Uses of Class
net.minecraft.entity.EntityLiving

Packages that use EntityLiving
cpw.mods.fml.common.registry   
net.minecraft.block   
net.minecraft.client   
net.minecraft.client.audio   
net.minecraft.client.entity   
net.minecraft.client.model   
net.minecraft.client.renderer   
net.minecraft.client.renderer.entity   
net.minecraft.client.renderer.tileentity   
net.minecraft.enchantment   
net.minecraft.entity   
net.minecraft.entity.ai   
net.minecraft.entity.boss   
net.minecraft.entity.item   
net.minecraft.entity.monster   
net.minecraft.entity.passive   
net.minecraft.entity.player   
net.minecraft.entity.projectile   
net.minecraft.item   
net.minecraft.network.packet   
net.minecraft.pathfinding   
net.minecraft.potion   
net.minecraft.src   
net.minecraft.util   
net.minecraft.village   
net.minecraftforge.client   
net.minecraftforge.common   
net.minecraftforge.event   
net.minecraftforge.event.entity.living   
 

Uses of EntityLiving in cpw.mods.fml.common.registry
 

Method parameters in cpw.mods.fml.common.registry with type arguments of type EntityLiving
static void EntityRegistry.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)
           
static void EntityRegistry.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)
           
 

Uses of EntityLiving in net.minecraft.block
 

Methods in net.minecraft.block with parameters of type EntityLiving
 boolean Block.isBed(World world, int x, int y, int z, EntityLiving player)
          Determines if this block is classified as a Bed, Allowing players to sleep in it, though the block has to specifically perform the sleeping functionality in it's activated event.
 void BlockAnvil.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockDispenser.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockFurnace.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockFenceGate.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockEndPortalFrame.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockCocoa.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockEnderChest.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockSkull.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockStairs.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void Block.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockRedstoneRepeater.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockChest.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockPumpkin.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 void BlockPistonBase.onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
          Called when the block is placed in the world.
 

Uses of EntityLiving in net.minecraft.client
 

Fields in net.minecraft.client declared as EntityLiving
 EntityLiving Minecraft.renderViewEntity
          The Entity from which the renderer determines the render viewpoint.
 

Uses of EntityLiving in net.minecraft.client.audio
 

Methods in net.minecraft.client.audio with parameters of type EntityLiving
 void SoundManager.setListener(EntityLiving par1EntityLiving, float par2)
          Sets the listener of sounds
 

Uses of EntityLiving in net.minecraft.client.entity
 

Subclasses of EntityLiving in net.minecraft.client.entity
 class EntityClientPlayerMP
           
 class EntityOtherPlayerMP
           
 class EntityPlayerSP
           
 

Uses of EntityLiving in net.minecraft.client.model
 

Methods in net.minecraft.client.model with parameters of type EntityLiving
 void ModelSheep1.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelSkeleton.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelBase.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelWolf.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelMagmaCube.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelOcelot.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelDragon.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelIronGolem.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelWither.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void ModelSheep2.setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 

Uses of EntityLiving in net.minecraft.client.renderer
 

Methods in net.minecraft.client.renderer with parameters of type EntityLiving
 void RenderGlobal.drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3)
           
static int ActiveRenderInfo.getBlockIdAtEntityViewpoint(World par0World, EntityLiving par1EntityLiving, float par2)
          Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks
static Vec3 ActiveRenderInfo.projectViewFromEntity(EntityLiving par0EntityLiving, double par1)
          Returns a vector representing the projection along the given entity's view for the given distance
 void ItemRenderer.renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)
          Renders the item stack for being in an entity's hand Args: itemStack
 int RenderGlobal.sortAndRender(EntityLiving par1EntityLiving, int par2, double par3)
          Sorts all renderers based on the passed in entity.
 boolean RenderGlobal.updateRenderers(EntityLiving par1EntityLiving, boolean par2)
          Updates some of the renderers sorted by distance from the player
 

Constructors in net.minecraft.client.renderer with parameters of type EntityLiving
RenderSorter(EntityLiving par1EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.client.renderer.entity
 

Fields in net.minecraft.client.renderer.entity declared as EntityLiving
 EntityLiving RenderManager.livingPlayer
          Rendermanager's variable for the player
 

