Uses of Class
net.minecraft.entity.item.EntityItem

Packages that use EntityItem
cpw.mods.fml.common   
cpw.mods.fml.common.modloader   
cpw.mods.fml.common.registry   
net.minecraft.client.entity   
net.minecraft.client.renderer.entity   
net.minecraft.entity   
net.minecraft.entity.item   
net.minecraft.entity.player   
net.minecraftforge.client   
net.minecraftforge.common   
net.minecraftforge.event.entity.item   
net.minecraftforge.event.entity.living   
net.minecraftforge.event.entity.player   
 

Uses of EntityItem in cpw.mods.fml.common
 

Methods in cpw.mods.fml.common with parameters of type EntityItem
 void IPickupNotifier.notifyPickup(EntityItem item, EntityPlayer player)
           
 

Uses of EntityItem in cpw.mods.fml.common.modloader
 

Methods in cpw.mods.fml.common.modloader with parameters of type EntityItem
 void ModLoaderPickupNotifier.notifyPickup(EntityItem item, EntityPlayer player)
           
 

Uses of EntityItem in cpw.mods.fml.common.registry
 

Methods in cpw.mods.fml.common.registry with parameters of type EntityItem
static void GameRegistry.onPickupNotification(EntityPlayer player, EntityItem item)
           
 

Uses of EntityItem in net.minecraft.client.entity
 

Methods in net.minecraft.client.entity that return EntityItem
 EntityItem EntityClientPlayerMP.dropOneItem(boolean par1)
          Called when player presses the drop item key
 

Methods in net.minecraft.client.entity with parameters of type EntityItem
 void EntityClientPlayerMP.joinEntityItemWithWorld(EntityItem par1EntityItem)
          Joins the passed in entity item with the world.
 

Uses of EntityItem in net.minecraft.client.renderer.entity
 

Methods in net.minecraft.client.renderer.entity with parameters of type EntityItem
 void RenderItem.doRenderItem(EntityItem par1EntityItem, double par2, double par4, double par6, float par8, float par9)
          Renders the item
 

Uses of EntityItem in net.minecraft.entity
 

Fields in net.minecraft.entity with type parameters of type EntityItem
 ArrayList<EntityItem> Entity.capturedDrops
           
 

Methods in net.minecraft.entity that return EntityItem
 EntityItem Entity.dropItem(int par1, int par2)
          Drops an item stack at the entity's position.
 EntityItem Entity.dropItemWithOffset(int par1, int par2, float par3)
          Drops an item stack with a specified y offset.
 EntityItem Entity.entityDropItem(ItemStack par1ItemStack, float par2)
          Drops an item at the position of the entity.
 

Uses of EntityItem in net.minecraft.entity.item
 

Methods in net.minecraft.entity.item with parameters of type EntityItem
 boolean EntityItem.combineItems(EntityItem par1EntityItem)
          Tries to merge this item with the item passed as the parameter.
 

Uses of EntityItem in net.minecraft.entity.player
 

Methods in net.minecraft.entity.player that return EntityItem
 EntityItem EntityPlayer.dropOneItem(boolean par1)
          Called when player presses the drop item key
 EntityItem EntityPlayer.dropPlayerItem(ItemStack par1ItemStack)
          Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in a workbench while the workbench'es GUI gets closed)
 EntityItem EntityPlayer.dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2)
          Args: itemstack, flag
 

Methods in net.minecraft.entity.player with parameters of type EntityItem
 void EntityPlayer.joinEntityItemWithWorld(EntityItem par1EntityItem)
          Joins the passed in entity item with the world.
 

Uses of EntityItem in net.minecraftforge.client
 

Methods in net.minecraftforge.client with parameters of type EntityItem
static boolean ForgeHooksClient.renderEntityItem(EntityItem entity, ItemStack item, float bobing, float rotation, Random random, RenderEngine engine, RenderBlocks renderBlocks)
           
 

Uses of EntityItem in net.minecraftforge.common
 

Methods in net.minecraftforge.common that return EntityItem
static EntityItem ForgeHooks.onPlayerTossEvent(EntityPlayer player, ItemStack item)
           
 

Method parameters in net.minecraftforge.common with type arguments of type EntityItem
static boolean ForgeHooks.onLivingDrops(EntityLiving entity, DamageSource source, ArrayList<EntityItem> drops, int lootingLevel, boolean recentlyHit, int specialDropValue)
           
 

Uses of EntityItem in net.minecraftforge.event.entity.item
 

Fields in net.minecraftforge.event.entity.item declared as EntityItem
 EntityItem ItemEvent.entityItem
          The relevant EntityItem for this event, already cast for you.
 

Constructors in net.minecraftforge.event.entity.item with parameters of type EntityItem
ItemEvent(EntityItem itemEntity)
          Creates a new event for an EntityItem.
ItemExpireEvent(EntityItem entityItem, int extraLife)
          Creates a new event for an expiring EntityItem.
ItemTossEvent(EntityItem entityItem, EntityPlayer player)
          Creates a new event for EntityItems tossed by a player.
 

Uses of EntityItem in net.minecraftforge.event.entity.living
 

Fields in net.minecraftforge.event.entity.living with type parameters of type EntityItem
 ArrayList<EntityItem> LivingDropsEvent.drops
           
 

Constructor parameters in net.minecraftforge.event.entity.living with type arguments of type EntityItem
LivingDropsEvent(EntityLiving entity, DamageSource source, ArrayList<EntityItem> drops, int lootingLevel, boolean recentlyHit, int specialDropValue)
           
 

Uses of EntityItem in net.minecraftforge.event.entity.player
 

Fields in net.minecraftforge.event.entity.player declared as EntityItem
 EntityItem EntityItemPickupEvent.item
          This event is called when a player collides with a EntityItem on the ground.
 

Constructors in net.minecraftforge.event.entity.player with parameters of type EntityItem
EntityItemPickupEvent(EntityPlayer player, EntityItem item)
           
 

Constructor parameters in net.minecraftforge.event.entity.player with type arguments of type EntityItem
PlayerDropsEvent(EntityPlayer entity, DamageSource source, ArrayList<EntityItem> drops, boolean recentlyHit)
          Creates a new event containing all the items that will drop into the world when a player dies.