net.minecraftforge.event
Class ForgeEventFactory

java.lang.Object
  extended by net.minecraftforge.event.ForgeEventFactory

public class ForgeEventFactory
extends Object


Constructor Summary
ForgeEventFactory()
           
 
Method Summary
static Event.Result canEntitySpawn(EntityLiving entity, World world, float x, float y, float z)
           
static boolean doPlayerHarvestCheck(EntityPlayer player, Block block, boolean success)
           
static boolean doSpecialSpawn(EntityLiving entity, World world, float x, float y, float z)
           
static float getBreakSpeed(EntityPlayer player, Block block, int metadata, float original)
           
static void onPlayerDestroyItem(EntityPlayer player, ItemStack stack)
           
static PlayerInteractEvent onPlayerInteract(EntityPlayer player, PlayerInteractEvent.Action action, int x, int y, int z, int face)
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ForgeEventFactory

public ForgeEventFactory()
Method Detail

doPlayerHarvestCheck

public static boolean doPlayerHarvestCheck(EntityPlayer player,
                                           Block block,
                                           boolean success)

getBreakSpeed

public static float getBreakSpeed(EntityPlayer player,
                                  Block block,
                                  int metadata,
                                  float original)

onPlayerInteract

public static PlayerInteractEvent onPlayerInteract(EntityPlayer player,
                                                   PlayerInteractEvent.Action action,
                                                   int x,
                                                   int y,
                                                   int z,
                                                   int face)

onPlayerDestroyItem

public static void onPlayerDestroyItem(EntityPlayer player,
                                       ItemStack stack)

canEntitySpawn

public static Event.Result canEntitySpawn(EntityLiving entity,
                                          World world,
                                          float x,
                                          float y,
                                          float z)

doSpecialSpawn

public static boolean doSpecialSpawn(EntityLiving entity,
                                     World world,
                                     float x,
                                     float y,
                                     float z)