net.minecraft.world.gen.structure
Class ComponentVillagePathGen
java.lang.Object
   net.minecraft.world.gen.structure.StructureComponent
net.minecraft.world.gen.structure.StructureComponent
       net.minecraft.world.gen.structure.ComponentVillage
net.minecraft.world.gen.structure.ComponentVillage
           net.minecraft.world.gen.structure.ComponentVillageRoadPiece
net.minecraft.world.gen.structure.ComponentVillageRoadPiece
               net.minecraft.world.gen.structure.ComponentVillagePathGen
net.minecraft.world.gen.structure.ComponentVillagePathGen
- public class ComponentVillagePathGen 
- extends ComponentVillageRoadPiece
 
| Method Summary | 
|  boolean | addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
 the end, it adds Fences...
 | 
|  void | buildComponent(StructureComponent par1StructureComponent,
                             List par2List,
                             Random par3Random)Initiates construction of the Structure Component picked, at the current Location of StructGen
 | 
| static StructureBoundingBox | func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                         List par1List,
                         Random par2Random,
                         int par3,
                         int par4,
                         int par5,
                         int par6)
 | 
 
 
 
ComponentVillagePathGen
public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                               int par2,
                               Random par3Random,
                               StructureBoundingBox par4StructureBoundingBox,
                               int par5)
buildComponent
public void buildComponent(StructureComponent par1StructureComponent,
                           List par2List,
                           Random par3Random)
- Initiates construction of the Structure Component picked, at the current Location of StructGen
 
- 
- Overrides:
- buildComponentin class- StructureComponent
 
- 
 
func_74933_a
public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                                                List par1List,
                                                Random par2Random,
                                                int par3,
                                                int par4,
                                                int par5,
                                                int par6)
- 
 
addComponentParts
public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
- second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
 the end, it adds Fences...
 
- 
- Specified by:
- addComponentPartsin class- StructureComponent
 
-