net.minecraft.world.gen.structure
Class ComponentVillagePathGen

java.lang.Object
  extended by net.minecraft.world.gen.structure.StructureComponent
      extended by net.minecraft.world.gen.structure.ComponentVillage
          extended by net.minecraft.world.gen.structure.ComponentVillageRoadPiece
              extended by net.minecraft.world.gen.structure.ComponentVillagePathGen

public class ComponentVillagePathGen
extends ComponentVillageRoadPiece


Constructor Summary
ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
           
 
Method Summary
 boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
 void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
          Initiates construction of the Structure Component picked, at the current Location of StructGen
static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)
           
 
Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
findIntersecting, getBoundingBox, getCenter, getComponentType
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ComponentVillagePathGen

public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                               int par2,
                               Random par3Random,
                               StructureBoundingBox par4StructureBoundingBox,
                               int par5)
Method Detail

buildComponent

public void buildComponent(StructureComponent par1StructureComponent,
                           List par2List,
                           Random par3Random)
Initiates construction of the Structure Component picked, at the current Location of StructGen

Overrides:
buildComponent in class StructureComponent

func_74933_a

public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                                                List par1List,
                                                Random par2Random,
                                                int par3,
                                                int par4,
                                                int par5,
                                                int par6)

addComponentParts

public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Specified by:
addComponentParts in class StructureComponent