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Packages that use StructureBoundingBox | |
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net.minecraft.world.gen.structure |
Uses of StructureBoundingBox in net.minecraft.world.gen.structure |
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Methods in net.minecraft.world.gen.structure that return StructureBoundingBox | |
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static StructureBoundingBox |
ComponentMineshaftStairs.findValidPlacement(List par0List,
Random par1Random,
int par2,
int par3,
int par4,
int par5)
Trys to find a valid place to put this component. |
static StructureBoundingBox |
ComponentMineshaftCross.findValidPlacement(List par0List,
Random par1Random,
int par2,
int par3,
int par4,
int par5)
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static StructureBoundingBox |
ComponentMineshaftCorridor.findValidPlacement(List par0List,
Random par1Random,
int par2,
int par3,
int par4,
int par5)
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static StructureBoundingBox |
ComponentVillageTorch.func_74904_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6)
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static StructureBoundingBox |
ComponentVillagePathGen.func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6)
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static StructureBoundingBox |
ComponentStrongholdCorridor.func_74992_a(List par0List,
Random par1Random,
int par2,
int par3,
int par4,
int par5)
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StructureBoundingBox |
StructureStart.getBoundingBox()
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StructureBoundingBox |
StructureComponent.getBoundingBox()
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static StructureBoundingBox |
StructureBoundingBox.getComponentToAddBoundingBox(int par0,
int par1,
int par2,
int par3,
int par4,
int par5,
int par6,
int par7,
int par8,
int par9)
used to project a possible new component Bounding Box - to check if it would cut anything already spawned |
static StructureBoundingBox |
StructureBoundingBox.getNewBoundingBox()
returns a new StructureBoundingBox with MAX values |
Methods in net.minecraft.world.gen.structure with parameters of type StructureBoundingBox | |
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boolean |
ComponentStrongholdRightTurn.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentMineshaftStairs.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageChurch.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageHall.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageHouse2.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeStraight.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCrossing.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentMineshaftCross.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageHouse1.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageWell.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeThrone.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdCrossing.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCorridor3.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdLibrary.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeNetherStalkRoom.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeEntrance.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdRoomCrossing.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdCorridor.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCrossing2.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCorridor2.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentMineshaftCorridor.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdStairs.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCorridor.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentScatteredFeatureJunglePyramid.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeStairs.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageField.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillagePathGen.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentScatteredFeatureDesertPyramid.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeEnd.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageTorch.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageField2.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
abstract boolean |
StructureComponent.addComponentParts(World var1,
Random var2,
StructureBoundingBox var3)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCorridor5.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdChestCorridor.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdPrison.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCorridor4.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageHouse4_Garden.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentNetherBridgeCrossing3.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdStairsStraight.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentScatteredFeatureSwampHut.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentMineshaftRoom.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdPortalRoom.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageHouse3.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdStraight.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentStrongholdLeftTurn.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
boolean |
ComponentVillageWoodHut.addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... |
void |
StructureBoundingBox.expandTo(StructureBoundingBox par1StructureBoundingBox)
Expands a bounding box's dimensions to include the supplied bounding box. |
static StructureComponent |
StructureComponent.findIntersecting(List par0List,
StructureBoundingBox par1StructureBoundingBox)
Discover if bounding box can fit within the current bounding box object. |
void |
StructureStart.generateStructure(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
Keeps iterating Structure Pieces and spawning them until the checks tell it to stop |
boolean |
StructureBoundingBox.intersectsWith(StructureBoundingBox par1StructureBoundingBox)
Returns whether the given bounding box intersects with this one. |
Constructors in net.minecraft.world.gen.structure with parameters of type StructureBoundingBox | |
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ComponentMineshaftCorridor(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentMineshaftCross(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentMineshaftStairs(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCorridor(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCorridor2(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCorridor3(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCorridor4(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCorridor5(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCrossing(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCrossing2(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeCrossing3(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeEnd(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeEntrance(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeNetherStalkRoom(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeStairs(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeStraight(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentNetherBridgeThrone(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdChestCorridor(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdCorridor(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdCrossing(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdLeftTurn(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdLibrary(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdPortalRoom(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdPrison(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdRightTurn(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdRoomCrossing(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdStairs(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdStairsStraight(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentStrongholdStraight(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4)
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ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse3(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageHouse4_Garden(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageTorch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5)
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StructureBoundingBox(StructureBoundingBox par1StructureBoundingBox)
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