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java.lang.Objectnet.minecraftforge.event.Event
net.minecraftforge.event.terraingen.ChunkProviderEvent
net.minecraftforge.event.terraingen.PopulateChunkEvent
net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate
public static class PopulateChunkEvent.Populate
This event is fired when a chunk is populated with a terrain feature. You can set the result to DENY to prevent the default generation of a terrain feature.
| Nested Class Summary | |
|---|---|
static class |
PopulateChunkEvent.Populate.EventType
Use CUSTOM to filter custom event types |
| Nested classes/interfaces inherited from class net.minecraftforge.event.terraingen.PopulateChunkEvent |
|---|
PopulateChunkEvent.Populate, PopulateChunkEvent.Post, PopulateChunkEvent.Pre |
| Nested classes/interfaces inherited from class net.minecraftforge.event.terraingen.ChunkProviderEvent |
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ChunkProviderEvent.InitNoiseField, ChunkProviderEvent.ReplaceBiomeBlocks |
| Nested classes/interfaces inherited from class net.minecraftforge.event.Event |
|---|
Event.HasResult, Event.Result |
| Field Summary | |
|---|---|
PopulateChunkEvent.Populate.EventType |
type
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| Fields inherited from class net.minecraftforge.event.terraingen.PopulateChunkEvent |
|---|
chunkX, chunkZ, hasVillageGenerated, rand, world |
| Fields inherited from class net.minecraftforge.event.terraingen.ChunkProviderEvent |
|---|
chunkProvider |
| Constructor Summary | |
|---|---|
PopulateChunkEvent.Populate(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type)
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| Method Summary |
|---|
| Methods inherited from class net.minecraftforge.event.Event |
|---|
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public final PopulateChunkEvent.Populate.EventType type
| Constructor Detail |
|---|
public PopulateChunkEvent.Populate(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type)
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