001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.util.MathHelper; 007 import net.minecraft.world.World; 008 009 public class ComponentVillagePathGen extends ComponentVillageRoadPiece 010 { 011 private int averageGroundLevel; 012 013 public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) 014 { 015 super(par1ComponentVillageStartPiece, par2); 016 this.coordBaseMode = par5; 017 this.boundingBox = par4StructureBoundingBox; 018 this.averageGroundLevel = Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize()); 019 } 020 021 /** 022 * Initiates construction of the Structure Component picked, at the current Location of StructGen 023 */ 024 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 025 { 026 boolean var4 = false; 027 int var5; 028 StructureComponent var6; 029 030 for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5)) 031 { 032 var6 = this.getNextComponentNN((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5); 033 034 if (var6 != null) 035 { 036 var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize()); 037 var4 = true; 038 } 039 } 040 041 for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5)) 042 { 043 var6 = this.getNextComponentPP((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5); 044 045 if (var6 != null) 046 { 047 var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize()); 048 var4 = true; 049 } 050 } 051 052 if (var4 && par3Random.nextInt(3) > 0) 053 { 054 switch (this.coordBaseMode) 055 { 056 case 0: 057 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 1, this.getComponentType()); 058 break; 059 case 1: 060 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType()); 061 break; 062 case 2: 063 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, this.getComponentType()); 064 break; 065 case 3: 066 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType()); 067 } 068 } 069 070 if (var4 && par3Random.nextInt(3) > 0) 071 { 072 switch (this.coordBaseMode) 073 { 074 case 0: 075 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 3, this.getComponentType()); 076 break; 077 case 1: 078 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType()); 079 break; 080 case 2: 081 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, this.getComponentType()); 082 break; 083 case 3: 084 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType()); 085 } 086 } 087 } 088 089 public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6) 090 { 091 for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7) 092 { 093 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6); 094 095 if (StructureComponent.findIntersecting(par1List, var8) == null) 096 { 097 return var8; 098 } 099 } 100 101 return null; 102 } 103 104 /** 105 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 106 * the end, it adds Fences... 107 */ 108 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 109 { 110 int var4 = this.getBiomeSpecificBlock(Block.gravel.blockID, 0); 111 112 for (int var5 = this.boundingBox.minX; var5 <= this.boundingBox.maxX; ++var5) 113 { 114 for (int var6 = this.boundingBox.minZ; var6 <= this.boundingBox.maxZ; ++var6) 115 { 116 if (par3StructureBoundingBox.isVecInside(var5, 64, var6)) 117 { 118 int var7 = par1World.getTopSolidOrLiquidBlock(var5, var6) - 1; 119 par1World.setBlock(var5, var7, var6, var4); 120 } 121 } 122 } 123 124 return true; 125 } 126 }