Uses of Class
net.minecraft.util.MovingObjectPosition

Packages that use MovingObjectPosition
net.minecraft.block   
net.minecraft.client   
net.minecraft.client.particle   
net.minecraft.client.renderer   
net.minecraft.entity   
net.minecraft.util   
net.minecraft.world   
net.minecraftforge.client   
net.minecraftforge.client.event   
net.minecraftforge.common   
net.minecraftforge.event.entity.player   
 

Uses of MovingObjectPosition in net.minecraft.block
 

Methods in net.minecraft.block that return MovingObjectPosition
 MovingObjectPosition BlockDoor.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockTrapDoor.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockTorch.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockRail.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition BlockStairs.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 MovingObjectPosition Block.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 

Methods in net.minecraft.block with parameters of type MovingObjectPosition
 boolean Block.addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
          Spawn a digging particle effect in the world, this is a wrapper around EffectRenderer.addBlockHitEffects to allow the block more control over the particles.
 ItemStack Block.getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
          Called when a user uses the creative pick block button on this block
 

Uses of MovingObjectPosition in net.minecraft.client
 

Fields in net.minecraft.client declared as MovingObjectPosition
 MovingObjectPosition Minecraft.objectMouseOver
          The ray trace hit that the mouse is over.
 

Uses of MovingObjectPosition in net.minecraft.client.particle
 

Methods in net.minecraft.client.particle with parameters of type MovingObjectPosition
 void EffectRenderer.addBlockHitEffects(int x, int y, int z, MovingObjectPosition target)
           
 

Uses of MovingObjectPosition in net.minecraft.client.renderer
 

Methods in net.minecraft.client.renderer with parameters of type MovingObjectPosition
 void RenderGlobal.drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
           
 void RenderGlobal.drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
          Draws the selection box for the player.
 

Uses of MovingObjectPosition in net.minecraft.entity
 

Methods in net.minecraft.entity that return MovingObjectPosition
 MovingObjectPosition EntityLiving.rayTrace(double par1, float par3)
           
 

Methods in net.minecraft.entity with parameters of type MovingObjectPosition
 ItemStack Entity.getPickedResult(MovingObjectPosition target)
          Called when a user uses the creative pick block button on this entity.
 

Uses of MovingObjectPosition in net.minecraft.util
 

Methods in net.minecraft.util that return MovingObjectPosition
 MovingObjectPosition AxisAlignedBB.calculateIntercept(Vec3 par1Vec3, Vec3 par2Vec3)
           
 

Uses of MovingObjectPosition in net.minecraft.world
 

Methods in net.minecraft.world that return MovingObjectPosition
 MovingObjectPosition World.rayTraceBlocks_do_do(Vec3 par1Vec3, Vec3 par2Vec3, boolean par3, boolean par4)
           
 MovingObjectPosition World.rayTraceBlocks_do(Vec3 par1Vec3, Vec3 par2Vec3, boolean par3)
           
 MovingObjectPosition World.rayTraceBlocks(Vec3 par1Vec3, Vec3 par2Vec3)
          ray traces all blocks, including non-collideable ones
 

Uses of MovingObjectPosition in net.minecraftforge.client
 

Methods in net.minecraftforge.client with parameters of type MovingObjectPosition
static boolean ForgeHooksClient.onDrawBlockHighlight(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)
           
 

Uses of MovingObjectPosition in net.minecraftforge.client.event
 

Fields in net.minecraftforge.client.event declared as MovingObjectPosition
 MovingObjectPosition DrawBlockHighlightEvent.target
           
 

Constructors in net.minecraftforge.client.event with parameters of type MovingObjectPosition
DrawBlockHighlightEvent(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)
           
 

Uses of MovingObjectPosition in net.minecraftforge.common
 

Methods in net.minecraftforge.common with parameters of type MovingObjectPosition
static boolean ForgeHooks.onPickBlock(MovingObjectPosition target, EntityPlayer player, World world)
          Called when a player uses 'pick block', calls new Entity and Block hooks.
 

Uses of MovingObjectPosition in net.minecraftforge.event.entity.player
 

Fields in net.minecraftforge.event.entity.player declared as MovingObjectPosition
 MovingObjectPosition FillBucketEvent.target
           
 

Constructors in net.minecraftforge.event.entity.player with parameters of type MovingObjectPosition
FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)