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Uses of INetworkManager in cpw.mods.fml.client |
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Methods in cpw.mods.fml.client with parameters of type INetworkManager | |
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void |
FMLClientHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s,
NetHandler toKill,
INetworkManager mgr)
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Uses of INetworkManager in cpw.mods.fml.client.modloader |
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Methods in cpw.mods.fml.client.modloader with parameters of type INetworkManager | |
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boolean |
ModLoaderClientHelper.clientConnectionClosed(INetworkManager manager,
BaseModProxy mod)
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void |
ModLoaderClientHelper.clientConnectionOpened(NetHandler netClientHandler,
INetworkManager manager,
BaseModProxy mod)
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Uses of INetworkManager in cpw.mods.fml.common |
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Methods in cpw.mods.fml.common with parameters of type INetworkManager | |
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void |
IFMLSidedHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s,
NetHandler toKill,
INetworkManager mgr)
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void |
FMLCommonHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> serverDifference,
NetHandler toKill,
INetworkManager network)
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Uses of INetworkManager in cpw.mods.fml.common.modloader |
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Methods in cpw.mods.fml.common.modloader with parameters of type INetworkManager | |
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boolean |
IModLoaderSidedHelper.clientConnectionClosed(INetworkManager manager,
BaseModProxy mod)
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void |
IModLoaderSidedHelper.clientConnectionOpened(NetHandler netClientHandler,
INetworkManager manager,
BaseModProxy mod)
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void |
ModLoaderConnectionHandler.clientLoggedIn(NetHandler nh,
INetworkManager manager,
Packet1Login login)
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void |
ModLoaderConnectionHandler.connectionClosed(INetworkManager manager)
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void |
ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager)
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void |
ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager)
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String |
ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
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void |
BaseModProxy.onClientLogout(INetworkManager manager)
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void |
ModLoaderPacketHandler.onPacketData(INetworkManager manager,
Packet250CustomPayload packet,
Player player)
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void |
ModLoaderConnectionHandler.playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager)
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Uses of INetworkManager in cpw.mods.fml.common.network |
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Methods in cpw.mods.fml.common.network with parameters of type INetworkManager | |
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void |
IConnectionHandler.clientLoggedIn(NetHandler clientHandler,
INetworkManager manager,
Packet1Login login)
Fired when the client established the connection to the server CLIENT SIDE |
void |
IConnectionHandler.connectionClosed(INetworkManager manager)
Fired when a connection closes ALL SIDES |
void |
IConnectionHandler.connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager)
Fired when a local connection is opened CLIENT SIDE |
void |
IConnectionHandler.connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager)
Fired when a remote connection is opened CLIENT SIDE |
String |
IConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE |
void |
EntitySpawnAdjustmentPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
ModListRequestPacket.execute(INetworkManager mgr,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
This packet is executed on the client to evaluate the server's mod list against the client |
void |
ModIdentifiersPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
ModMissingPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
OpenGuiPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
ModListResponsePacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
EntitySpawnPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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void |
ModIdMapPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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abstract void |
FMLPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
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static void |
FMLNetworkHandler.handlePacket250Packet(Packet250CustomPayload packet,
INetworkManager network,
NetHandler handler)
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static void |
FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player,
NetServerHandler netHandler,
INetworkManager manager)
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static void |
FMLNetworkHandler.onClientConnectionToIntegratedServer(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager networkManager)
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static void |
FMLNetworkHandler.onClientConnectionToRemoteServer(NetHandler netClientHandler,
String server,
int port,
INetworkManager networkManager)
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static void |
FMLNetworkHandler.onConnectionClosed(INetworkManager manager,
EntityPlayer player)
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static void |
FMLNetworkHandler.onConnectionEstablishedToServer(NetHandler clientHandler,
INetworkManager manager,
Packet1Login login)
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void |
IPacketHandler.onPacketData(INetworkManager manager,
Packet250CustomPayload packet,
Player player)
Recieve a packet from one of the registered channels for this packet handler |
void |
IConnectionHandler.playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager)
Called when a player logs into the server SERVER SIDE |
static FMLPacket |
FMLPacket.readPacket(INetworkManager network,
byte[] payload)
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Uses of INetworkManager in cpw.mods.fml.server |
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Methods in cpw.mods.fml.server with parameters of type INetworkManager | |
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void |
FMLServerHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s,
NetHandler handler,
INetworkManager mgr)
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Uses of INetworkManager in net.minecraft.client.multiplayer |
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Methods in net.minecraft.client.multiplayer that return INetworkManager | |
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INetworkManager |
NetClientHandler.getNetManager()
Return the NetworkManager instance used by this NetClientHandler |
Uses of INetworkManager in net.minecraft.network |
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Classes in net.minecraft.network that implement INetworkManager | |
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class |
MemoryConnection
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class |
TcpConnection
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Fields in net.minecraft.network declared as INetworkManager | |
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INetworkManager |
NetServerHandler.netManager
The underlying network manager for this server handler. |
Constructors in net.minecraft.network with parameters of type INetworkManager | |
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NetServerHandler(MinecraftServer par1,
INetworkManager par2,
EntityPlayerMP par3)
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Uses of INetworkManager in net.minecraft.server.management |
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Methods in net.minecraft.server.management with parameters of type INetworkManager | |
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void |
ServerConfigurationManager.initializeConnectionToPlayer(INetworkManager par1INetworkManager,
EntityPlayerMP par2EntityPlayerMP)
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Uses of INetworkManager in net.minecraft.src |
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Methods in net.minecraft.src with parameters of type INetworkManager | |
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void |
BaseMod.onClientLogout(INetworkManager mgr)
Called when a client logs out of the server. |
Uses of INetworkManager in net.minecraft.tileentity |
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Methods in net.minecraft.tileentity with parameters of type INetworkManager | |
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void |
TileEntity.onDataPacket(INetworkManager net,
Packet132TileEntityData pkt)
Called when you receive a TileEntityData packet for the location this TileEntity is currently in. |
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