net.minecraft.world.gen.structure
Class ComponentVillageWoodHut

java.lang.Object
  extended by net.minecraft.world.gen.structure.StructureComponent
      extended by net.minecraft.world.gen.structure.ComponentVillage
          extended by net.minecraft.world.gen.structure.ComponentVillageWoodHut

public class ComponentVillageWoodHut
extends ComponentVillage


Constructor Summary
ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
           
 
Method Summary
 boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
static ComponentVillageWoodHut func_74908_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
           
 
Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
buildComponent, findIntersecting, getBoundingBox, getCenter, getComponentType
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ComponentVillageWoodHut

public ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                               int par2,
                               Random par3Random,
                               StructureBoundingBox par4StructureBoundingBox,
                               int par5)
Method Detail

func_74908_a

public static ComponentVillageWoodHut func_74908_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                                                   List par1List,
                                                   Random par2Random,
                                                   int par3,
                                                   int par4,
                                                   int par5,
                                                   int par6,
                                                   int par7)

addComponentParts

public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Specified by:
addComponentParts in class StructureComponent