Methods in net.minecraft.client.renderer.entity with parameters of type EntityLiving
 void RenderManager.cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, GameSettings par5GameSettings, float par6)
          Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and FontRenderer settings, as well as interpolated player position, pitch and yaw.
 void RenderPig.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderEnderman.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderBlaze.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderPlayer.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderVillager.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderDragon.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderOcelot.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderBat.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderBiped.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderLiving.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderIronGolem.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderMooshroom.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderWitch.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderZombie.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderChicken.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderSilverfish.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderSquid.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderCow.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderWither.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void RenderMagmaCube.doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 

Uses of EntityLiving in net.minecraft.client.renderer.tileentity
 

Fields in net.minecraft.client.renderer.tileentity declared as EntityLiving
 EntityLiving TileEntityRenderer.entityLivingPlayer
           
 

Methods in net.minecraft.client.renderer.tileentity with parameters of type EntityLiving
 void TileEntityRenderer.cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, float par5)
          Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera- bound EntityLiving's interpolated pitch, yaw and position.
 

Uses of EntityLiving in net.minecraft.enchantment
 

Methods in net.minecraft.enchantment with parameters of type EntityLiving
 int EnchantmentDamage.calcModifierLiving(int par1, EntityLiving par2EntityLiving)
          Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
 int Enchantment.calcModifierLiving(int par1, EntityLiving par2EntityLiving)
          Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
static void EnchantmentThorns.func_92044_a(Entity par0Entity, EntityLiving par1, Random par2Random)
           
static int EnchantmentHelper.func_92046_i(EntityLiving par0EntityLiving)
           
static ItemStack EnchantmentHelper.func_92047_a(Enchantment par0Enchantment, EntityLiving par1EntityLiving)
           
static boolean EnchantmentHelper.getAquaAffinityModifier(EntityLiving par0EntityLiving)
          Returns the aqua affinity status of enchantments on current equipped item of player.
static int EnchantmentHelper.getEfficiencyModifier(EntityLiving par0EntityLiving)
          Return the extra efficiency of tools based on enchantments on equipped player item.
static int EnchantmentHelper.getEnchantmentModifierLiving(EntityLiving par0EntityLiving, EntityLiving par1EntityLiving)
          Return the (magic) extra damage of the enchantments on player equipped item.
static int EnchantmentHelper.getFireAspectModifier(EntityLiving par0EntityLiving)
           
static int EnchantmentHelper.getFortuneModifier(EntityLiving par0EntityLiving)
          Returns the fortune enchantment modifier of the current equipped item of player.
static int EnchantmentHelper.getKnockbackModifier(EntityLiving par0EntityLiving, EntityLiving par1EntityLiving)
          Returns the knockback value of enchantments on equipped player item.
static int EnchantmentHelper.getLootingModifier(EntityLiving par0EntityLiving)
          Returns the looting enchantment modifier of the current equipped item of player.
static int EnchantmentHelper.getRespiration(EntityLiving par0EntityLiving)
          Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
static boolean EnchantmentHelper.getSilkTouchModifier(EntityLiving par0EntityLiving)
          Returns the silk touch status of enchantments on current equipped item of player.
 

Uses of EntityLiving in net.minecraft.entity
 

Subclasses of EntityLiving in net.minecraft.entity
 class EntityAgeable
           
 class EntityCreature
           
 class EntityFlying
           
 

Methods in net.minecraft.entity that return EntityLiving
 EntityLiving EntityLiving.getAITarget()
           
 EntityLiving EntityLiving.getAttackTarget()
          Gets the active target the Task system uses for tracking
 EntityLiving EntityLiving.getLastAttackingEntity()
           
 

Methods in net.minecraft.entity with parameters of type EntityLiving
 void IRangedAttackMob.attackEntityWithRangedAttack(EntityLiving var1)
          Attack the specified entity using a ranged attack.
 void Entity.onKillEntity(EntityLiving par1EntityLiving)
          This method gets called when the entity kills another one.
 void EntityLiving.setAttackTarget(EntityLiving par1EntityLiving)
          Sets the active target the Task system uses for tracking
 void EntityLiving.setRevengeTarget(EntityLiving par1EntityLiving)
           
 

Constructors in net.minecraft.entity with parameters of type EntityLiving
EntityBodyHelper(EntityLiving par1EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.entity.ai
 

Constructors in net.minecraft.entity.ai with parameters of type EntityLiving
EntityAIAttackOnCollide(EntityLiving par1EntityLiving, Class par2Class, float par3, boolean par4)
           
