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Uses of Chunk in net.minecraft.client.multiplayer |
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Methods in net.minecraft.client.multiplayer that return Chunk | |
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Chunk |
ChunkProviderClient.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified |
Chunk |
ChunkProviderClient.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
Uses of Chunk in net.minecraft.entity |
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Methods in net.minecraft.entity with parameters of type Chunk | |
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void |
EntityTracker.func_85172_a(EntityPlayerMP par1EntityPlayerMP,
Chunk par2Chunk)
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Uses of Chunk in net.minecraft.network.packet |
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Methods in net.minecraft.network.packet with parameters of type Chunk | |
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static Packet51MapChunkData |
Packet51MapChunk.getMapChunkData(Chunk par0Chunk,
boolean par1,
int par2)
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Constructors in net.minecraft.network.packet with parameters of type Chunk | |
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Packet51MapChunk(Chunk par1Chunk,
boolean par2,
int par3)
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Uses of Chunk in net.minecraft.world |
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Methods in net.minecraft.world that return Chunk | |
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Chunk |
World.getChunkFromBlockCoords(int par1,
int par2)
Returns a chunk looked up by block coordinates. |
Chunk |
World.getChunkFromChunkCoords(int par1,
int par2)
Returns back a chunk looked up by chunk coordinates Args: x, y |
Methods in net.minecraft.world with parameters of type Chunk | |
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boolean |
WorldProvider.canDoLightning(Chunk chunk)
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boolean |
WorldProvider.canDoRainSnowIce(Chunk chunk)
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List |
WorldServer.getPendingBlockUpdates(Chunk par1Chunk,
boolean par2)
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List |
World.getPendingBlockUpdates(Chunk par1Chunk,
boolean par2)
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Uses of Chunk in net.minecraft.world.chunk |
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Subclasses of Chunk in net.minecraft.world.chunk | |
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class |
EmptyChunk
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Methods in net.minecraft.world.chunk that return Chunk | |
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Chunk |
IChunkProvider.loadChunk(int var1,
int var2)
loads or generates the chunk at the chunk location specified |
Chunk |
IChunkProvider.provideChunk(int var1,
int var2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
Uses of Chunk in net.minecraft.world.chunk.storage |
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Methods in net.minecraft.world.chunk.storage that return Chunk | |
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Chunk |
AnvilChunkLoader.loadChunk(World par1World,
int par2,
int par3)
Loads the specified(XZ) chunk into the specified world. |
Chunk |
IChunkLoader.loadChunk(World var1,
int var2,
int var3)
Loads the specified(XZ) chunk into the specified world. |
Methods in net.minecraft.world.chunk.storage with parameters of type Chunk | |
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void |
AnvilChunkLoader.saveChunk(World par1World,
Chunk par2Chunk)
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void |
IChunkLoader.saveChunk(World var1,
Chunk var2)
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void |
AnvilChunkLoader.saveExtraChunkData(World par1World,
Chunk par2Chunk)
Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. |
void |
IChunkLoader.saveExtraChunkData(World var1,
Chunk var2)
Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. |
Uses of Chunk in net.minecraft.world.gen |
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Methods in net.minecraft.world.gen that return Chunk | |
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Chunk |
ChunkProviderFlat.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified |
Chunk |
ChunkProviderEnd.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified |
Chunk |
ChunkProviderGenerate.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified |
Chunk |
ChunkProviderHell.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified |
Chunk |
ChunkProviderServer.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified |
Chunk |
ChunkProviderFlat.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
Chunk |
ChunkProviderEnd.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
Chunk |
ChunkProviderGenerate.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
Chunk |
ChunkProviderHell.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
Chunk |
ChunkProviderServer.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed |
Uses of Chunk in net.minecraftforge.common |
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Methods in net.minecraftforge.common that return Chunk | |
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static Chunk |
ForgeChunkManager.fetchDormantChunk(long coords,
World world)
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Methods in net.minecraftforge.common with parameters of type Chunk | |
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static void |
ForgeChunkManager.putDormantChunk(long coords,
Chunk chunk)
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Uses of Chunk in net.minecraftforge.event.world |
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Methods in net.minecraftforge.event.world that return Chunk | |
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Chunk |
ChunkEvent.getChunk()
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Constructors in net.minecraftforge.event.world with parameters of type Chunk | |
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ChunkDataEvent.Load(Chunk chunk,
NBTTagCompound data)
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ChunkDataEvent.Save(Chunk chunk,
NBTTagCompound data)
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ChunkDataEvent(Chunk chunk,
NBTTagCompound data)
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ChunkEvent.Load(Chunk chunk)
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ChunkEvent.Unload(Chunk chunk)
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ChunkEvent(Chunk chunk)
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