001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.util.MathHelper;
007    import net.minecraft.world.World;
008    
009    public class ComponentVillagePathGen extends ComponentVillageRoadPiece
010    {
011        private int averageGroundLevel;
012    
013        public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
014        {
015            super(par1ComponentVillageStartPiece, par2);
016            this.coordBaseMode = par5;
017            this.boundingBox = par4StructureBoundingBox;
018            this.averageGroundLevel = Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize());
019        }
020    
021        /**
022         * Initiates construction of the Structure Component picked, at the current Location of StructGen
023         */
024        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
025        {
026            boolean var4 = false;
027            int var5;
028            StructureComponent var6;
029    
030            for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
031            {
032                var6 = this.getNextComponentNN((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
033    
034                if (var6 != null)
035                {
036                    var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
037                    var4 = true;
038                }
039            }
040    
041            for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
042            {
043                var6 = this.getNextComponentPP((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
044    
045                if (var6 != null)
046                {
047                    var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
048                    var4 = true;
049                }
050            }
051    
052            if (var4 && par3Random.nextInt(3) > 0)
053            {
054                switch (this.coordBaseMode)
055                {
056                    case 0:
057                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 1, this.getComponentType());
058                        break;
059                    case 1:
060                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
061                        break;
062                    case 2:
063                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, this.getComponentType());
064                        break;
065                    case 3:
066                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
067                }
068            }
069    
070            if (var4 && par3Random.nextInt(3) > 0)
071            {
072                switch (this.coordBaseMode)
073                {
074                    case 0:
075                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 3, this.getComponentType());
076                        break;
077                    case 1:
078                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
079                        break;
080                    case 2:
081                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, this.getComponentType());
082                        break;
083                    case 3:
084                        StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
085                }
086            }
087        }
088    
089        public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)
090        {
091            for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7)
092            {
093                StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);
094    
095                if (StructureComponent.findIntersecting(par1List, var8) == null)
096                {
097                    return var8;
098                }
099            }
100    
101            return null;
102        }
103    
104        /**
105         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
106         * the end, it adds Fences...
107         */
108        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
109        {
110            int var4 = this.getBiomeSpecificBlock(Block.gravel.blockID, 0);
111    
112            for (int var5 = this.boundingBox.minX; var5 <= this.boundingBox.maxX; ++var5)
113            {
114                for (int var6 = this.boundingBox.minZ; var6 <= this.boundingBox.maxZ; ++var6)
115                {
116                    if (par3StructureBoundingBox.isVecInside(var5, 64, var6))
117                    {
118                        int var7 = par1World.getTopSolidOrLiquidBlock(var5, var6) - 1;
119                        par1World.setBlock(var5, var7, var6, var4);
120                    }
121                }
122            }
123    
124            return true;
125        }
126    }