EntityAIAttackOnCollide(EntityLiving par1EntityLiving, float par2, boolean par3)
           
EntityAIBreakDoor(EntityLiving par1EntityLiving)
           
EntityAIControlledByPlayer(EntityLiving par1EntityLiving, float par2)
           
EntityAIDoorInteract(EntityLiving par1EntityLiving)
           
EntityAIEatGrass(EntityLiving par1EntityLiving)
           
EntityAIHurtByTarget(EntityLiving par1EntityLiving, boolean par2)
           
EntityAILeapAtTarget(EntityLiving par1EntityLiving, float par2)
           
EntityAILookIdle(EntityLiving par1EntityLiving)
           
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5)
           
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5, boolean par6)
           
EntityAINearestAttackableTarget(EntityLiving par1, Class par2, float par3, int par4, boolean par5, boolean par6, IEntitySelector par7IEntitySelector)
           
EntityAIOcelotAttack(EntityLiving par1EntityLiving)
           
EntityAIOpenDoor(EntityLiving par1EntityLiving, boolean par2)
           
EntityAISwimming(EntityLiving par1EntityLiving)
           
EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3)
           
EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4)
           
EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3)
           
EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3, float par4)
           
EntityAIWatchClosest2(EntityLiving par1EntityLiving, Class par2Class, float par3, float par4)
           
EntityJumpHelper(EntityLiving par1EntityLiving)
           
EntityLookHelper(EntityLiving par1EntityLiving)
           
EntityMoveHelper(EntityLiving par1EntityLiving)
           
EntitySenses(EntityLiving par1EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.entity.boss
 

Subclasses of EntityLiving in net.minecraft.entity.boss
 class EntityDragon
           
 class EntityWither
           
 

Methods in net.minecraft.entity.boss with parameters of type EntityLiving
 void EntityWither.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
          Attack the specified entity using a ranged attack.
 

Uses of EntityLiving in net.minecraft.entity.item
 

Constructors in net.minecraft.entity.item with parameters of type EntityLiving
EntityEnderPearl(World par1World, EntityLiving par2EntityLiving)
           
EntityExpBottle(World par1World, EntityLiving par2EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.entity.monster
 

Subclasses of EntityLiving in net.minecraft.entity.monster
 class EntityBlaze
           
 class EntityCaveSpider
           
 class EntityCreeper
           
 class EntityEnderman
           
 class EntityGhast
           
 class EntityGiantZombie
           
 class EntityGolem
           
 class EntityIronGolem
           
 class EntityMagmaCube
           
 class EntityMob
           
 class EntityPigZombie
           
 class EntitySilverfish
           
 class EntitySkeleton
           
 class EntitySlime
           
 class EntitySnowman
           
 class EntitySpider
           
 class EntityWitch
           
 class EntityZombie
           
 

Methods in net.minecraft.entity.monster with parameters of type EntityLiving
 void EntitySkeleton.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
          Attack the specified entity using a ranged attack.
 void EntityWitch.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
          Attack the specified entity using a ranged attack.
 void EntitySnowman.attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
          Attack the specified entity using a ranged attack.
 void EntityZombie.onKillEntity(EntityLiving par1EntityLiving)
          This method gets called when the entity kills another one.
 

Uses of EntityLiving in net.minecraft.entity.passive
 

Subclasses of EntityLiving in net.minecraft.entity.passive
 class EntityAmbientCreature
           
 class EntityAnimal
           
 class EntityBat
           
 class EntityChicken
           
 class EntityCow
           
 class EntityMooshroom
           
 class EntityOcelot
           
 class EntityPig
           
 class EntitySheep
           
 class EntitySquid
           
 class EntityTameable
           
 class EntityVillager
           
 class EntityWaterMob
           
 class EntityWolf
           
 

Methods in net.minecraft.entity.passive that return EntityLiving
 EntityLiving EntityTameable.getOwner()
           
 

Methods in net.minecraft.entity.passive with parameters of type EntityLiving
 void EntityWolf.setAttackTarget(EntityLiving par1EntityLiving)
          Sets the active target the Task system uses for tracking
 void EntityVillager.setRevengeTarget(EntityLiving par1EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.entity.player
 

Subclasses of EntityLiving in net.minecraft.entity.player
 class EntityPlayer
           
 class EntityPlayerMP
           
 

Methods in net.minecraft.entity.player with parameters of type EntityLiving
 void EntityPlayer.onKillEntity(EntityLiving par1EntityLiving)
          This method gets called when the entity kills another one.
 

