001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.util.MathHelper;
007    import net.minecraft.world.World;
008    
009    public class ComponentVillageField extends ComponentVillage
010    {
011        private int averageGroundLevel = -1;
012    
013        /** First crop type for this field. */
014        private int cropTypeA;
015    
016        /** Second crop type for this field. */
017        private int cropTypeB;
018    
019        /** Third crop type for this field. */
020        private int cropTypeC;
021    
022        /** Fourth crop type for this field. */
023        private int cropTypeD;
024    
025        public ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
026        {
027            super(par1ComponentVillageStartPiece, par2);
028            this.coordBaseMode = par5;
029            this.boundingBox = par4StructureBoundingBox;
030            this.cropTypeA = this.getRandomCrop(par3Random);
031            this.cropTypeB = this.getRandomCrop(par3Random);
032            this.cropTypeC = this.getRandomCrop(par3Random);
033            this.cropTypeD = this.getRandomCrop(par3Random);
034        }
035    
036        /**
037         * Returns a crop type to be planted on this field.
038         */
039        private int getRandomCrop(Random par1Random)
040        {
041            switch (par1Random.nextInt(5))
042            {
043                case 0:
044                    return Block.carrot.blockID;
045                case 1:
046                    return Block.potato.blockID;
047                default:
048                    return Block.crops.blockID;
049            }
050        }
051    
052        public static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
053        {
054            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6);
055            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
056        }
057    
058        /**
059         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
060         * the end, it adds Fences...
061         */
062        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
063        {
064            if (this.averageGroundLevel < 0)
065            {
066                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
067    
068                if (this.averageGroundLevel < 0)
069                {
070                    return true;
071                }
072    
073                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
074            }
075    
076            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, 0, 0, false);
077            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
078            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
079            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
080            this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
081            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
083            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
085            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
086            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
087            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
088            int var4;
089    
090            for (var4 = 1; var4 <= 7; ++var4)
091            {
092                this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
093                this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
094                this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
095                this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
096                this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, var4, par3StructureBoundingBox);
097                this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, var4, par3StructureBoundingBox);
098                this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, var4, par3StructureBoundingBox);
099                this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, var4, par3StructureBoundingBox);
100            }
101    
102            for (var4 = 0; var4 < 9; ++var4)
103            {
104                for (int var5 = 0; var5 < 13; ++var5)
105                {
106                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
107                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
108                }
109            }
110    
111            return true;
112        }
113    }