net.minecraft.world
Class SpawnerAnimals

java.lang.Object
  extended by net.minecraft.world.SpawnerAnimals

public final class SpawnerAnimals
extends Object


Constructor Summary
SpawnerAnimals()
           
 
Method Summary
static boolean canCreatureTypeSpawnAtLocation(EnumCreatureType par0EnumCreatureType, World par1World, int par2, int par3, int par4)
          Returns whether or not the specified creature type can spawn at the specified location.
static int findChunksForSpawning(WorldServer par0WorldServer, boolean par1, boolean par2, boolean par3)
          adds all chunks within the spawn radius of the players to eligibleChunksForSpawning.
static void performWorldGenSpawning(World par0World, BiomeGenBase par1BiomeGenBase, int par2, int par3, int par4, int par5, Random par6Random)
          Called during chunk generation to spawn initial creatures.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SpawnerAnimals

public SpawnerAnimals()
Method Detail

findChunksForSpawning

public static final int findChunksForSpawning(WorldServer par0WorldServer,
                                              boolean par1,
                                              boolean par2,
                                              boolean par3)
adds all chunks within the spawn radius of the players to eligibleChunksForSpawning. pars: the world, hostileCreatures, passiveCreatures. returns number of eligible chunks.


canCreatureTypeSpawnAtLocation

public static boolean canCreatureTypeSpawnAtLocation(EnumCreatureType par0EnumCreatureType,
                                                     World par1World,
                                                     int par2,
                                                     int par3,
                                                     int par4)
Returns whether or not the specified creature type can spawn at the specified location.


performWorldGenSpawning

public static void performWorldGenSpawning(World par0World,
                                           BiomeGenBase par1BiomeGenBase,
                                           int par2,
                                           int par3,
                                           int par4,
                                           int par5,
                                           Random par6Random)
Called during chunk generation to spawn initial creatures.