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java.lang.Objectnet.minecraft.client.renderer.entity.Render
net.minecraft.client.renderer.entity.RenderItem
public class RenderItem
Field Summary | |
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boolean |
field_77024_a
|
static boolean |
field_82407_g
|
float |
zLevel
Defines the zLevel of rendering of item on GUI. |
Constructor Summary | |
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RenderItem()
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Method Summary | |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderItem(EntityItem par1EntityItem,
double par2,
double par4,
double par6,
float par8,
float par9)
Renders the item |
byte |
getMiniBlockCountForItemStack(ItemStack stack)
|
byte |
getMiniItemCountForItemStack(ItemStack stack)
Allows for a subclass to override how many rendered items appear in a "mini item 3d stack" |
void |
renderItemAndEffectIntoGUI(FontRenderer par1FontRenderer,
RenderEngine par2RenderEngine,
ItemStack par3ItemStack,
int par4,
int par5)
Render the item's icon or block into the GUI, including the glint effect. |
void |
renderItemIntoGUI(FontRenderer par1FontRenderer,
RenderEngine par2RenderEngine,
ItemStack par3ItemStack,
int par4,
int par5)
Renders the item's icon or block into the UI at the specified position. |
void |
renderItemOverlayIntoGUI(FontRenderer par1FontRenderer,
RenderEngine par2RenderEngine,
ItemStack par3ItemStack,
int par4,
int par5)
Renders the item's overlay information. |
void |
renderTexturedQuad(int par1,
int par2,
int par3,
int par4,
int par5,
int par6)
Adds a textured quad to the tesselator at the specified position with the specified texture coords, width and height. |
boolean |
shouldBob()
Items should have a bob effect |
boolean |
shouldSpreadItems()
Items should spread out when rendered in 3d? |
Methods inherited from class net.minecraft.client.renderer.entity.Render |
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doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public boolean field_77024_a
public float zLevel
public static boolean field_82407_g
Constructor Detail |
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public RenderItem()
Method Detail |
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public void doRenderItem(EntityItem par1EntityItem, double par2, double par4, double par6, float par8, float par9)
public void renderItemIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)
public void renderItemAndEffectIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)
public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)
public void renderTexturedQuad(int par1, int par2, int par3, int par4, int par5, int par6)
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class Render
public boolean shouldSpreadItems()
public boolean shouldBob()
public byte getMiniBlockCountForItemStack(ItemStack stack)
public byte getMiniItemCountForItemStack(ItemStack stack)
stack
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