 4.0D, this.posZ + this.motionZ * (double)var9 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
398                    }
399                }
400    
401                this.posX += this.motionX;
402                this.posY += this.motionY;
403                this.posZ += this.motionZ;
404                var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
405                this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
406    
407                for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
408                {
409                    ;
410                }
411    
412                while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
413                {
414                    this.prevRotationPitch += 360.0F;
415                }
416    
417                while (this.rotationYaw - this.prevRotationYaw < -180.0F)
418                {
419                    this.prevRotationYaw -= 360.0F;
420                }
421    
422                while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
423                {
424                    this.prevRotationYaw += 360.0F;
425                }
426    
427                this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
428                this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
429                float var22 = 0.99F;
430                var11 = 0.05F;
431    
432                if (this.isInWater())
433                {
434                    for (int var25 = 0; var25 < 4; ++var25)
435                    {
436                        var26 = 0.25F;
437                        this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var26, this.posY - this.motionY * (double)var26, this.posZ - this.motionZ * (double)var26, this.motionX, this.motionY, this.motionZ);
438                    }
439    
440                    var22 = 0.8F;
441                }
442    
443                this.motionX *= (double)var22;
444                this.motionY *= (double)var22;
445                this.motionZ *= (double)var22;
446                this.motionY -= (double)var11;
447                this.setPosition(this.posX, this.posY, this.posZ);
448                this.doBlockCollisions();
449            }
450        }
451    
452        /**
453         * (abstract) Protected helper method to write subclass entity data to NBT.
454         */
455        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
456        {
457            par1NBTTagCompound.setShort("xTile", (short)this.xTile);
458            par1NBTTagCompound.setShort("yTile", (short)this.yTile);
459            par1NBTTagCompound.setShort("zTile", (short)this.zTile);
460            par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
461            par1NBTTagCompound.setByte("inData", (byte)this.inData);
462            par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
463            par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
464            par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
465            par1NBTTagCompound.setDouble("damage", this.damage);
466        }
467    
468        /**
469         * (abstract) Protected helper method to read subclass entity data from NBT.
470         */
471        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
472        {
473            this.xTile = par1NBTTagCompound.getShort("xTile");
474            this.yTile = par1NBTTagCompound.getShort("yTile");
475            this.zTile = par1NBTTagCompound.getShort("zTile");
476            this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
477            this.inData = par1NBTTagCompound.getByte("inData") & 255;
478            this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
479            this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
480    
481            if (par1NBTTagCompound.hasKey("damage"))
482            {
483                this.damage = par1NBTTagCompound.getDouble("damage");
484            }
485    
486            if (par1NBTTagCompound.hasKey("pickup"))
487            {
488                this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
489            }
490            else if (par1NBTTagCompound.hasKey("player"))
491            {
492                this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
493            }
494        }
495    
496        /**
497         * Called by a player entity when they collide with an entity
498         */
499        public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
500        {
501            if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
502            {
503                boolean var2 = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
504    
505                if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1)))
506                {
507                    var2 = false;
508                }
509    
510                if (var2)
511                {
512                    this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
513                    par1EntityPlayer.onItemPickup(this, 1);
514                    this.setDead();
515                }
516            }
517        }
518    
519        /**
520         * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
521         * prevent them from trampling crops
522         */
523        protected boolean canTriggerWalking()
524        {
525            return false;
526        }
527    
528        @SideOnly(Side.CLIENT)
529        public float getShadowSize()
530        {
531            return 0.0F;
532        }
533    
534        public void setDamage(double par1)
535        {
536            this.damage = par1;
537        }
538    
539        public double getDamage()
540        {
541            return this.damage;
542        }
543    
544        /**
545         * Sets the amount of knockback the arrow applies when it hits a mob.
546         */
547        public void setKnockbackStrength(int par1)
548        {
549            this.knockbackStrength = par1;
550        }
551    
552        /**
553         * If returns false, the item will not inflict any damage against entities.
554         */
555        public boolean canAttackWithItem()
556        {
557            return false;
558        }
559    
560        /**
561         * Whether the arrow has a stream of critical hit particles flying behind it.
562         */
563        public void setIsCritical(boolean par1)
564        {
565            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
566    
567            if (par1)
568            {
569                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
570            }
571            else
572            {
573                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
574            }
575        }
576    
577        /**
578         * Whether the arrow has a stream of critical hit particles flying behind it.
579         */
580        public boolean getIsCritical()
581        {
582            byte var1 = this.dataWatcher.getWatchableObjectByte(16);
583            return (var1 & 1) != 0;
584        }
585    }