Uses of EntityLiving in net.minecraft.entity.projectile
 

Fields in net.minecraft.entity.projectile declared as EntityLiving
 EntityLiving EntityFireball.shootingEntity
           
 

Methods in net.minecraft.entity.projectile that return EntityLiving
 EntityLiving EntityThrowable.getThrower()
           
 

Constructors in net.minecraft.entity.projectile with parameters of type EntityLiving
EntityArrow(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
           
EntityArrow(World par1World, EntityLiving par2EntityLiving, float par3)
           
EntityEgg(World par1World, EntityLiving par2EntityLiving)
           
EntityFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
EntityLargeFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
EntityPotion(World par1World, EntityLiving par2EntityLiving, int par3)
           
EntityPotion(World par1World, EntityLiving par2EntityLiving, ItemStack par3ItemStack)
           
EntitySmallFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
EntitySnowball(World par1World, EntityLiving par2EntityLiving)
           
EntityThrowable(World par1World, EntityLiving par2EntityLiving)
           
EntityWitherSkull(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
           
 

Uses of EntityLiving in net.minecraft.item
 

Methods in net.minecraft.item with parameters of type EntityLiving
 void ItemStack.damageItem(int par1, EntityLiving par2EntityLiving)
          Damages the item in the ItemStack
 void ItemStack.hitEntity(EntityLiving par1EntityLiving, EntityPlayer par2EntityPlayer)
          Calls the corresponding fct in di
 boolean ItemSword.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
          Current implementations of this method in child classes do not use the entry argument beside ev.
 boolean ItemTool.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
          Current implementations of this method in child classes do not use the entry argument beside ev.
 boolean ItemSaddle.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
          Current implementations of this method in child classes do not use the entry argument beside ev.
 boolean Item.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
          Current implementations of this method in child classes do not use the entry argument beside ev.
 boolean ItemStack.interactWith(EntityLiving par1EntityLiving)
           
 boolean ItemDye.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)
          dye sheep, place saddles, etc ...
 boolean ItemShears.itemInteractionForEntity(ItemStack itemstack, EntityLiving entity)
           
 boolean ItemSaddle.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)
          dye sheep, place saddles, etc ...
 boolean Item.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)
          dye sheep, place saddles, etc ...
 boolean ItemSword.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 boolean ItemTool.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 boolean ItemShears.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 boolean Item.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.network.packet
 

Constructors in net.minecraft.network.packet with parameters of type EntityLiving
Packet24MobSpawn(EntityLiving par1EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.pathfinding
 

Methods in net.minecraft.pathfinding with parameters of type EntityLiving
 PathEntity PathNavigate.getPathToEntityLiving(EntityLiving par1EntityLiving)
          Returns the path to the given EntityLiving
 boolean PathNavigate.tryMoveToEntityLiving(EntityLiving par1EntityLiving, float par2)
          Try to find and set a path to EntityLiving.
 

Constructors in net.minecraft.pathfinding with parameters of type EntityLiving
PathNavigate(EntityLiving par1EntityLiving, World par2World, float par3)
           
 

Uses of EntityLiving in net.minecraft.potion
 

Methods in net.minecraft.potion with parameters of type EntityLiving
 void Potion.affectEntity(EntityLiving par1EntityLiving, EntityLiving par2EntityLiving, int par3, double par4)
          Hits the provided entity with this potion's instant effect.
 boolean PotionEffect.onUpdate(EntityLiving par1EntityLiving)
           
 void PotionEffect.performEffect(EntityLiving par1EntityLiving)
           
 void Potion.performEffect(EntityLiving par1EntityLiving, int par2)
           
 

Uses of EntityLiving in net.minecraft.src
 

Method parameters in net.minecraft.src with type arguments of type EntityLiving
static void ModLoader.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType spawnList)
          Add a mob to the spawn list
static void ModLoader.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType spawnList, BiomeGenBase... biomes)
          Add a mob to the spawn list
static void ModLoader.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType spawnList)
          Remove a spawn
static void ModLoader.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType spawnList, BiomeGenBase... biomes)
          Remove a spawn
 

Uses of EntityLiving in net.minecraft.util
 

Methods in net.minecraft.util with parameters of type EntityLiving
static DamageSource DamageSource.causeMobDamage(EntityLiving par0EntityLiving)
           
