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java.lang.Objectcpw.mods.fml.common.modloader.ModLoaderConnectionHandler
public class ModLoaderConnectionHandler
Constructor Summary | |
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ModLoaderConnectionHandler(BaseModProxy mod)
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Method Summary | |
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void |
clientLoggedIn(NetHandler nh,
INetworkManager manager,
Packet1Login login)
Fired when the client established the connection to the server CLIENT SIDE |
void |
connectionClosed(INetworkManager manager)
Fired when a connection closes ALL SIDES |
void |
connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager)
Fired when a local connection is opened CLIENT SIDE |
void |
connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager)
Fired when a remote connection is opened CLIENT SIDE |
String |
connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE |
void |
playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager)
Called when a player logs into the server SERVER SIDE |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ModLoaderConnectionHandler(BaseModProxy mod)
Method Detail |
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public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)
IConnectionHandler
playerLoggedIn
in interface IConnectionHandler
public String connectionReceived(NetLoginHandler netHandler, INetworkManager manager)
IConnectionHandler
connectionReceived
in interface IConnectionHandler
public void connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager)
IConnectionHandler
connectionOpened
in interface IConnectionHandler
public void connectionClosed(INetworkManager manager)
IConnectionHandler
connectionClosed
in interface IConnectionHandler
public void clientLoggedIn(NetHandler nh, INetworkManager manager, Packet1Login login)
IConnectionHandler
clientLoggedIn
in interface IConnectionHandler
public void connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager)
IConnectionHandler
connectionOpened
in interface IConnectionHandler
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