net.minecraft.world.gen.structure
Class ComponentVillageField

java.lang.Object
  extended by net.minecraft.world.gen.structure.StructureComponent
      extended by net.minecraft.world.gen.structure.ComponentVillage
          extended by net.minecraft.world.gen.structure.ComponentVillageField

public class ComponentVillageField
extends ComponentVillage


Constructor Summary
ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
           
 
Method Summary
 boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
           
 
Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
buildComponent, findIntersecting, getBoundingBox, getCenter, getComponentType
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ComponentVillageField

public ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece,
                             int par2,
                             Random par3Random,
                             StructureBoundingBox par4StructureBoundingBox,
                             int par5)
Method Detail

func_74900_a

public static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
                                                 List par1List,
                                                 Random par2Random,
                                                 int par3,
                                                 int par4,
                                                 int par5,
                                                 int par6,
                                                 int par7)

addComponentParts

public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Specified by:
addComponentParts in class StructureComponent