Uses of Interface
net.minecraft.network.INetworkManager

Packages that use INetworkManager
cpw.mods.fml.client   
cpw.mods.fml.client.modloader   
cpw.mods.fml.common   
cpw.mods.fml.common.modloader   
cpw.mods.fml.common.network   
cpw.mods.fml.server   
net.minecraft.client.multiplayer   
net.minecraft.network   
net.minecraft.server.management   
net.minecraft.src   
net.minecraft.tileentity   
 

Uses of INetworkManager in cpw.mods.fml.client
 

Methods in cpw.mods.fml.client with parameters of type INetworkManager
 void FMLClientHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s, NetHandler toKill, INetworkManager mgr)
           
 

Uses of INetworkManager in cpw.mods.fml.client.modloader
 

Methods in cpw.mods.fml.client.modloader with parameters of type INetworkManager
 boolean ModLoaderClientHelper.clientConnectionClosed(INetworkManager manager, BaseModProxy mod)
           
 void ModLoaderClientHelper.clientConnectionOpened(NetHandler netClientHandler, INetworkManager manager, BaseModProxy mod)
           
 

Uses of INetworkManager in cpw.mods.fml.common
 

Methods in cpw.mods.fml.common with parameters of type INetworkManager
 void IFMLSidedHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s, NetHandler toKill, INetworkManager mgr)
           
 void FMLCommonHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> serverDifference, NetHandler toKill, INetworkManager network)
           
 

Uses of INetworkManager in cpw.mods.fml.common.modloader
 

Methods in cpw.mods.fml.common.modloader with parameters of type INetworkManager
 boolean IModLoaderSidedHelper.clientConnectionClosed(INetworkManager manager, BaseModProxy mod)
           
 void IModLoaderSidedHelper.clientConnectionOpened(NetHandler netClientHandler, INetworkManager manager, BaseModProxy mod)
           
 void ModLoaderConnectionHandler.clientLoggedIn(NetHandler nh, INetworkManager manager, Packet1Login login)
           
 void ModLoaderConnectionHandler.connectionClosed(INetworkManager manager)
           
 void ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager)
           
 void ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager)
           
 String ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler, INetworkManager manager)
           
 void BaseModProxy.onClientLogout(INetworkManager manager)
           
 void ModLoaderPacketHandler.onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)
           
 void ModLoaderConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)
           
 

Uses of INetworkManager in cpw.mods.fml.common.network
 

Methods in cpw.mods.fml.common.network with parameters of type INetworkManager
 void IConnectionHandler.clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login)
          Fired when the client established the connection to the server CLIENT SIDE
 void IConnectionHandler.connectionClosed(INetworkManager manager)
          Fired when a connection closes ALL SIDES
 void IConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager)
          Fired when a local connection is opened CLIENT SIDE
 void IConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager)
          Fired when a remote connection is opened CLIENT SIDE
 String IConnectionHandler.connectionReceived(NetLoginHandler netHandler, INetworkManager manager)
          If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE
 void EntitySpawnAdjustmentPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void ModListRequestPacket.execute(INetworkManager mgr, FMLNetworkHandler handler, NetHandler netHandler, String userName)
          This packet is executed on the client to evaluate the server's mod list against the client
 void ModIdentifiersPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void ModMissingPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void OpenGuiPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void ModListResponsePacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void EntitySpawnPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void ModIdMapPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
abstract  void FMLPacket.execute(INetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
static void FMLNetworkHandler.handlePacket250Packet(Packet250CustomPayload packet, INetworkManager network, NetHandler handler)
           
static void FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player, NetServerHandler netHandler, INetworkManager manager)
           
static void FMLNetworkHandler.onClientConnectionToIntegratedServer(NetHandler netClientHandler, MinecraftServer server, INetworkManager networkManager)
           
static void FMLNetworkHandler.onClientConnectionToRemoteServer(NetHandler netClientHandler, String server, int port, INetworkManager networkManager)
           
static void FMLNetworkHandler.onConnectionClosed(INetworkManager manager, EntityPlayer player)
           
static void FMLNetworkHandler.onConnectionEstablishedToServer(NetHandler clientHandler, INetworkManager manager, Packet1Login login)
           
 void IPacketHandler.onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)
          Recieve a packet from one of the registered channels for this packet handler
 void IConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)
          Called when a player logs into the server SERVER SIDE
static FMLPacket FMLPacket.readPacket(INetworkManager network, byte[] payload)
           
 

Uses of INetworkManager in cpw.mods.fml.server
 

Methods in cpw.mods.fml.server with parameters of type INetworkManager
 void FMLServerHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s, NetHandler handler, INetworkManager mgr)
           
 

Uses of INetworkManager in net.minecraft.client.multiplayer
 

Methods in net.minecraft.client.multiplayer that return INetworkManager
 INetworkManager NetClientHandler.getNetManager()
          Return the NetworkManager instance used by this NetClientHandler
 

Uses of INetworkManager in net.minecraft.network
 

Classes in net.minecraft.network that implement INetworkManager
 class MemoryConnection
           
 class TcpConnection
           
 

Fields in net.minecraft.network declared as INetworkManager
 INetworkManager NetServerHandler.netManager
          The underlying network manager for this server handler.
 

Constructors in net.minecraft.network with parameters of type INetworkManager
NetServerHandler(MinecraftServer par1, INetworkManager par2, EntityPlayerMP par3)
           
 

Uses of INetworkManager in net.minecraft.server.management
 

Methods in net.minecraft.server.management with parameters of type INetworkManager
 void ServerConfigurationManager.initializeConnectionToPlayer(INetworkManager par1INetworkManager, EntityPlayerMP par2EntityPlayerMP)
           
 

Uses of INetworkManager in net.minecraft.src
 

Methods in net.minecraft.src with parameters of type INetworkManager
 void BaseMod.onClientLogout(INetworkManager mgr)
          Called when a client logs out of the server.
 

Uses of INetworkManager in net.minecraft.tileentity
 

Methods in net.minecraft.tileentity with parameters of type INetworkManager
 void TileEntity.onDataPacket(INetworkManager net, Packet132TileEntityData pkt)
          Called when you receive a TileEntityData packet for the location this TileEntity is currently in.