 

Uses of EntityLiving in net.minecraft.village
 

Methods in net.minecraft.village that return EntityLiving
 EntityLiving Village.findNearestVillageAggressor(EntityLiving par1EntityLiving)
           
 

Methods in net.minecraft.village with parameters of type EntityLiving
 void Village.addOrRenewAgressor(EntityLiving par1EntityLiving)
           
 EntityLiving Village.findNearestVillageAggressor(EntityLiving par1EntityLiving)
           
 EntityPlayer Village.func_82685_c(EntityLiving par1EntityLiving)
           
 

Uses of EntityLiving in net.minecraftforge.client
 

Methods in net.minecraftforge.client with parameters of type EntityLiving
static void ForgeHooksClient.orientBedCamera(Minecraft mc, EntityLiving entity)
           
static void ForgeHooksClient.renderEquippedItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, ItemStack item)
           
 

Uses of EntityLiving in net.minecraftforge.common
 

Methods in net.minecraftforge.common with parameters of type EntityLiving
static int ISpecialArmor.ArmorProperties.ApplyArmor(EntityLiving entity, ItemStack[] inventory, DamageSource source, double damage)
          Gathers and applies armor reduction to damage being dealt to a entity.
 void ISpecialArmor.damageArmor(EntityLiving entity, ItemStack stack, DamageSource source, int damage, int slot)
          Applies damage to the ItemStack.
 ISpecialArmor.ArmorProperties ISpecialArmor.getProperties(EntityLiving player, ItemStack armor, DamageSource source, double damage, int slot)
          Retrieves the modifiers to be used when calculating armor damage.
static boolean ForgeHooks.onLivingAttack(EntityLiving entity, DamageSource src, int amount)
           
static boolean ForgeHooks.onLivingDeath(EntityLiving entity, DamageSource src)
           
static boolean ForgeHooks.onLivingDrops(EntityLiving entity, DamageSource source, ArrayList<EntityItem> drops, int lootingLevel, boolean recentlyHit, int specialDropValue)
           
static float ForgeHooks.onLivingFall(EntityLiving entity, float distance)
           
static int ForgeHooks.onLivingHurt(EntityLiving entity, DamageSource src, int amount)
           
static void ForgeHooks.onLivingJump(EntityLiving entity)
           
static void ForgeHooks.onLivingSetAttackTarget(EntityLiving entity, EntityLiving target)
           
static boolean ForgeHooks.onLivingUpdate(EntityLiving entity)
           
 

Uses of EntityLiving in net.minecraftforge.event
 

Methods in net.minecraftforge.event with parameters of type EntityLiving
static Event.Result ForgeEventFactory.canEntitySpawn(EntityLiving entity, World world, float x, float y, float z)
           
static boolean ForgeEventFactory.doSpecialSpawn(EntityLiving entity, World world, float x, float y, float z)
           
 

Uses of EntityLiving in net.minecraftforge.event.entity.living
 

Fields in net.minecraftforge.event.entity.living declared as EntityLiving
 EntityLiving LivingEvent.entityLiving
           
 EntityLiving LivingSetAttackTargetEvent.target
           
 

Constructors in net.minecraftforge.event.entity.living with parameters of type EntityLiving
LivingAttackEvent(EntityLiving entity, DamageSource source, int ammount)
           
LivingDeathEvent(EntityLiving entity, DamageSource source)
           
LivingDropsEvent(EntityLiving entity, DamageSource source, ArrayList<EntityItem> drops, int lootingLevel, boolean recentlyHit, int specialDropValue)
           
LivingEvent.LivingJumpEvent(EntityLiving e)
           
LivingEvent.LivingUpdateEvent(EntityLiving e)
           
LivingEvent(EntityLiving entity)
           
LivingFallEvent(EntityLiving entity, float distance)
           
LivingHurtEvent(EntityLiving entity, DamageSource source, int ammount)
           
LivingSetAttackTargetEvent(EntityLiving entity, EntityLiving target)
           
LivingSpawnEvent.CheckSpawn(EntityLiving entity, World world, float x, float y, float z)
           
LivingSpawnEvent.SpecialSpawn(EntityLiving entity, World world, float x, float y, float z)
           
LivingSpawnEvent(EntityLiving entity, World world, float x, float y, float z)
           
LivingSpecialSpawnEvent(EntityLiving entity, World world, float x, float y, float z)
          Deprecated.