001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.util.MathHelper; 007 import net.minecraft.world.World; 008 009 public class ComponentVillageField extends ComponentVillage 010 { 011 private int averageGroundLevel = -1; 012 013 /** First crop type for this field. */ 014 private int cropTypeA; 015 016 /** Second crop type for this field. */ 017 private int cropTypeB; 018 019 /** Third crop type for this field. */ 020 private int cropTypeC; 021 022 /** Fourth crop type for this field. */ 023 private int cropTypeD; 024 025 public ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) 026 { 027 super(par1ComponentVillageStartPiece, par2); 028 this.coordBaseMode = par5; 029 this.boundingBox = par4StructureBoundingBox; 030 this.cropTypeA = this.getRandomCrop(par3Random); 031 this.cropTypeB = this.getRandomCrop(par3Random); 032 this.cropTypeC = this.getRandomCrop(par3Random); 033 this.cropTypeD = this.getRandomCrop(par3Random); 034 } 035 036 /** 037 * Returns a crop type to be planted on this field. 038 */ 039 private int getRandomCrop(Random par1Random) 040 { 041 switch (par1Random.nextInt(5)) 042 { 043 case 0: 044 return Block.carrot.blockID; 045 case 1: 046 return Block.potato.blockID; 047 default: 048 return Block.crops.blockID; 049 } 050 } 051 052 public static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 053 { 054 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6); 055 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null; 056 } 057 058 /** 059 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 060 * the end, it adds Fences... 061 */ 062 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 063 { 064 if (this.averageGroundLevel < 0) 065 { 066 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); 067 068 if (this.averageGroundLevel < 0) 069 { 070 return true; 071 } 072 073 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0); 074 } 075 076 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, 0, 0, false); 077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 079 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 080 this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 081 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 082 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 083 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 084 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Block.wood.blockID, Block.wood.blockID, false); 085 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 086 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false); 087 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false); 088 int var4; 089 090 for (var4 = 1; var4 <= 7; ++var4) 091 { 092 this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox); 093 this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox); 094 this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox); 095 this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox); 096 this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, var4, par3StructureBoundingBox); 097 this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, var4, par3StructureBoundingBox); 098 this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, var4, par3StructureBoundingBox); 099 this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, var4, par3StructureBoundingBox); 100 } 101 102 for (var4 = 0; var4 < 9; ++var4) 103 { 104 for (int var5 = 0; var5 < 13; ++var5) 105 { 106 this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox); 107 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox); 108 } 109 } 110 111 return true; 112 } 113 }