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java.lang.Objectnet.minecraft.entity.ai.EntityAIBase
net.minecraft.entity.ai.EntityAITarget
net.minecraft.entity.ai.EntityAINearestAttackableTarget
public class EntityAINearestAttackableTarget
| Constructor Summary | |
|---|---|
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5)
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EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5,
boolean par6)
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EntityAINearestAttackableTarget(EntityLiving par1,
Class par2,
float par3,
int par4,
boolean par5,
boolean par6,
IEntitySelector par7IEntitySelector)
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| Method Summary | |
|---|---|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution. |
void |
startExecuting()
Execute a one shot task or start executing a continuous task |
| Methods inherited from class net.minecraft.entity.ai.EntityAITarget |
|---|
continueExecuting, resetTask |
| Methods inherited from class net.minecraft.entity.ai.EntityAIBase |
|---|
getMutexBits, isContinuous, setMutexBits, updateTask |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5)
public EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5,
boolean par6)
public EntityAINearestAttackableTarget(EntityLiving par1,
Class par2,
float par3,
int par4,
boolean par5,
boolean par6,
IEntitySelector par7IEntitySelector)
| Method Detail |
|---|
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAITarget
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