net.minecraft.inventory
Class ContainerEnchantment

java.lang.Object
  extended by net.minecraft.inventory.Container
      extended by net.minecraft.inventory.ContainerEnchantment

public class ContainerEnchantment
extends Container


Field Summary
 int[] enchantLevels
          3-member array storing the enchantment levels of each slot
 long nameSeed
          used as seed for EnchantmentNameParts (see GuiEnchantment)
 IInventory tableInventory
          SlotEnchantmentTable object with ItemStack to be enchanted
 
Fields inherited from class net.minecraft.inventory.Container
inventoryItemStacks, inventorySlots, windowId
 
Constructor Summary
ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
 
Method Summary
 void addCraftingToCrafters(ICrafting par1ICrafting)
           
 boolean canInteractWith(EntityPlayer par1EntityPlayer)
           
 void detectAndSendChanges()
          Looks for changes made in the container, sends them to every listener.
 boolean enchantItem(EntityPlayer par1EntityPlayer, int par2)
          enchants the item on the table using the specified slot; also deducts XP from player
 void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
          Callback for when the crafting gui is closed.
 void onCraftMatrixChanged(IInventory par1IInventory)
          Callback for when the crafting matrix is changed.
 ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
          Called when a player shift-clicks on a slot.
 void updateProgressBar(int par1, int par2)
           
 
Methods inherited from class net.minecraft.inventory.Container
getInventory, getNextTransactionID, getSlot, getSlotFromInventory, isPlayerNotUsingContainer, putStackInSlot, putStacksInSlots, removeCraftingFromCrafters, setPlayerIsPresent, slotClick
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

tableInventory

public IInventory tableInventory
SlotEnchantmentTable object with ItemStack to be enchanted


nameSeed

public long nameSeed
used as seed for EnchantmentNameParts (see GuiEnchantment)


enchantLevels

public int[] enchantLevels
3-member array storing the enchantment levels of each slot

Constructor Detail

ContainerEnchantment

public ContainerEnchantment(InventoryPlayer par1InventoryPlayer,
                            World par2World,
                            int par3,
                            int par4,
                            int par5)
Method Detail

addCraftingToCrafters

public void addCraftingToCrafters(ICrafting par1ICrafting)
Overrides:
addCraftingToCrafters in class Container

detectAndSendChanges

public void detectAndSendChanges()
Looks for changes made in the container, sends them to every listener.

Overrides:
detectAndSendChanges in class Container

updateProgressBar

public void updateProgressBar(int par1,
                              int par2)
Overrides:
updateProgressBar in class Container

onCraftMatrixChanged

public void onCraftMatrixChanged(IInventory par1IInventory)
Callback for when the crafting matrix is changed.

Overrides:
onCraftMatrixChanged in class Container

enchantItem

public boolean enchantItem(EntityPlayer par1EntityPlayer,
                           int par2)
enchants the item on the table using the specified slot; also deducts XP from player

Overrides:
enchantItem in class Container

onCraftGuiClosed

public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
Callback for when the crafting gui is closed.

Overrides:
onCraftGuiClosed in class Container

canInteractWith

public boolean canInteractWith(EntityPlayer par1EntityPlayer)
Specified by:
canInteractWith in class Container

transferStackInSlot

public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer,
                                     int par2)
Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.

Overrides:
transferStackInSlot in class Container