net.minecraft.world.gen.structure
Class ComponentMineshaftStairs

java.lang.Object
  extended by net.minecraft.world.gen.structure.StructureComponent
      extended by net.minecraft.world.gen.structure.ComponentMineshaftStairs

public class ComponentMineshaftStairs
extends StructureComponent


Constructor Summary
ComponentMineshaftStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
           
 
Method Summary
 boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
          Initiates construction of the Structure Component picked, at the current Location of StructGen
static StructureBoundingBox findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
          Trys to find a valid place to put this component.
 
Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
findIntersecting, getBoundingBox, getCenter, getComponentType
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ComponentMineshaftStairs

public ComponentMineshaftStairs(int par1,
                                Random par2Random,
                                StructureBoundingBox par3StructureBoundingBox,
                                int par4)
Method Detail

findValidPlacement

public static StructureBoundingBox findValidPlacement(List par0List,
                                                      Random par1Random,
                                                      int par2,
                                                      int par3,
                                                      int par4,
                                                      int par5)
Trys to find a valid place to put this component.


buildComponent

public void buildComponent(StructureComponent par1StructureComponent,
                           List par2List,
                           Random par3Random)
Initiates construction of the Structure Component picked, at the current Location of StructGen

Overrides:
buildComponent in class StructureComponent

addComponentParts

public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Specified by:
addComponentParts in class StructureComponent